Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
Follow our Twitter feedBioShock 2 review coming 5pm GMT! http://bit.ly/93OAMH
SIGN IN/JOIN UP
GamesForumsCheatsStore
Diablo III Monk revealed | Google launches Facebook rival | No Dead Space 2 on PC | Ghost Recon: Future Soldier trailer out | Lego Universe beta sign-up open | Assassin's Creed goes to Rome | Mod of the Year Awards announced | FIFA fans break Guinness World Record | All EA titles "will have an online component" | BioShock 2 review round-up | BioShock 2 is "only pure shooter out right now" | Deus Ex: Human Revolution trademarked | Exclusive BioShock 2 multiplayer video | Dragon Age goes triple platinum | Mass Effect 2 DLC coming tomorrow | Dead Space 2 early 2011 | EA announces Q3 loss | Square Enix reports profits up 68% | Aliens vs Predator demo hits 14k downloads on Live | New Vegas 'wittier' than Fallout 3 | Just Cause 2 trailer lands | Bioware details Star Wars: The Old Republic Sith classes | Lego Star Wars: The Clone Wars announced | Metro 2033 trailer number three arrives | UK CHART: Mass Effect 2 keeps top spot
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » PC » Reviews
PreviousRome: Total War PCHidden & Dangerous 2: Sabre Squadron PCNext

Final Fantasy XI Online Review

Right then, let's get started. If I've come to learn anything about you in the many, many years we've all been together (other than your collective love of aniseed balls), it's that when it comes to games such as Final Fantasy XI Online you don't want loads of waffle setting the scene, describing the game contents and going into great depth about crafting processes. No, what you want is a straight answer to two or three key questions.

First, what does FFXI offer that you're not going to get in the EverQuests and Dark Age Of Camelots of this world? Second, is it even worth your while jumping into a world that's already been extensively chronicled by American and Japanese gamers for the best part of two years now? Third, shouldn't we all just wait on a bit for the EverQuest II/World Of Warcraft double whammy about to hit us in the gut several months from now?

Good questions all, so let's deal with them in turn shall we? (Incidentally, if you do want a detailed rewording of the manual then go and read the FFXI website. We practise actual journalism here.)

Play Together
So, what differentiates FFXI from the others then? Well for starters, you're
not going to find another MMOG that's anywhere near as welcoming as this. While the whole PlayOnline front-end interface might initially seem a cumbersome folly, it's not long before you're wishing all your online games could be handled through such a console-style browser. It's a hell of a lot easier on the eye than Windows, and having all your contacts, community options and breaking news in such a friendly, happy place puts you in a good mood before you even start the game proper. PC developers really need to start learning lessons of presentation from our console brethren.

As for the game itself, while for the most part it subscribes to all the usual fantasy MMORPG traditions, it at least does it all with a level of polish that Mr Sheen would be hard pushed to rival. While some MMOGs might be content to throw meaningless level grinding quest templates at you over and over again to see you rise the ranks, FFXI's missions all have some kind of meaningful story attached, the majority of which even come with (in-game engine powered) cut-scenes.

The importance of this cannot be overstated. The single biggest thing that puts most people off playing a MMOG is the fear of the grind. Repetitive rat killing for hours on end does not make for a enjoyable night's gaming. With everything here having some sort of purpose (whether it's simply helping a small boy find his father, or teaming up to kill a giant dragon wyrm in a far-flung cavern), you not only enjoy your time in the game, but you actually feel as though you're making some sort of difference to the world.

I haven't mentioned FFXI's own brand of game mechanics, and for good reason. The game does things like combat, crafting, skill advancement and levelling in its own way. Combat follows traditional FF styles, only with a real-time element thrown in. Crafting adheres to the mystical backdrop of the game world, involving fusing crystals with energy rather than hitting bits of metal with a hammer and tongs. Levelling is a mixture of individual skill ratings and overall character experience points. All of it is horses for courses (or chocobos for, uh, track-obos...). You'll either like the way it works or you won't. There are better gaming systems, there are worse. Everything is solidly built and there are precious few instances of fighting the mechanics rather than the monsters on show.

Combat is a touch random in places, and in large group situations it can often be very confusing as to what is making an impact on the enemy and what isn't. But apart from that, there's not much you can criticise in the game's overall construction. (That is, unless you count oft-bemoaned problems like the insane World Pass system that prevents you from choosing which server you get to play on, a limit of one character per account, extremely limited character customisation options and a level/reward ratio that, in my view, errs on the side of extremely stingy.)

Breaking The Ice
From a social standpoint, FFXI is something of a curate's egg. After all, you might have the most polished game in all
of Christendom, but if your inhabitants all avoid each other like the plague and interact only to shaft each other in the marketplace, you might as well be making Streatham High Street Online.

