Visual fidelity across The Last of Us Remastered will outmatch that of the original game's carefully crafted cut scenes, Naughty Dog claims.
While the original game used a variety of tricks to make cinematics look impressive, like substituting in more detailed versions of characters and objects then swapping to lower-res versions in another shot, creative director Neil Druckmann said PS4 can just display all those assets even closer to their high-fidelity source all the time.
"We don't build it with high assets in mind to then port it, but it did give us a leg up," Druckmann said in the latest issue of Edge, which is available now in print and digitally. "If we hadn't done that, we might not have made the call to bring it over to PS4."
The team then looked to spruce up other parts of the game, like enemies which looked "a little blurry up close." It also implemented an improved lighting model.
It may sound relatively simple, but moving the PS3-perfected game over to PS4's significantly different PC architecture is an ongoing struggle.
"Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"
Druckmann said The Last of Us Remastered is a straightforward port at the moment, but he is considering taking advantage of PS4's improved triggers and touchpad. Though there may be a few tweaks here or there, he would ultimately "like to just bring it over to the PS4 and get a more solid version of the same experience."
Remastered will also include a number of The Last of Us DLC packs featured in the game's season pass, including the Left Behind single-player add-on.