No Man's Sky, the ambitious sci-fi game of exploration and discovery, will arrive on PC at some stage following its PS4 release.
Sean Murray, the managing director at No Man's Sky studio Hello Games, revealed he has plans to ship a PC edition following the PS4 release. The timing for the PC version is unclear, while an Xbox One edition has yet to be mentioned at all.
In an interview with Edge, Murray clarified that, while console simplicity is a guiding principal for the development of No Man's Sky, this is not at the expense of a PC version.
"I actually got in a bit of trouble for saying that we wanted the game to feel really console-y," Murray said.
"We've always had PC in mind but in my head [console-y] means solid framerate and immediate controls. I think a PC game can be console-y and it's intended as a compliment, but I get in trouble for saying it."
No Man's Sky captured the imagination of the games community when it was first revealed at VGX in December.
The open-world game offers a procedurally generated universe of theoretically an infinite number of planets and star systems to explore. Many fans believe its trailer stole the show at VGX, and half a year later at E3, Sony claimed the title would be a PS4 "exclusive".
No Man's Sky drops players off at the outskirts of the universe with a mission to journey towards its centre. According to the developers, completing this task requires "intelligence, imagination and co-operation".
Players are set free to explore space in search of new worlds. Stars and planets are created procedurally as they are discovered, with unique environments and complete ecosystems to match them.
It's a persistent online world, so once discovered, these locations become available to others. Players will be able to make "significant changes" to locations - changes which will remain in effect for other players who follow.