"Everyone's entitled to one good scare."
These were the words uttered by Sheriff Brackett to Jamie Lee Curtis' Laurie Strode in the original Halloween.
It's easy to see what he meant. Many of us love the thrill of being scared in controlled situations - watching horror films, going on roller coasters, checking our bank balances the day before pay day.
It goes for video games too. Almost as long as gaming has existed, developers have been trying to make interactive experiences that terrify the player even more than the passive act of watching a movie. Some have succeeded, many have failed.
The Evil Within promising to scare us out of our wits in a few months' time and a recent trailer for Outlast DLC making us simultaneously excited and nervous, we decided to take a look back at the history of horror gaming.
Of course, not every single horror game ever released is featured here - instead, these are the key titles that struck a particular chord with gamers over the years and are remembered as having made contributions to the genre. Turn the lights out and enjoy.
Part 1: The 20th century
February 1982 - Haunted House (Atari 2600)
Atari released Haunted House for its Atari 2600 system and in doing so created what is believed to be the first horror-themed video game. The player (represented only by a pair of eyes) has to make their way through a haunted mansion to find three pieces of an urn. It was also notable for featuring a scrolling screen, something fairly novel back in these days of rudimentary visuals.
January 1983 - Ghost Manor (Atari 2600, Vic-20)
Minnesota-based developer Xonox published Ghost Manor. Players control a boy who has to rescue a girl from a haunted house (or vice versa) by gathering spears to shoot ghosts then defeating Dracula. Ghost Manor was later released on a double-ended cartridge along with Chuck Norris Superkicks. Seriously.
Summer 1983 - The Texas Chainsaw Massacre (Atari 2600)
Horror film distributor Wizard Video decided that the since it owned the rights to the VHS versions of cult movies, it could make some extra money by developing video games based on them too. The first, The Texas Chainsaw Massacre, sees players controlling the villain Leatherface as he tries to kill victims with his chainsaw. Since many retailers chose not to sell the game because of its graphic nature (and because of its appeal to horror film collectors), it's now considered one of the rarest Atari 2600 games ever.
Summer 1983 - Halloween (Atari 2600)
Wizard followed up with an Atari 2600 version of Halloween, which has the player controlling Jamie Lee Curtis's character Laurie Strode as she tries to rescue children from Michael Myers. It was surprisingly gory for its time: for example, when Myers catches Laurie, her head comes clean off with a fountain of blood pouring from her neck. Once again, many stores refused to sell it and Wizard Video decided to liquidate the rest of its inventory to minimise costs. As a result, many copies of the game were sold simply as cartridges with "Halloween" written on them in black marker.
July 1984 - The Evil Dead (Commodore 64, ZX Spectrum)
Released by British developer Palace Software, this was based on the Sam Raimi film of the same name. Set in the same creepy cabin from the movie, the player controls the hero Ash as he tries to bolt doors and lock windows to hold off a whole motley crew of monsters from breaking in. Once all are killed, Ash then has to destroy the Book Of The Dead to kill the evil. The ZX Spectrum version was never released on its own and was instead provided on the second side of the cassette for one of Palace's other games, Cauldron, in an attempt to boost sales.
Summer 1986 - Chiller (Arcade, NES)
Arcade developer Exidy distributed the controversial Chiller, a light gun game notorious for its excessive gore. The player is a torturer who has to mutilate helpless victims in various dungeons. The aim is to kill everyone as quickly as possible, ideally by figuring out how to activate the various torture devices they're attached to. Chiller ultimately wasn't as controversial as it could have been - simply because so many arcades refused to operate it in the first place - but it's still notable for being an early horror game in which the player stepped in as antagonist. A subsequent NES port turned the tables, transforming victims into monsters and erasing a lot of gore.
October 1986 - Dracula (Commodore 64, ZX Spectrum, Amstrad CPC)
London-based developer CRL created this text adventure version of Dracula. The game features static images, many of which are fairly disturbing, and as such the game was given a 15 rating by the BBFC. In response, CRL told Spectrum magazine Sinclair User it was disappointed with the decision - but only because it was hoping for an 18. CRL went on to release text adventures based on Frankenstein, Jack The Ripper and Wolfman, all of which received BBFC 15 ratings.
Winter 1986 - Zombi (Amstrad CPC, Commodore 64, ZX Spectrum, Amiga, PC)
Published by Ubisoft, this was a point-and-click adventure game based on the events of the movie Dawn Of The Dead. The aim is to enter a zombie-infested shopping mall in order to find fuel for your helicopter, which is parked on the roof. Released only in France at first, Zombi was eventually be stocked at retailers across Europe in 1990.
