Metro Redux will run at 1080p on PS4 and 900p on Xbox One, Deep Silver brand manager Huw Beynon has confirmed.
Beynon also told Polygon that both versions will run at 60 frames per second.
Deep Silver says Metro Redux is not a simple 1080p port of the original games, rather it's a "true director's cut" that re-engineers both Metro 2033 and Metro Last Light for modern hardware.
Both games will feature vastly improved visuals - particularly in the case of Metro 2033, which has aged since its 2010 release - plus new gameplay features, content, and all of the original DLC.
CD Projekt co-founder Marcin Iwinski recently said he thinks resolution levels shouldn't matter too much to players, labelling 1080p vs. 720p mainly "a PR differentiation".
A number of multiplatform games have rendered at a higher resolution on PS4 than Xbox One since the two consoles released in November 2013, including high profile releases like Call of Duty Ghosts and Metal Gear Solid V: Ground Zeroes. And some Microsoft platform exclusives like Titanfall have also failed to hit native 1080p.
Xbox director of development Boyd Multerer said in March that he "fully" expects more game developers to achieve native 1080p on Xbox One as they get to grips with the console's graphics processing units, which he described as "really complicated beasts".
One such example is the recently released Wolfenstein: The New Order, which runs at 60fps/1080p on both new-gen consoles.