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'Wii-beating' motion-sensing tech revealed

Exclusive videos of multiplatform motion-sensing tech heading for next-gen software
CVG made an interesting visit this week to check out the unique wireless motion sensor system 'codename fusion', a multiplatform device from In2Games that allows true motion sensor tracking in a 3D space.

Codename Fusion controller videoOriginal production
0:41  controller vandalism at its finest
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The device works using sound waves and other technical wizardry, and is able to track the precise absolute position and orientation of various wireless accessories, such as golf clubs, tennis racquets, baseball bats and bowling balls.

Comparisons to the Nintendo Wii are inevitable, but after going hands-on with fusion we found that it offers a much more advanced means of control than Nintendo's forthcoming console. Unlike Wii, fusion is able to accurately track movements even when the controller is not pointed directly at the screen, so the precise swing of a club is recreated perfectly.

We were also shown a prototype PS2-style controller that broke in half, allowing you to use the separate pieces to make motion gestures and execute moves on screen. You can see this demonstrated fully in the videos below.

"It's great that the world is waking up to motion sensor gaming," says Elliott Myers, Managing Director, In2Games. "Since we launched the world's first 3D motion-sensing games back in 2004, we've been developing this system for the next generation. Our goal is to allow everyone to enjoy this wholly immersive way of playing games, regardless of which gaming platform they own.

"We've got the best technology, with incredible functionality allowing developers to produce exciting new games specifically for the system - taking advantage of its unique features - or to allow titles which use motion sensing to be published on any platform. It's an exceptional proposition - for the industry and for consumers. We can't wait to begin showing it off."

Fusion connects to consoles using USB, so potentially it could be incorporated in any number of platforms, although for the sports software In2Games says it's currently targeting next-gen consoles. Launch is planned for Q3 2007 and pricing will apparently be "sub-£30".

Check out our exclusive videos below to see this truly intriguing tech for yourself. Fortunately, we managed to edit out the moment when we accidentally hurled the tennis racquet at the screen.

computerandvideogames.com
// Interactive
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Read all 57 commentsPost a Comment
that controller spliting in half is amazing and the tennis demo is "ace" pun intended
dandoc2 on 20 Oct '06
"Unlike Wii, fusion is able to accurately track movements even when the controller is not pointed directly at the screen, so the precise swing of a club is recreated perfectly."

Which is exactly what the Wii can do, for instance any of the Wii Sports games.
Fallen_Angel1 on 20 Oct '06
the wii just got a wee bit smaller

looks like microsoft and sony will now be able to do the whole motion sensor thang... with the benefit of having much more powerfull systems

ouch nintendo thats definetly gotta smart
justd on 20 Oct '06
Nintendo's works have just been well and truly spannered.
falloutwarchief on 20 Oct '06
The problem is that for this you need about a hundred different controllers. Enter Wii. One conveniently shaped versatile controller. Its going to be very hard to play tennis with something shaped like a dual shock.
me4pd on 20 Oct '06
At first when i read the article i thought it was terrible news for the wii, but that bowling just looked awkward. There are no buttons on any accessories, so you couldnt say, press "A" to release the ball. you just swing and it comes out of your hand at some point. Plus, there seems a large delay. we already have golf games that come with club peripherals, thats not a threat to the wii, and although this is more impressive, it not all contained in one handy fully featured wand. Im still goin for a wii!
buffig on 20 Oct '06
Plus, there seems a large delay.

That was one of the first things I noticed. If they could get the speed up though, it could be very worrying for nintendo.
andrewizbatman on 20 Oct '06
Interesting technology, but to say that it makes the Wii-mote redundant is very premature.

The Wii-mote is the standard controller for Wii, not a peripheral. It has memory built in, a speaker and is very versatile for many game styles. The ergonomics and functionalty of the Wii-mote and Nunchuck still present a better option for gamers.
Vanqman on 20 Oct '06
Quite
me4pd on 20 Oct '06
there are buttons -- the dpad -- say up to let go of ball and then other directions for different shots
dandoc2 on 20 Oct '06
Who thinks a two bit operation like In2Games can take on the gaming expertise of Nintendo? they'll have a few customers on the PC platform, some johnny no-mates flayling around in front of some boring golf sim no doubt.