December 1986 - Uninvited (Mac, Apple IIGS, Atari ST, C64, Amiga, NES, PC)
A point-and-click adventure game that begins innocuously enough - after a car crash, you awaken to find that your younger brother is missing so you enter a nearby mansion to find him. It soon becomes evident that the mansion was owned to a sorcerer whose apprentice killed everyone in the house, and that it's now haunted and populated with zombies, ghosts and hellhounds. After debuting on the Mac, it was later released on the NES with some of its more religious imagery censored.
May 6, 1987 - The Lurking Horror (Amiga, Amstrad CPC, Apple II, Atari ST, C64, Mac, PC)
Text adventure specialist Infocom brought The Lurking Horror to a variety of home computers. Set in an American university during a massive blizzard, the player has to confront demons, zombies and references to a recent campus suicide to recover their term paper. As was the Infocom way, the game came bundled with a number of 'feelies', extra content to add to the mood of the game. These included a student ID card and an 'official' booklet from the university that gave advice to freshmen.
September 1987 - Psycho (Amiga, Atari ST, C64, PC)
A graphic adventure loosely based on the Alfred Hitchcock movie of the same name. A detective drives to the Bates Motel to investigate the theft of a set of jewels (and their curator) from a nearby museum and see if Norman Bates is responsible. The game was panned due to its bug-riddled gameplay.
Spring 1988 - Splatterhouse (Arcade, TurboGrafx-16)
This side-scrolling horror action game was developed by Namco and puts players in the role of Rick, a parapsychology student whose girlfriend Jennifer has been kidnapped by demonic creatures. After being 'killed' by the demons, Rick is resurrected by the Terror Mask (doubtless based on Jason's hockey mask in Friday The 13th), giving him extra strength and the ability to destroy the demons and save Jennifer. The game was known for its extreme gore and was eventually ported to the TurboGrafx-16 with the warning: "The horrifying theme of this game may be inappropriate for young children... and cowards."
February 1989 - Friday The 13th (NES)
Perhaps not quite realising the main NES demographic consisted of children, LJN released Friday The 13th for Nintendo's console. Players have to control a group of counsellors at Camp Crystal Lake as they attempt to find and kill Jason Voorhees. The game was widely regarded as a disaster, but that didn't stop LJN trying again the following year and bringing another horror game to the NES.
Summer 1989 - A Nightmare On Elm Street (PC, C64)
Westwood Studios, who would later find fame with its Command & Conquer games, released a computer game based on A Nightmare On Elm Street. Starring characters from the third movie in the series, the aim is to enter Freddy's house on Elm Street, enter the Nightmare World and defeat him with each character's unique powers. It was relatively well received.
December 1989 - It Came From The Desert (Amiga, PC, Mega Drive, TurboGrafx-16)
Cinemaware - a developer specialising in video games based on various movie genres - first brought this out on Amiga. The game is based on 1950's B-movie horrors, and sees an army of massive mutated ants invade a small desert town. It would later be referenced in Command & Conquer: Red Alert in a series of bonus levels called It Came From Red Alert, in which the player controls giant ants.
December 15, 1989 - Sweet Home (Famicom)
This Capcom release was based on a Japanese movie about a mansion that's inhabited by various monsters, but it's more notable among gamers as it's considered not the only the first true survival horror game, but a spiritual successor to Capcom's later Resident Evil series.
October 1990 - Nightbreed (Amiga, Atari ST, C64, ZX Spectrum, Amstrad CPC, PC)
Ocean released two games based on Nightbreed, the fantasy horror film written and directed by Clive "Hellraiser" Barker. Nightbreed: The Action Game and Nightbreed: The Interactive Movie both came out on the same day, though it was the former that received the most praise. Ultimately, the film wasn't as successful as Hellraiser and the games didn't sell as well as expected as a result, meaning Ocean's planned third game (an RPG) was scrapped.
October 1990 - A Nightmare On Elm Street (NES)
Not put off by the critical mauling its Friday The 13th NES game took, LJN released A Nightmare On Elm Street on Nintendo's console. The action platformer sees players trying to kill Freddy by using their special dream abilities. Developed by Rare and offering support for Nintendo's new Four Score multitap (allowing four players to play at once), the reception to the game was far more positive than Friday The 13th's.