With the game having been available to Johnny Foreigner already, the sudden influx of European adventurers exploring the lower reaches of the world provokes different reactions depending on your server.

Despite officially sanctioned endeavours such as linkshells (personalised chat rooms), mentor systems (old hands helping out the newbies) and even authorised wedding ceremonies all encouraging the denizens of Vana'diel to play happily together, FFXI tends to be one of the more insular MMOs in community terms. Hopefully we'll see this change as our European style, grace and savoir faire slowly wins hearts, and if not at least we'll have each other to share time zones with.

And the competition? True, the noises coming from the World Of Warcraft camps are already proclaiming it as a new dawn in online gaming. The EQ2 beta test is winning almost as many plaudits and since it'll only be a few more months before they get here, what chance does FFXI really have?

World Of EverCraft
Well, having sampled all three I can state that Square Enix's effort will be able to hold its own. A half million-strong community is a hard thing to shift so you'll not be lost for things to do and people to do it with (if you can get them talking). Plus we Euronauts get to enjoy the latest expansion, Chains Of Promathia right from the get-go so there's
plenty of scope for exploration.

Basically, Square Enix has had one hell of a headstart on the other contenders and has managed to construct a solid, enjoyable and absorbing world that doesn't resort to grinding. World Of Warcraft may have the balance and EverQuest II the heritage, but FFXI has the players and right now, that counts for everything.

PC Zone Magazine
// Overview
Verdict
A solid, second-tier fantasy world
Uppers
  Never short of something to do
  Story-driven quests aid to the sense of purpose
  High population levels
  Still looks beautiful
Downers
  Quirky design features serve to annoy
  Combat often confusing
// Screenshots
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Read all 1 commentsPost a Comment
Well, i felt i should help with a few updates,

The reviewer complained about the World Pass system,

That has been done away with in a recent update, you can now choose your world to go to at Character Creation.

It appears the review was done at time of Chains of Promathia. Well since then Treasures of Aht Urghan and Wings of the Goddess have been released.

With it has come 5 new jobs, Lots of missions, Lots of new play styles.
Zackan on 3 Dec '07
Read all 1 commentsPost a Comment
// Screenshots
PreviousNext4 / 14 Screenshots
// "All Things To All People"
We stopped riding chocobos long enough to ask FFXI's producer (and Square Enix's senior vice president) Hiromichi Tanaka one or two questions...

PCZ: What do you feel has made FFXI so popular with players across the world?
Tanaka: There isn't really any kind of secret of how to keep people in the game. What it comes down to is meeting other people in the game and building relationships. That's the real draw card. We've always thought that the theme of the entire game is about communication between people. When people come in and form friendships that's what keeps them going.

PCZ: Hence the recent introduction of weddings into the game.
Tanaka: Yes. We also introduced the mentor system, where more experienced players help newbies get used to the game.

PCZ: At launch there wasn't much in the way of MMO gaming in Japan. How much did Square have to think about whether to go ahead with the project at all?
Tanaka: At first, when I was asked to take the Final Fantasy series online and create a never-ending story in a fantasy universe I wasn't very sure about online games. I'd heard about them but hadn't experienced them very much. It didn't take very long for me to realise just how interesting they were and to realise that this was definitely a way we should go.It was a risk financially back then, but I didn't want to miss out on being able to create this kind of enjoyment. So even if it was a risk to make a game like no other game made before, that had these interesting elements of interaction and communication, I couldn't resist it. I had to make it.

PCZ: Where does the future lie for Square in terms of online gaming?
Tanaka: Other online games are already in production at Square Enix and we do have more planned, however from our experience we realise that players only have so much time in the day so we don't want to flood the market. To that end we'd like to try and
Tanaka-san (right) at the recent European Games Network.
// You Have Been Watching...
Easily trod on by taller races with big shoes.
Cute as a pixie wearing ribbons. Irritating really.
Female-only cat people who reek of sexuality.
Similar to the female, only prone to belching.
The Hume: the all-rounders of FFXI.
Galka Ambisexual brutes who love to punch things.
Smarmy know-it-alls with superiority issues.
Hoity-toity and adept at wearing skimpy kecks.
// Related Content
Reviews:
Previews:
News:
More Related
// The Best ofCVG
Get FREE games at FileRadar.
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Unreal Tournament III | Football Manager 2007 | Medieval 2: Total War | FIFA Online | Alien vs. Predator | Dragon Age: Origins Awakening
Final Fantasy XIV Online | Games of the Decade | Battlefield: Bad Company 2 | Mass Effect 2 | Dawn of War II: Chaos Rising
Top Reviews: BioShock 2 | Mass Effect 2 | Left 4 Dead 2 | Tropico 3 | Call of Duty: Modern Warfare 2 | Dragon Age: Origins
Football Manager 2010 | Championship Manager 2010 | Borderlands | Risen | Operation Flashpoint: Dragon Rising
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885