Companies that make and sell hacks for cheaters in online multiplayer games like Counter Strike and Battlefield are making millions of dollars annually from paying customers.
In the report, PC Gamers' Emanuel Maiberg speaks directly with a firm estimated to make over $1.25 million a year from subscribers paying $10.95 a month to cheat in online games.
Maiberg also interestingly theorizes that poor matchmaking - which ultimately pushes inferior players towards cheating - could be largely to blame for the prominence of online cheating.
Here's an excerpt from the feature:
Zero is a customer service representative for one of the biggest video game cheat providers in the world. To him, at first, I was just another customer. He told me that the site earns approximately $1.25 million a year, which is how it can afford customer service representatives like him to answer questions over TeamSpeak. His estimate is based on the number of paying users online at any given time, the majority of whom, like me, paid for cheats for one game at $10.95 a month. Some pay more for a premium package with cheats for multiple games.
As long as there have been video games, there have been cheaters. For competitive games like Counter-Strike, battling cheaters is an eternal, Sisyphean task. In February, Reddit raised concerns about lines of code in Valve-Anti Cheat (VAC), used for Counter-Strike and dozens of other games on Steam, that looked into users' DNS cache. In a statement, Gabe Newell admitted that Valve doesn't like talking about VAC because "it creates more opportunities for cheaters to attack the system." But since online surveillance has been a damning issue lately, he made an exception.
Newell explained that there are paid cheat providers that confirm players paid for their product by requiring them to check in with a digital rights management (DRM) server, similar to the way Steam itself has to check in with a server at least once every two weeks. For a limited time, VAC was looking for a partial match to those (non-web) cheat DRM servers in users' DNS cache.
I knew that cheats existed, but I was shocked that enough people paid for them to warrant DRM. I wanted to find out how the cheating business worked, so I became a cheater myself.
That's how I found Zero. After we finished talking, he reminded me to send him the $25 I promised him. I did not at any point say anything that could possibly even suggest that I would pay him for any reason. I asked him if he meant that was something I promised him or something that I should just do. "Both," he said. "I also advise you not to use this information against me. That wouldn't be wise."
Read the full report on PC Gamer here.