Last week EA, during a press event held in the US, announced new Lord of the Rings RPG The White Council. We were present at the jamboree and managed to pin down the game's exec producer Steve Gray and question him about the title. During a lengthy chat that found him spilling plenty of details, it emerged that - although EA's official announcement on the RPG stated that it's in development for Xbox 360, PS3 and PC - a PC version of The White Council remains in question. Still, it's looking likely with Gray noting that a PC version of The White Council is "something you would imagine we would do".
Read on to discover what else the exec producer had to say about the game he compares to the mighty Oblivion...
Interview conducted by Martin Korda.
What is The White Council?
Steve Gray: The White Council is a group of wizards and elves formed from Elrond, Galadriel, Gandalf, Círdan, Gandalf, Saruman and Radagast. They're the guiders of Middle-earth and are there to make sure that evil doesn't triumph.
What other RPGs would you compare the game to?
Steve Gray: If I had to compare it to something it'd be Oblivion. We have a combination of an open world where you can go off and explore anything and engage in a lot of activities, but we also have a very strong central story arc that has a series of quests associated with it, which you can choose to follow. We also have professions that have their own quests associated with them, which have their own quests that branch off the central story. We're really hoping that the world itself is so interesting that people will use the story as a springboard to go off and create their own adventures.
How much freedom have you been given with the game's plot?
Steve Gray: In terms of creating the actual story for the game, we've had a lot of freedom. We have the rights to create derivative fiction from both the books and the films and that's given us a lot of freedom to create new characters and stories. However, it always has to make sense within the confines of Tolkien's world. We're all huge Tolkien fans, so our danger meters go off very quickly if we think we've come up with something that doesn't make sense within Tolkien's fiction.
Can you give us any details about the plot?
Steve Gray: I'd rather not give away too much, but what I can tell you is that the basic idea is that you want to become a sufficiently powerful character to become an agent of the White Council. There's evil in the world that needs to be destroyed and they send you off to do it.
What races and professions will you be able to play as?
Steve Gray: The four good races, human, hobbit, elves and dwarves. Professions won't be race specific. However, each profession relative to each race will be different. There'll be a melee fighter profession, a wizard profession and a hunter profession. There are some archetypes within the RPG genre that you'd expect to see and we've added a whole lot more to the list, too.
There was a dragon in the trailer you showed us. Is this Smaug from The Hobbit?
Steve Gray: We're specifically not basing anything on The Hobbit. The dragon you saw wasn't Smaug. There were plenty of other dragons in Tolkien's fiction.
What will make this game stand out from other RPGs?
Steve Gray: I think The White Council will have a lot of things that will stand out from the crowd. One of them is that all of our NPCs are Sims. They're not just current-gen Sims that you've seen in the past Sims games, they're built from the technology of the next generation of Sims games. I don't think there's anyone out there that can compete with what Maxis has developed over many, many years.
NPCs' feelings will be affected by your behaviour. The game's physical environment isn't enormously persistent, but the characters' environment and the knowledge that the NPCs have about your behaviour and how they interact with you is very persistent and very revolutionary. We really want you to feel like you're developing relationships with NPCs by having to manage them as you progress through the game. I think that's one area where we're really going to excel. Also, our character and inventory customisation system is going to be far beyond anything we've seen so far.
How much say will the player have over their alignment given the rigid storyline structure?
Steve Gray: You cannot switch sides and become evil. I think that's fairly consistent with the fiction. You have a lot of freedom about what you do, and you can do things that are questionable, but you can't outright go out and decide to align yourself with the forces of evil.
How does the player character fit into The White Council?
Steve Gray: The White Council is a group of the most powerful characters in Middle-earth. Your goal is to become an officially recognised character and become an agent of the White Council so that they ask you to do things for them. Our character customisation will have things in there that'll help you understand who you are. We want to avoid the usual RPG problem of you being dropped into the gaming world like some kind of amnesiac character with no history, so we've got some things we're working on to try and address that.
Fundamentally, you'll start off as a nobody and at one point you'll become important enough for the White Council to take notice of you and ask you to do things for them. Ultimately you'll go out and directly help them defeat evil.
Will there be any epic battles?
Steve Gray: There won't be any big battle scenes. This game is about individual heroism. In the time period that it's set in (80 years before The Lord Of The Rings trilogy), there weren't any really big battles.
Can you give us any details about the evil that we'll be fighting against?
Steve Gray: Just from the books, we know that in that time period there was an evil force in the south of Mirkwood in a castle named Dol Guldur called The Necromancer. He was the main bad guy in that time period so you'd think that our story would have to deal with that fact.
Will we see any characters that weren't in the films?
Steve Gray: There'll be all sorts of characters, including characters not seen in the films.
How will/does the combat system work?
Steve Gray: Fundementally, what we wanted to do was to take the best of The Two Towers, The Return Of The King and mix it with the tactics from The Third Age. We wanted to make the front-end combat like the first two games where you have to use your button skills and make the back half a tactical RPG system that's based on what armour you have on and what skills you've developed. We've merged them together so that action/adventure fans will be happy to play the game. However, later in the game you'll really need to know how the tactical RPG system works and make sure you understand how and when to use healing, melee and ranged combat.
What platforms will the game ship on?
Steve Gray: The lead platforms are PS3 and Xbox 360. We're also thinking about doing a PC version. The PC version isn't officially confirmed but it's something you would imagine we would do. If you look back at a lot of the other Lord of the Rings games, we haven't 100% always done a PC version, but we tend to.
When can we expect to see the finished game?
Steve Gray: The game has been in production for about a year and a half. We hope to release it in fall of 2007.
I thought that the Necromancer was effectively Sauron, so will we see an unresolved ending?
The Necromancer was Sauron, there was a great evil in Mirkwood but they were not sure what it was, and then Gandalf went to Dol Guldur to search for Thrain who was captured and he discovered that it was Sauron who had returned. Then the White Council drove him out of Dol Guldur and he settled in Mordor. But it was all in the great scheme of Sauron because he had been governing Mordor from afar from the city of Minas Morgul where the Nazgul lived and had rebuilt the tower of Barad-dur and the Morannon.
"The White Council is a group of wizards and elves formed from Elrond, Galadriel, Gandalf, Círdan, Gandalf, Saruman and Radagast."
So is that both Grey and White editions?
The White Council takes place 80 years before the LotR Trilogy, and Gandalf became Gandalf the White in the middle of The Two Towers, so it is just a typo.
But I remember Gandalf met with a brown wizard (on the way to the Prancing Pony, I think), so maybe the council is like a color based affiliation.
"The White Council is a group of wizards and elves formed from Elrond, Galadriel, Gandalf, Círdan, Gandalf, Saruman and Radagast."
So is that both Grey and White editions?
The White Council takes place 80 years before the LotR Trilogy, and Gandalf became Gandalf the White in the middle of The Two Towers, so it is just a typo.
But I remember Gandalf met with a brown wizard (on the way to the Prancing Pony, I think), so maybe the council is like a color based affiliation.
The brown wizard is the aforementioned Radagast...
I will follow this project with interest. It's been a long while since I played a game set in Middle-Earth. Must have been on my old Amiga 500 at the beginning of the nineties.
Hope they will make a decision to develop a version for the PC as well as for the consoles, since I don't own a console.
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