Nintendo, my friends, are the grandmasters of gaming, and I sincerely doubt this 3 man operation has either the tech expertise, gaming know-how and money to effectively deliver this control platform to Sony or Microsoft gaming platforms.

I'm sure MS and Sony would rather develop their own motion sensing tech before paying for the licensing rights for this tech.
ranaraptor on 20 Oct '06
At first i was a little worried for Nintendo but after looking at the pictures and then the videos... mmm. Not so worried any more. The demos where not that impressive, yes it is clever but this isn't going to hurt Nintendo. We'll have to wait and see. That bowling game looked a bit rubbish, the tennis one was ok but people have said how great Wii Tennis is. I'm sure a realistic tennis game will be made for Wii at some point too. Also, Wii seems so easy to use, simple to set up etc. What about this though? I don't think Nintendo need worry just yet.
gbenlcfc on 20 Oct '06
I think these are very bad news for NIntendo and the Wii .
Remember that the Dual Shock wasnt the orignal pad for the Playstation but the games were programmed with this functionality in mind .If this really works and the pads sell for PS3 and X360 then Nintendo can find themselves in problems as their only advantage in their plattform would be denied and the others could do exactly the same but with lot more power .
Diomedes1977 on 20 Oct '06
Interesting. nice piece of technology but i have a couple of issues. One being having a peripheral for the different types of genres. something that microsoft have been up to. who the heck wants peripherals lying around the place. ok if your a die hard golf or tennis fan an get one or two but not all of them. its obvious designing and quite lazy actually. At least nintendo has thought about it and tried to come up with a universal easy to hold and use device. think they've done a good job too.

The other issue is any one wondering how those motions are picked up needs a reciever like the sensor bar on the wii. nice an slim. take a look on the floor on those demo's. pretty sure that big white thing is the sensor an where the hell you'd put that i don't know Shocked

Only thing I liked about that was the pad that split. bit different and gives you more options. tho i dint like takin the pad apat every time you throw a grenade! shame Sony dint do that when *ahem* thinking about the motion technology in there pad.
Fox on 20 Oct '06
The motion delay was unacceptable. You cant play a game with that kind of lag.

What monkey for brains thinks that kind of sloppy reaction time is acceptable for games..?
skuzmuffin on 20 Oct '06
So how much did CVG get to call it "Wii beating"? Or was it only done as a controversial title that would attract more traffic to the website? Nice choice of featured comments too, they simply couldn't be any less thoughtful.

Anyway, there have been technically sound (for their time) motion sensing controllers in the past, the main problem was that they were third party, like this one. Unless they manage to collaborate with a VAST number of developers that will create games specifically for this thing, it will never take off. And I'm sure they will not be able to do so, just like all the past third party devices.

The point with Nintendo's Wii is that it is the ONLY choice developers have for that system as it is the default controller and the one peripheral all the developers can be 100% sure that their potential customers own. Therefor, it is inevitable that games will be created with that specific design in mind.

Third party accessories on the other hand may appeal to a niche market for a while but other than that, they simply won't work. They may also try to translate conventional controls into gesture type actions. An attempt which will simply, well, SUCK, as has been proven many times in the past.

Also, the delay on this appears horrible, atleast on the tennis bit... Wii seems to be much more responsive with a delay that is barely noticable, if at all even. I wish the company the best but I'm almost 100% certain that they will fail in the home market and they should have instead aimed at a different audience. I could see this working decently for arcade games.

And yes, like someone said earlier, the Wii controller doesn't have to be pointed at the screen, the pointer is there for just that, pointing functions. How do you explain racing games working with the wiimote on its side if it needed to be pointed at the screen? Duh.
Al3x on 20 Oct '06
Dear All

Firstly the Wii has Capabilities to mach or even out do these charlatons easily and at very little cost, perhaps an add on or, it already has this new feature i dont know.