June 1992 - Alone In The Dark (PC, Mac, 3DO)
Alone In The Dark is the first 3D survival horror game, courtesy of French developer Infogrames. Choosing between a male and female protagonist, the player is then placed in the attic of a haunted mansion and tasked with escaping the mansion without being killed by zombies, giant rats and ghosts that inhabit it. The game is so successful it spawns a number of sequels, as well as an atrocious movie starring Christian Slater.
October 15, 1992 - Night Trap (Mega CD, 3DO, PC)
Night Trap cames to the Sega Mega CD courtesy of Digital Pictures. The game was unique in that it consisted almost entirely of live-action video, making its premise (a group of teenage girls trapped in a house full of vampire-like creatures) catch the eye of the US Congress who cited Night Trap as one of a number of video games that contained offensive material. Though in reality it was actually fairly tame, the game (along with others like Mortal Kombat) was largely responsible for the setting up of the ESRB ratings system in America.
February 1993 - Dark Seed (Amiga, PC, Mac, PlayStation, Saturn)
A point-and-click adventure game that made use of imagery by the surrealist Swiss artist HR Giger (famously responsible for the creatures in the Alien movies). In it, an architect realises the mirror in his new house is a portal to a grotesque Dark World. It was one of the first games to feature high-resolution 640x400 graphics, since this was a request by Giger.
April 1993 - The 7th Guest (PC, Mac, CD-i)
As CD-ROM games became more prevalent, The 7th Guest became one of the first PC games available on disc only. It was a supernatural puzzle game in which the player is an amnesiac and has to wander around a mansion, solving various puzzles to unlock clues and eventually unravel the storyline. With over two million copies sold it's believed to have been a key title in the increase of CD-ROM drive sales. Its 1995 sequel The 11th Hour was also praised.
December 10, 1993 - Doom (PC, Mac, Jaguar, Sega 32X, PlayStation, SNES, 3DO, Saturn, N64, GBA, Xbox, Xbox 360, PS3)
On December 10 id Software uploaded its latest game, Doom, to the Software Creations bulletin board system and the FTP server at the University of Wisconsin-Madison. A first-person shooter set in Hell, Doom quickly became a massive success. While other first-person shooters had been released prior to Doom (such as Wolfenstein 3D), Doom would eventually become widely regarded as the game that made the genre popular.
April 1, 1995 - D (3DO, Saturn, PlayStation, PC)
Acclaim's survival horror game dealing with taboo subjects such as cannibalism and extreme violence (the lead character's mother is found stabbed to death with her limbs amputated). Because the FMV scenes were particularly gruesome and unlikely to get past the censors intact, the game's head developer Kenji Eno kept them a secret from the rest of his team and got them to make a game without any story. He deliberately submitted the master copy of the 'clean' game late, because the punishment was that the master had to be delivered by hand to the disc manufacturers. After the game was approved, Eno swapped it with a different version containing the controversial scenes, giving that to manufacturers instead.
July 31, 1995 - Phantasmagoria (PC, Saturn)
Sierra and Roberta Williams (known for the King's Quest series) released this psychological horror point-and-click game, which was unique in that it was one of the first games to use a live actress as the on-screen character. Because of the vast amounts of video this process required, the game was released on seven CD-ROMs.
September 14, 1995 - Clock Tower (SNES)
Clock Tower was released on the Super Famicom (SNES) in Japan. Developed and published by Human Entertainment, it's a point-and-click game loosely based on the Italian horror film Phenomena, and sees you play as an orphan called Jennifer who's adopted by a family who live in a mansion called the Clock Tower. Before long Jennifer is stalked by Bobby, a deformed child wielding a huge pair of scissors. It was easily one of the scariest games of its era.
October 31, 1995 - I Have No Mouth, And I Must Scream (PC, Mac)
A psychological point-and-click horror game which deals with "mature ethical dilemmas", such as insanity, rape, paranoia and genocide. It was a controversial game, but not in an exploitative way, and it eventually developed a cult following.
March 22, 1996 - Resident Evil (PlayStation, Saturn, PC, DS)
Capcom released Biohazard in Japan first, then renamed it Resident Evil in the west. Responsible for coining the phrase 'survival horror', director Shinji Mikami originally intended to make a remake of Sweet Home but ultimately created a brand new storyline instead. It became a massive worldwide success and led to a slew of imitations.
