13-Jan-2004 Life is full of questions. Like, how is it possible for developers to squander such an awesome movie licence, packed full of superb possibilities for cool gameplay features, on such a terrible game? Or, how has it taken three years of development to erase any of the mysticism and magic from the Oscar-winning movie?
Wudan Tastes The Pain Like being stripped naked and bound to a lamppost in the town square and ritually pelted with rotting sheep eyeballs (it happened to Mike, once) playing Crouching Tiger is a disturbing, shameful and joyless experience. Structured as a series of brawls, there's minimal interaction with anything other than your enemy's pulpy bulk, resulting in seriously one-dimensional gameplay.
The combat controls and your heroes' moves have none of the flair of the Wudan martial art style they're supposed to emulate, and the whole thing is reduced to a shambolic mess of button bashing. The fact that the Crouching Tiger movie experience is so cherished by fans makes the game's awfulness even more embarrassing.
Did the developers even get round to watching the movie? This is a shocking waste of such a fertile licence. It could have been great, instead, it's poo.
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