VizionEck is the name of a newly announced multiplayer shooter for PS4.
"VizionEck is technically an FPS", says Michael Armbrust, founder of VizionEck, but as he goes on to explain, the game "has very little in common with the traditional FPS".
The player is a black and white cube, called a 'Ranger'. "As a Ranger, your health is displayed as the brightness of your outlines. Solid white and you're as healthy as an ox. Almost black and you're on the brink of destruction. Even the smallest enemy shot would mark your end," says Armbrust.
The developer uses this simple visual mechanic - and the abstract black and white visual style of the blocky environments - to create interesting gameplay scenarios.
"This actually has its advantages. The less health you have, the harder it is for enemies to see your outlines. Positioning yourself over a large black surface makes your cube practically invisible. Sneaking up on another player becomes easy."
He goes on, "There are 24 blocks in the spawn room [pictured above], but not all of them are Rangers. By just staying still, you can hide in plain sight. Other players will not know if you're just a block or if you're a Ranger. If the enemy blasts the wrong block, it leaves that player vulnerable for a counterattack."
The game's official website also details the 'Charge Block', essentially another identical-looking block that appears above the Ranger blocks, protecting them from shots from above. This, says the site, means that instead of heading for higher ground as you would in typical shooters, going lower down in maps gives players the tactical advantage.
No release date was announced, but a short trailer offers a first glimpse at the game's art style.