December 13, 1996 - Clock Tower 2 (PlayStation)
The PlayStation sequel to Clock Tower was called Clock Tower 2 in Japan and simply Clock Tower in the west (since the SNES original was never released there). It's another point-and-click and sees the protegonist from the first game trying to find out more about the mystery of the Scissorman. It spawned three more sequels.
March 4, 1997 - The House Of The Dead (Arcade, Saturn, PC)
The first House Of The Dead came to arcades in 1997. The Sega-developed lightgun shooter sees agents Thomas Rogan and 'G' trying to take down the evil scientist Dr Curien by blasting their way through his various zombie creations. Its cheesy dialogue and B-movie action made it popular enough to justify a number of sequels and spin-offs, including the bizarre keyboard-based The Typing Of The Dead.
September 30, 1997 - Nightmare Creatures (PlayStation, N64, PC)
A gothic survival horror game based in London in the year 1834. The game is unique in that it features an adrenaline bar which needs to be constantly topped up or else the player's health will begin to deteriorate.
January 21, 1998 - Resident Evil 2 (PlayStation, N64, Dreamcast, GameCube, PC)
Taking place two months after the events of the first game, Resi 2 follows RCPD officer Leon Kennedy and Claire Redfield (sister of the original game's hero Chris) as they try to get out of a zombie-infested Raccoon City and its police station. Many cite it as the highlight of the original Resident Evil trilogy.
January 31, 1999 - Silent Hill (PlayStation)
Throwing its hat into the survival horror ring with Silent Hill, Konami offered a fully dynamic camera (rather than Resident Evil's static offering), some truly horrifying creatures and a brilliant soundtrack by Akira Yamaoka, the game was one of the few survival horror titles that successfully challenged Resident Evil's crown.
September 22, 1999 - Resident Evil 3: Nemesis (PlayStation, Dreamcast, GameCube, PC)
On something of a roll, Capcom brought out Resident Evil 3: Nemesis a year and a half after the previous game. Starring the original's Jill Valentine as she wanders through Raccoon City, Resident Evil 3 throws in an interesting new gameplay mechanic in the shape of Nemesis, an enormous near-indestructible monster who stalks Jill through the city and can appear without a moment's notice.
Part 2: The 21st century
February 24, 2000 - The Ring: Terror's Realm (Dreamcast)
Following the success of the Japanese film Ringu (which was later remade as The Ring in the US), The Ring: Terror's Realm was released on the Dreamcast courtesy of Asmik Ace. The game is very loosely based on the film and sees Sadako, the girl from the film, infecting a computer program and throwing players into a virtual sci-fi world. It's notable for its opening sequence which features arguably the worst voice acting in gaming history.
October 3, 2000 - Blair Witch: Volume 1 - Rustin Parr (PC)
The first of three Blair Witch Project games, each developed by different studios and released within weeks of each other, with a box-set containing all three released shortly thereafter. Each game takes place during a different key moment in the Blair Witch legend - the first takes place in 1941, the second during the American Civil War and the third in 1785.
December 5, 2000 - The Evil Dead: Hail To The King (Dreamcast, PlayStation, PC)
This slightly clunky survival horror based on the cult Sam Raimi film has Ash (voice acted by the real Ash, Bruce Campbell) returning to the cabin to try and fight his demons. Literally. It was followed by two sequels, both of which were more action-based than survival horror
September 24, 2001 - Silent Hill 2 (PS2, Xbox, PC, PS3, Xbox 360)
The first game in Konami's horror series to be released on the PlayStation 2. Rather than a direct sequel to the first game, it's a completely different story in which a man called James heads to Silent Hill after receiving a letter from his dead wife telling him to meet her there. It's widely regarded as the best game in the series, partly thanks to its memorable endings.
December 13, 2001 - Fatal Frame (PS2)
Tecmo introduced the Fatal Frame series on the PlayStation 2 (and later renamed it Project Zero in the UK). It's a typical survival horror with an atypical twist - ghosts can only be killed by taking photos of them with a special camera. Its Japanese-style horror made it one of the scariest games around, and three more sequels were made.
March 22, 2002 - Resident Evil (GameCube, Wii)
As part of its commitment to the Nintendo GameCube, Capcom remade the original Resident Evil with hugely improved graphics and sound. The game, affectionately dubbed the RE-make by fans, was considered one of the best-looking games of its generation and was later re-released for the Wii as part of the Resident Evil Archives series.