But what i do know is these companies are afraid and they should be wii has the games the technolgy and the next gen graphics and the price to blow sony at least out the window. Everybody knows if you want top notch state of the art graphics you will buy a PC, the majority of gamers want a new and fun experence from their games machines.

I hope that their will be enough room for sony Xbox and nintendo, but i will be backing the under dog nintendo for this next gen bout just look at the PSP vs DS and you will see what i mean inovation and game play over graphics and copy cating will win. The gaming public have finally realised what games are all about.

I just hope that Sony and Microsoft come up with their own ORIGNAL ideas to keep gamers happy and beggin for more Laughing
seancuk23 on 20 Oct '06
Yes and both the featured comments also happen to agree with the article.

Nintendo needn't be worried as i did not see an expected price point for this stuff( i might of missed that) also as someone elde pointed out they have a different peripheral for different activities. I cannot see these being cheap enough to worry the big N.
lonewolf2002 on 20 Oct '06
Who's going to bother making games that make use of it though?
maugrim2712 on 20 Oct '06
OK, so they say there “sub £30”. That seems ok, it must be pretty hi tech stuff. But I bet not every bat, ball and racket comes with that large white box to it’s delayed tracking thing, so lets add at lest another £30 for that, then add the game that it can be used with for £40 to £50? We’ll say £40 for arguments sake. That’s a total of £100! To play bowling! Bloody bowling! Will it work? NO! Hands up how many people here have invested in a light gun or a steering wheel? Ok, one or two of you. Keep your hands up if there not covered in dust and you still use them… no one? I rest my case.
Mr_A_Hulse on 20 Oct '06
The motion delay was unacceptable.

++

Also, as others have mentioned, most third party controllers die a quick and quiet death due to no one actually developing for them. Unfortunately with this new one performing as badly as it did in those video’s I foresee the same fate here.
Dogen_D_Derrible on 20 Oct '06
It all looks like trickery & forgery to me!

Lets stick some blue lights on some bits and pieces ,make sure they're all white ,giving them an instant "high tech, Ooh "look about it, then all they need next is to knock together a simple piece of software,and someone to follow the onscreen actions.

It's all designed to give the illusion that that's what we have done so far,instead of the reality which is that "it's what we hope to be able to do as it's all just in the concept stage so far "

People people , he's in that photo ,holding a stringless racket painted white and an old PANASONIC 3DO painted white, the rest are all renders .

One other thing to notice on the tennis demo is that when the ball was knocked to the left side of the court,he just stood there with his spray painted tennis racket, never moved left & still hit the ball.


It's all a far cry from the cord attached wrist bands ( used in dark wind ) and mini golf club they currently make.

I wonder why they changed their name from ARWINDALE PROPERTIES LIMITED

............................................

Good luck to the company but to really make it in this dog eat dog gaming world they would need to have their technology used in the same way Nintendo will use theirs, in 100% of games , not just the odd few. Idea
fr@ser on 20 Oct '06
The delay is no worse than Wii's delay.Who knows if this will amount to anything , all i know is that i'm still very excited by the Wii.
Adropacrich2 on 20 Oct '06
The delay is no worse than Wii's delay.Who knows if this will amount to anything , all i know is that i'm still very excited by the Wii.

The delay is definitely a lot worse than the Wii.
gbenlcfc on 20 Oct '06
The delay is no worse than Wii's delay.
Yes it is. By far.
Al3x on 20 Oct '06
C'mon people do u all think that nintendo hasnt thought about this!! of course they have, i would love 2 c inside nintendos R&D department! put money on seein a 1000s of prototype pads/designs and stuff! @ the end of the day the big N will have chosen the best motion control system possible!
Jonnydude on 20 Oct '06
C'mon people do u all think that nintendo hasnt thought about this!! of course they have, i would love 2 c inside nintendos R&D department! put money on seein a 1000s of prototype pads/designs and stuff! @ the end of the day the big N will have chosen the best motion control system possible!

