The Witcher 3 could join a growing list of games which boast native 1080p resolution on PS4 and 720p on Xbox One, but CD Projekt co-founder Marcin Iwinski thinks resolution levels shouldn't matter too much to players.
"It's more of a PR differentiation," he told Eurogamer, "which is very important for Sony right now - and they are using it, obviously - than something that is really meaningful to gamers."
The Witcher 3 was originally planned for release by the end of 2014, but in March CD Projekt delayed the open-world RPG to February 2015 in order to address quality concerns.
"We're definitely working to max out each of the platforms in terms of what we can get, because that's a crucial element of The Witcher," Iwinski said. "Will there be big differences? Really I don't think so. It's too early to say. If there will be, they will be tiny. It will be more like people talking 'hey, I have this and you have that and this is better'."
A number of multiplatform games have rendered at a higher resolution on PS4 than Xbox One since the two consoles released in November 2013, including high profile release like Call of Duty Ghosts and Metal Gear Solid V: Ground Zeroes. And some Microsoft platform exclusives like Titanfall have also failed to hit native 1080p.
Xbox director of development Boyd Multerer said in March that he "fully" expects more game developers to achieve native 1080p on Xbox One as they get to grips with the console's graphics processing units, which he described as "really complicated beasts".
One such example is Wolfenstein: The New Order. Jens Matthies, creative director at MachineGames, said last week that the PC, PS4 and Xbox One versions of the upcoming shooter "will run with minimal visual disparity at 60fps/1080p on all platforms".