Tuesday 21-Feb-2006 10:20 AM A follow-up to Episode 1 already well underway, Valve reveals, while also handing us tantalising info on Episode 1's storyline
Valve Software has confirmed with us that Half-Life 2: Episode 2 is already being whipped into shape, as the Half-Life fan base waits with bated breath for the release of Half-Life 2: Episode 1 (previously called Aftermath).
Valve's Robin Walker, designer/engineer on Episode 1, informed us that Episode 2 "has been in development for some time" in an interview that'll be winging its way to you shortly. Although he didn't elaborate further, it sounds as though Episode 2 may appear sooner than we could have hoped. We're definitely keeping trigger fingers crossed on that one, especially as the developer has aimed to offer "between 4 to 6 hours" of gameplay time with Episode 1, according to Walker - shorter, perhaps, than fans might have expected.
During the interview, he also dropped a few teasers about Episode 1's storyline. Discussing the challenge of penning the plot for the episode in comparison to penning the plot for Half-Life 2, Walker said that the developer has had "to be considerate to our audience in terms of giving them what they want". While "Episode 1 will not end with an all-encompassing conclusion", it will address some specific questions, he revealed: "For example, "What happened to the Citadel at the end of Half-Life 2?" and "What happened to Breen, is he dead?" and "How does the G-Man factor into all of this?"
Teased and tantalised by our HL2 goodness? Well head on over to our full interview with Robin Walker, in which he dishes the full goods on Episode 1 with more splendid Half-Life 2 revelations!
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