Yes, good point. Ninty know best! Very Happy
gbenlcfc on 20 Oct '06
We hope...
me4pd on 20 Oct '06
Unless the the amount of delay experienced by what i have seen from the IGN footage of Excite Truck , has changed , then it appears to be exactly the same amount of delay as Nintendo's i'm afraid.It may change of course with the final product.
Adropacrich2 on 20 Oct '06
I havent seen any delay on Exite Truck on IGN videos and videos from other sites. Stop pulling crap from your bottom.

Even in previews of the game from various website they say Exite Truck is to sensitive and responds instantly to every turn made.
Bryanee1983 on 20 Oct '06
Hehe you sound like the guy i met in our local gameshop the other day - i talked a bit about HDTV and how they lag a little compared to crt.You could clearly see he thought i was talking bottom Rolling Eyes .It's great that you don't see what i can concerning the slight Nintendo lag though.
Adropacrich2 on 20 Oct '06
I know what I've seen with my own eyes and I know what I've read from people who have played the game.

And on a different subject altogether is anyone else having problems loading pages on this site? Pi$$ing me off.
Bryanee1983 on 20 Oct '06
I know what I've seen with my own eyes and I know what I've read from people who have played the game.

And on a different subject altogether is anyone else having problems loading pages on this site? Pi$$ing me off.

Yeah! For about a week now. I'm getting tired of it.
And i'm getting tired of all the copycat wedon'tcopynintendoscontrollers idiots.
me4pd on 20 Oct '06
Wii lag like this is obviously a hard thing to spot and i guess you fall into the category that hasn't noticed it.

Like i have said , it is a slight lag(disappointing but i am happy to live with this if it remains)but i can assure you there is lag seen in the IGN vids.The cars movement and that of the player's movement from the controller is not entirely in sync like it would be if using a more conventional control method.This could be that the vehicles in the game don't immediatley respond to a direction ie Nintendo have made it this way and it would be exactly the same if using a pad.Or it could be that there is the slightest delay in transmitted signals.

C+VG noticed a slight lag from using the Wii controller last week and it certainly has been mentioned before this.

I once had a PC adaptor for PS2 pads and after a while i noticed the slightest lag for it.It wasn't an instant thing however and so just because you hear this and that about how there is zero lag from people that have played using Wii , you should bear in mind that people may not be noticing this at first.

I guess we shall find out soon enough but even then if there is a tiny delay , i don't think YOU will notice it anyway.By the way , being oversensitive doesn't mean that there isn't any lag you donut.

Wii represents an upcoming special time for me and i simply cannot wait.Time will tell if there is a slight delay but if you tell yourself there isn't and it turns out there is , then your sure to be disappointed.

Time will tell.
Adropacrich2 on 20 Oct '06
so~~can it four play tennis at the same time~~??
i don't thing so Wink
dannie84 on 20 Oct '06
From the videos I've seen of people using the wii controller there's next to no lag.

I reckon fr@ser may be right; this looks like a hoax or a scam set up by some product design students/graduates. I've seen some pretty convincing looking kit mocked up by students on product design courses.

And that base unit thing does look just like a 3DO sprayed white.

It would explain the lag. Sombody miming to a prerendered animation would never be 100% on cue with the onscreen action.

Rumbled...
skuzmuffin on 20 Oct '06
OK, so they say there “sub £30”. That seems ok, it must be pretty hi tech stuff. But I bet not every bat, ball and racket comes with that large white box to it’s delayed tracking thing, so lets add at lest another £30 for that, then add the game that it can be used with for £40 to £50? We’ll say £40 for arguments sake. That’s a total of £100! To play bowling! Bloody bowling! Will it work? NO! Hands up how many people here have invested in a light gun or a steering wheel? Ok, one or two of you. Keep your hands up if there not covered in dust and you still use them… no one? I rest my case.

