Harmonix's Amplitude will be developed after the project surpassed its $775,000 Kickstarter funding target.
At the time of writing, 13,227 backers have pledged a total of $808,435 to the project, with 12 hours still to go.
The PS3 and PS4 rhythm-action game will be based on the studio's 2003 PS2 release Amplitude. It promises several improvements over the original, including an updated soundtrack, improved visuals and refined controls.
Creative lead and Harmonix art director Ryan Lesser says: "Amplitude is a fast-paced rollercoaster ride through an all-digital landscape, where musical notes have been 'silenced' by encapsulating gems. By destroying the gems with their ship, the Beat Blaster, players release the music within.
"Each track on this crazy ride represents a specific instrument, so gems can activate sounds including guitar riffs, bass lines, drum beats, vocal lines and more. Players blast through each song section, building the music, darting from track to track, and locking that soundscape together before transitioning to the next musical area."
CVG recently sat down with Lesser to discuss Harmonix's Amplitude revival.