18-Apr-2004 Words fail me in trying to describe this latest entry in the Battlecruiser 'canon', so I'm going to try noises instead. 'Gaaaarrrrrrgggghhhh!' Unfortunately, I can't pad out a whole review with guttural cries wrenched from the bosom of despair, so I'd better return to English. Hold on while I look up 'excrement' in the thesaurus...
Since Universal Combat merely seems to be the same game as the last one, just with (slightly) updated graphics and a more stable engine, I should just point you towards the review I wrote then and get on with my life (Battlecruiser Millennium, issue 112, 45 per cent).
However, if you're new to the party that'd be unfair, so a brief recap is in order. UC attempts to be your total package space sim, offering everything you could possibly want to do in space. Command a fleet of cruisers, fly a fighter craft, land on planets, fight on foot, in tanks, at sea and trade throughout the galaxy. Whatever, UC supports it.
It just doesn't support it with any degree of competence, that's all. There's no aspect of the game that isn't abysmally implemented. I would dearly, dearly love to sit here and go on for five or six pages listing the faults, but it really isn't worth the effort. Just avoid UC like you would a diseased badger or rancid tramp.
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