Man sues Sony over Killzone Shadow Fall's resolution

Seeks over $5 million because multiplayer is 'falsely advertised' as native 1080p

A man is suing Sony for over $5 million for allegedly 'falsely advertising' the multiplayer mode in Killzone Shadow Fall as running at a native 1080p resolution.

Douglas Ladore, a resident of California, alleges that Sony is guilty of 'negligent misrepresentation, false advertisement, unfair competition and fraud in the inducement' for various messaging that claims a "native" 1080p resolution in the game's multiplayer mode, reports Polygon.

"Unfortunately, Sony's marketing and on-box representations turned out to be nothing more than fiction," Ladore said in his complaint.


In early messaging, Sony said Killzone Shadow Fall runs at "native 1080p and 60fps" in both single and multi-player modes. It later emerged that the game uses a technique called "temporal reprojection" to achieve a 1080p image from a lower resolution source render.

Developer Guerrilla Games quickly issued a response explaining the technique. "Temporal reprojection is a technique that tracks the position of pixels over time and predicts where they will be in future," said the studio. "These 'history pixels' are combined with freshly rendered pixels to form a higher-resolution new frame. This is what Killzone Shadow Fall uses in multiplayer."

Ladore argues that this is, by definition, not 'native', but "a technological shortcut that was supposed to provide 'subjectively similar' results".

Law firm Edelson PC is handling the case; the same firm handling a lawsuit brought against Sega and Gearbox Software over claims that early demos shown of Aliens: Colonial Marines were not indicative of the final product, which was much-maligned by critics and consumers alike.