Priced at £11.99, the XBLA version of the puzzle-platformer weighs in at 1.98 GB. A free trial is also available.
Developed by Danish studio Press Play, which Microsoft acquired in 2012, the story-driven adventure game was initially announced for Xbox 360 at E3 in June 2013, but launched first on Xbox One in December. It currently holds a Metascore of 72 based on 50 reviews.
"We put a lot of love and hard work into bringing Max to Xbox 360 and PC," said creative director Mikkel Thorsted. "The most important thing for us was to bring over the quality and atmosphere from the Xbox One version to these platforms and I am really proud of what we have accomplished."
According to the official blurb: "Armed with only a Magic Marker, Max must confront evil at every turn in a hostile and fantastical world in order to save his kid brother, Felix. With five magical powers and twenty levels in seven unique worlds, Max: The Curse of Brotherhood is an adventure for players of all ages."