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14 Features

Retro Vault: GTA 2, After Burner, Zelda Four Swords Adventures

Plus: Rik Mayall's Nintendo ads and the Konix Multisystem

Retro Vault is our regular weekly feature in which we dive into gaming's past and share five classic nuggets of retro nostalgia. If you want to catch up on previous Retro Vaults, check out the CVG Retro Vault archive.


September 1999 - GTA 2 magazine ad

The surprising success of the original Grand Theft Auto and its London themed spin-off inspired its Dundee-based development studio DMA Design to get to work on a sequel.

GTA 2 was set "three weeks in the future" in a generic city called Anywhere City, USA. Players took control of a petty criminal called Claude Speed as he tried to make it up the crime chain.

The big addition to GTA 2 was a gang system. Each of the three districts was populated by three different gangs, each forming a 'hate triangle' of sorts. Actions performed on gang members would not only have an impact on that specific gang, but also the gang that hated them.

Killing Zaibatsu members, for example, would raise your respect meter with the Loony gang, while naturally lowering it with the Zaibatsu gang at the same time.

GTA 2 was released to a relatively mild response. Fans of the first game still enjoyed it, but the gang system wasn't considered a big enough leap forward. It didn't matter - DMA was already working on a new 3D engine in its new Edinburgh office...

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