June 23, 2002 - Eternal Darkness: Sanity's Requiem (GameCube)
Canadian developer Silicon Knights released this ambitious survival horror game which takes place over twelve different time periods, ranging from 26 BC to 2000 AD. Its main feature is its sanity effects - as characters lose sanity the player is fooled into thinking they're going insane too, with the volume cutting off, the game claiming to have deleted its save file and characters randomly losing their heads.
August 19, 2002 - The Thing (PS2, Xbox, PC)
This was interesting in that it's an official sequel to John Carpenter's 1982 film, a move which proved controversial with fans because it shows what happens to the two survivors of the film, thereby removing the ambiguity of its ending. It makes use of a trust-based mechanic where you have to persuade your teammates to trust you, otherwise they think you're an alien and refuse your commands.
May 23, 2002 - Silent Hill 3 (PS2, PC, PS3, Xbox 360)
Set seventeen years after the events of the first game, the player takes on the role of Heather, the adopted girl raised by the first game's protagonist Harry Mason. It's unique in that it's the only Silent Hill game with a female protagonist, lending an extra sense of vulnerability to proceedings.
November 6, 2003 - Siren (PS2, PS3)
Known as Forbidden Siren in Europe, this was developed by Sony Japan Studio. Its main twist is the protagonists' ability to see and hear what a nearby character sees, allowing the player to figure out where nearby enemies are looking. It was popular enough to lead to a sequel and a PlayStation 3 remake, Siren: Blood Curse.
June 17, 2004 - Silent Hill 4: The Room (PS2, Xbox, PC)
The final Silent Hill game to be released on the PlayStation 2. Returning to a male protagonist, the game mixes up the usual third-person survival horror sections with first-person sections taking place in a titular room. Critics and gamers' opinions were divided on this change to the game's structure.
August 5, 2004 - Michigan: Report From Hell (PS2)
Grasshopper Manufacture and Suda 51 brought gamers this bizarre survival horror game in which the player is a cameraman for a TV station. As a result, almost the entire game is played through a camera viewfinder as the player points at objects for their reporter to go and interact with. The aim is to film interesting footage of monster attacks.
October 1, 2004 - Obscure (PS2, Xbox, PC)
At first glance ObsCure looks like a standard survival horror but its cleverness lay in its structure and plot. Paying tribute to teen slasher films, the player controls five different high school teens as they search for their missing friend.
January 11, 2005 - Resident Evil 4 (GameCube, PS2, Wii, PC, Xbox 360, PS3)
Continuing its GameCube support, Capcom released Resident Evil 4 exclusively (at first) on Nintendo's console. It sees the return of Resident Evil 2's hero Leon Kennedy as he investigates dodgy goings-on in a Spanish village. Many regard it as the high point in the Resident Evil series.
October 18, 2005 - F.E.A.R. (Xbox 360, PS3, PC)
Not many games cross survival horror with first-person shooters but that's what F.E.A.R. did. Players were part of a fictional US special forces team tasked with dealing with paranormal threats. The main monster, a little girl called Alma, made for some terrifying moments.
November 22, 2005 - Condemned: Criminal Origins (Xbox 360)
The Xbox 360 launched with Sega's Condemned nestled on the shelves alongside it. A first-person action game with psychological horror elements, many believed it was the hidden gem of the 360's launch line-up due to its grisly melee combat and its numerous jumpy and creepy scenes.
October 14, 2008 - Dead Space (Xbox 360, PS3, PC)
EA combined survival horror and sci-fi in Dead Space, its gory futuristic horror game set aboard a giant mining ship infected with Necromorphs, human corpses mutated and reanimated by an alien virus. It spawned two sequels, but these focused more on action and offered less tension than the original game.
March 5, 2009 - Resident Evil 5 (Xbox 360, PS3, PC)
Bringing back the original game's hero Chris Redfield and teaming him up with new partner Sheva Alomar, Resi 5 is set in a fictional region in Africa and has more of a focus on co-op action. Its reliance more on action than tension annoyed some long-time fans, a problem taken even further with the subsequent release of the essentially all-action Resident Evil 6.
July 30, 2009 - Ju-On: The Grudge (Wii)
Japanese developer Feelplus released this odd Wii version of the popular Japanese horror film Ju-On. Players slowly wandered through various locations in this "fright simulator", trying to avoid encounters with the evil ghost Kayako.
August 21, 2009 - Cursed Mountain (Wii)
Deep Silver's Cursed Mountain is an interesting survival horror is set in the late 1980s which sees a mountaineer in the Himalayas trying to find his lost brother. High up in the mountains however are the angry souls of monks trapped in a spiritual realm, so the player has to perform prayer attacks to free their souls before they kill the protagonist.