Razz That made me laugh. I bought a steering wheel for my PC yeeeeeeears ago, and haven't used it in as long as I can remember (also years).
laurencej on 21 Oct '06
I still think it's kind of stupid they just impliment it after seeing the wii remote. Then nintendo just calls it flaterly. Not that many would make use of the bowling ball im sure lol a few games will but not many Razz

How they put it into the controllers was really a good idea though its perfect for shooters and game LIKE halo since its not really possible on PS3

bugs me that they "stole" it from nintendo with the whole motion sensing
uchiha9 on 21 Oct '06
Things like this and Sony's Six-Axis controller (or however its spelt) indicate that Nintendo have been right to take the course that they are, though much remains to be seens and proven yet.

I doubt that this will become a hugely successful thing, at least not this generation. To make use of it games developers will need to upgrade their PS3 and Xbox360 development kits and then take a risk on the games for it selling AND people actually buying the hardware, in this era where game development costs could cripple a lot of developers I don't think anyone will take that risk.

Maybe next generation when MS can pay them a sack load of cash to incorperate the tech into the next console and Sony (assuming they aren't crppled by then) could either rip it off (as they do a lot these days) or incorperate it as well, then it might be viable but for now I wouldn't bet on it.
Chris_Eals on 21 Oct '06
Wireless controllers will always have a small amount of lag (mere milliseconds) as any seasoned PC FPS player will tell you. That's why so called 'gaming mice' still use wires. The signal staging for wireless devices has to include to code/decode stage for the wireless part of the signal; therefore slight delay.

Aircool
Aircool_212 on 21 Oct '06
wii has the games the technolgy and the next gen graphics to blow sony at least out the window.

Next Gen graphics? Wii?

Have you seen wii sports, or wii play, lol, the graphics look bottom. Red Steel could have been done on the PS2, obviously without the controller, but the graphics are no better.

I was actually thinking of getting a wii come xmas to play zelda, but then i had a moment of clarity, and realised there would be NO other games i would want for the console, lol. I wouldnt buy the new mario, COD would look better on a PC or PS3, and im not a fan of that surgeon game, lol.

So sports fans, graphics are certainly not something i think nintendo are bringing to the market this time around, and in the long run that might start to annoy people, when all they have are their wiimotes to prove they have bought a next gen console.
Moby_696 on 21 Oct '06
I don't know who'll make use of this tech but it definitely looks as if Nintendo have been caught with their pants down on this one. I might be wrong of course, this could be uber-expensive technology or there might be some other reason Nintendo didn't use it, but it still seems like they should have looked at alternate signal sending etc for the remote.
ptechg on 21 Oct '06
From the videos I've seen of people using the wii controller there's next to no lag.

I reckon fr@ser may be right; this looks like a hoax or a scam set up by some product design students/graduates. I've seen some pretty convincing looking kit mocked up by students on product design courses.

And that base unit thing does look just like a 3DO sprayed white.

It would explain the lag. Sombody miming to a prerendered animation would never be 100% on cue with the onscreen action.

Rumbled...

The company is real and they have had two titles available for their previous movement system but what i'm saying is this latest piece of hardware they've came up with ( Which doesn't exist) , is all a far cry away from their old eye toy like Game Track device.

http://www.t3.co.uk/reviews/general/general/in2games_gametrak_gaming_accessory
SCROLL DOWN TO SEE IT

All they did do was knock together a prototype of what they hope to be able to make and show it with a supposedly real interactive demo.

It's done by companies all the time and it's done to get more people to throw money/ invest in their bussiness.

They are, at the end of the day a financialy small company compared to nintendo and i just can't see how they could have developed & made a better system than what nintendo have come up with without spending a huge amount of money on R&D which i doubt IN2Games has a large enough money pit for.

It's all to me, in the same stage as what SUPERHD is at the moment.
fr@ser on 21 Oct '06
Ill admit, like many people, I was worried when I first saw this.

First of all, I think while the technology is allegedy superior to that of the Wii, the games coming out won't be I'm guessing. Nintendo makes great games.
I beliebe this will live as more of a "oh yeah!?" kind of statement from Wii competitors.

I am a bit niffed though. People now will start shouting about how Sony and MS have, well, competed with Nintendo in this aspect, but they really have no part in this technology.

They didn't desgin it and I doubt Sony will make games for it.
gothchild on 22 Oct '06
You guys are worried that there won't be any games for these peripherals if they ever get released, right?

