Forza Horizon 2 will encourage players to drive offroad, leading to a world with three times more drivable area than the original Forza Horizon.
Developer Playground Games detailed the open-world racer in a preview with IGN. Forza Horizon 2 creative director Ralph Fulton said that it was important to give players the freedom to pick their own racing routes, whether that means through a side road or a vineyard or a forest.
Ultimately, Fulton expects the game to include than 100 hours worth of content encompassing more than 700 events set across the French Riviera and Northern Italy.
"[It's] a place of vast landscapes, amazing vistas, beautiful, unspoilt scenery, and incredible diversity," Fulton said. "From the foothills of the Alps, right down the Mediterranean Sea. From the rolling hills of Tuscany in Italy, across the border into France and beautiful Provence and the glamorous Côte d'Azur. Incredible variety, amazing landscapes, amazing vistas for you to explore."
Players will be able to explore all of this terrain on their own or online, with seamless transitions between the two. On top of open-world racing, players can gather at lobby-esque car meets and compete in custom arenas in returning competitive modes like King.
The same "Drivatar" technology found in Forza Motorsport 5 will populate player's worlds with their friends driving styles. Players will gain skill points for stylish driving whether they're playing online or offline, leading to mechanical bonuses.
They will also be rewarded for completing specific events on "Bucket Lists" for the French and Italian regions. Cars parked by the side of the road in specific areas will facilitate the challenges - players need only jump in to begin the more closely authored experiences.
Forza Horizon 2 was announced on Monday, and it's planned for release on Xbox One and Xbox 360 in fall 2014. The Xbox 360 version is being developed separately on the Horizon 1 engine by Sumo Digital.