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PlayStation World Magazine
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PreviousColin McRae Rally 2005 PSPWipeout Pure PSPNext

Far Cry Instincts

Meet Jack Carver - ex-Special Forces hard man with skeletons in his closet and testosterone stains all over his white vest. Stick a cigar in his mouth and a chain of bullets around his body and he might as well be called Jack Bloke.


Anyway, Carver is now 'retired' and earning a living running charter boats. When a feisty journo asks to be taken to a remote tropical island to investigate some strange goings-on, things naturally go a bit Pete Tong. Their boat is sunk, the reporter goes missing and Carver finds himself hunted by hordes of highly-trained mercenaries. Such is life, eh?


This is where Far Cry comes into its own, giving you a licence to kill enemies and complete missions exactly as you see fit. There are enough guns, ammo and vehicles kicking around to go in all guns blazing Rambo-style, or you can try to divide and conquer the enemy with a bit more cunning and ingenuity.


The smart enemy intelligence encourages you to take the latter, more measured approach. Enemies will race for cover, call in reinforcements, hunt in packs and try to flush you out with grenades when you try and camp out somewhere safe. In turn, you can set traps, once Carver learns how to build them. Branch whips, multi-arrow launchers, claymore mines and holes in the ground covered with twigs will all snare enemies and vehicles, provided you can lure them towards a trap. If you're really clever you'll place them near ammo crates and other objects that an enemy might use. Sounds like we'd better start brushing up on our Boy Scout skills pronto.

PlayStation World Magazine
// Overview
Verdict
The PC game was excellent, and it's good to see the PS2 being treated to some new levels and features. Our gut instinct tells us that Far Cry will deliver an immense and highly original first-person shooter.
// Screenshots
// Interactive
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