Miyamoto presents Project Guard and Project Giant Robot gameplay

Nintendo has released a video in which Shigeru Miyamoto presents new gameplay from his upcoming Wii U titles Project Guard and Project Giant Robot.

The 36 minute video features new details about the two Wii U games, which were announced at E3 and have been built around the GamePad, and offers more general discussion about their host platform.

Set for release in 2015, Project Guard challenges players to mount a dozen security cameras around a perimeter and defend it against a robot army invasion.

Due for release in the first half of 2015, Project Giant Robot lets players design their own massive robot and do battle against others.

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Project Guard features

  • Your goal is to stop a robot invasion using a security system of 12 cameras as your last line of defense. If the enemy reaches the core of your base, it's game over.
  • The GamePad displays a top-down view of your base, camera placements and most robot locations. However, some robots are only visible on the TV screen.
  • The TV screen displays all 12 camera feeds simultaneously, but you can only control one camera at a time.
  • Once the invasion begins, you're able to fire laser beams using a security camera. Find enemies by expertly switching among the 12 cameras on the GamePad.
  • As the game progresses, things become quite hectic, and it can be difficult to keep track of the onslaught of enemies infiltrating your base. This is where the audience comes in.
  • People watching on the TV screen can assist you by yelling helpful tips. This intense game-play action, audience interaction and dynamic interplay between the TV and GamePad make Project Guard a unique game only possible on the Wii U console.

Project Giant Robot features

  • The Wii U GamePad controller view puts you at the helm of a giant robot as you try to knock opponents over. You'll be towering over skyscrapers in your enormous combat machine.
  • Each screen - one on the TV and one on the GamePad - provides just a piece of the experience, so players are encouraged to use both perspectives depending on their strategy. Use motion controls in the cockpit view displayed on the GamePad to target opponents, while the full-scale of the battle unfolds on the TV screen. The TV view shows a zoomed-out third-person perspective, almost as if it were a news camera covering an unexpected battle among giant beasts.
  • Unique controls let you tilt the GamePad to control your robot's upper torso, while the left and right control sticks control your robot's left and right arms. You'll need to synchronize your upper torso movement to land punches with strong momentum to topple enemy robots. You can also use motion controls to aim and fire powerful laser beams at enemy weak spots or at enemies on the ground.
  • Start off by using the GamePad touch screen to build the perfect robot by choosing different parts and editing its head, arms, torso, legs and feet. A tiny head might make your robot a harder target, but if its legs are too short, you'll move slower.