October 6, 2009 - Saw: The Video Game (Xbox 360, PS3)
Not based on any specific film in the gory horror series, Saw: The Video Game instead features a brand new plot written by Saw's creators. Like the films, the Saw game is incredibly gory and was successful enough to warrant a sequel, Saw II: Flesh & Blood.
December 8, 2009 - Silent Hill: Shattered Memories (Wii, PS2, PSP)
After a number of disappointing Silent Hill sequels, Climax Studios brought the series back on form with Silent Hill: Shattered Memories. A reboot of sorts of the original game, Shattered Memories adds an interesting psychological dimension to proceedings by changing the appearance of characters, environments and ultimately the ending depending on things the player looks at or does throughout.
February 17, 2010 - Deadly Premonition (Xbox 360, PS3, PC)
Swery65's odd survival horror quickly became a cult favourite, mainly because many consider it to be so bizarre and downright awful that it's actually fantastic fun. It was ultimately given the curiously specific Guinness World Record for "most critically polarising survival horror game".
May 14, 2010 - Alan Wake (Xbox 360, PC)
After numerous delays and a development time of over five years, Alan Wake was finally released on the Xbox 360 to critical acclaim. The story of a horror author who tries to find his missing wife while uncovering pages of a manuscript that seems to be foretelling what's about to take place, Alan Wake is at once chilling, well written and atmospheric.
January 25, 2011 - Dead Space 2 (Xbox 360, PS3, PC)
The sequel to Dead Space took the action out of a claustrophobic ship and instead placed it in a larger space station. The scares were still there in abundance, making it arguably as good as its predecessor.
September 6, 2011 - Rise Of Nightmares (Xbox 360)
Sega's attempt to bring horror to Kinect wasn't very successful, but kudos to the company for trying. Sadly, the game's awkward controls meant frustration tended to prevail over fear.
January 26, 2012 - Resident Evil: Revelations (3DS, Wii U, Xbox 360, PS3, PC)
Originally released on the 3DS, Capcom's return to proper survival horror was greatly welcomed by fans of the series who had felt let down by Resident Evil 5's action focus.
June 26, 2012 - Slender: The Eight Pages (PC, Mac)
Slender: The Eight Pages is a free indie game courtesy of Parsec Productions and designer Mark Hadley. It's a minimalist game in which the player has to wander a forest trying to find eight pieces of paper, while avoiding the stare of the creepy Slenderman, a supernatural being who can appear anywhere. Once again, due to numerous YouTube videos going viral, it became a massive hit,
September 8, 2012 - Amnesia: The Dark Descent (PC, Mac)
Frictional Games' Amnesia: The Dark Descent places an emphasis on psychological scares. As a result it became a cultural phenomenon, resulting in numerous YouTube videos where the uninitiated play the game and react.
November 30, 2006 - ZombiU (Wii U)
After releasing Zombi 26 years previously, Ubisoft released a spiritual sequel in time for the Wii U's launch. Set in London during a zombie outbreak, it was praised for its use of the Wii U GamePad and the way it merges a first-person viewpoint with survival horror gameplay elements.
March 26, 2013 - Slender: The Arrival (PC, Mac, PS3, Xbox 360)
The sequel to free indie title Slender this time charged players for the privilege of being scared out of their minds. The reward was a 'fuller' game with separate levels and objectives, though the concept remained the same - stay away from the Slender Man.
June 14, 2013 - The Last Of Us (PS3, PS4)
Naughty Dog's dystopian masterpiece was part survival horror, part character study. The tale of Joel and Ellie lasted with players long after the closing credits rolled.
September 4, 2013 - Outlast (PC, PS4)
A frightening FPS survival horror that didn't truly gain a large audience until it came to PS4, where it was initially offered as a free title to PlayStation Plus subscribers. Its claustrophobic asylum setting and the use of night vision cameras made it unsettling at the best of times, meaning many gamers are both eagerly anticipating and completely dreading its upcoming prequel DLC.
August 26, 2014 - The Evil Within (Xbox One, PS4, Xbox 360, PS3, PC)
Published by Bethesda and developed by Resident Evil guru Shinji Mikami's new studio Tango Gameworks, The Evil Within promises to redefine the survival horror genre. So far things look promising, with a proper Resident Evil 4 vibe about it, but time will tell whether the gameplay matches the impressive atmosphere.