Aren't Ubisoft and other 3rd parties making lots of Wii specific games, so surely if motion sensing devices came out for PS3 and 360, all those companies would be falling over themselves to port over their Wii games and maximize their revenue. It makes sense from a business point of view.

Personally though, I think that this company should focus on developing and refining the joypad peripheral, as all those other bats, rods and what-have-you would confuse and dilute the market they're trying to build.
Tricky_Rich on 22 Oct '06
No it doesn't mean that because
a) on other systems people will hate them for their graphics if they are just ports
b) the technology is still different and likely requires different development
c) why bother buying SDKs and wasting other resources to make ports for peripherals almost nobody owns.

It's a cycle see, developers will make games if they see it's succesful, while for it to be succesful it needs games. It's similar to consoles, except the consoles are backed by the huge first party companies that all the game devs rely on rather than some small studio that made yet another peripheral for a market that never really cared for such things.

The problem isn't the developers not wanting or being potentially able to make games for them, the problem is that nobody's going to buy these things just like nobody bought all the weird peripherals of the past thus not giving any real potential for profit to said developers.

Not to mention they can only really market this on PC and 360 (markets with mostly very different audience to Nintendo systems as they are mostly western based) as with the hype Sony gives to their own crappy "sixaxis" controller users won't be impressed with a pad that only seems to add "some more" functionality to a system that already has motion sensing.

And since I can't see PC users getting into this kind of thing (PCs aren't living room entertainment for most), this tech also loses its multi platform appeal by only really applying on one system.

And again the delay seen in the tennis video is horrible for any serious gaming and shows the technology is a far cry from the Wii rather than being superior. These would get about as much use as the eye toy did from PS2 third party devs, if they can even manage that without any first party backing.

As for the dude who keeps insisting there's a delay in Nintendo's system too, yes there is (nobody said it doesn't have any) but it's marginal and unnoticable as CVG wrote it's about "a nanosecond" delay jokingly.

You can't compare a racing game (Excite Truck as you did) with what they show here as when you are cruising at high speeds most racing games don't let you do instant U turns (duh) so if you see someone steer a lot it's natural that the car won't instantly respond the same way depending on the given situation. Flawed example.
Al3x on 22 Oct '06
If it's reliant on sounds, couldn't high pitches from in-game audio cause problems?

Can it do multi-player? And if some kind of sonar system, couldn't the presence of another person disturb it?
Wozzakl on 23 Oct '06
Some people on here need to think about how they voice an opinion but just as important , they need to understand better what other people have said.

Read again what i said from my last post concerning Excite Truck - i was not refering to lag being witnessed , rather i was suggesting it was either possible lag or that it was an intended feature.Bear in mind that a game as fast as Burnout , responds instantly , only it doesnt reach a full range of turn straight away.Knowing this and viewing ETruck from a quick glance ,the game looks like it has quite noticeable lag and not what you have said.The game will have been written around Nintendo knowing this and so there is unlikely to be a problem with Excite Truck.
Adropacrich2 on 23 Oct '06
C'mon people do u all think that nintendo hasnt thought about this!! of course they have, i would love 2 c inside nintendos R&D department! put money on seein a 1000s of prototype pads/designs and stuff! @ the end of the day the big N will have chosen the best motion control system possible!

Yes, thats why Nintendo re-release alot of their stuff a year later with a better design (or is that just to rip off their loyal/idiotic fanbase?)!

And to everyone saying that this proves Nintendo were right to 'innovate' and go down this route with their controller - BS.

Nintendo were forced to take this path, as if they tried to compete on a level playing field as they did last gen, they would get destroyed again.

The Wii is just a novelty that will soon get boring. After 50 hours of zelda are u still going to think its so fun and amazing to have to thrash ur arm about to perform a sword swipe that could be performed with the simple press of a button on a standard controller?

The Wii will be briefly entertaining for new types of games that are specifically made with the controller in mind. But for standard games that we all know and love, i am certain it will prove to be more of an annoyance once the novelty wears off.
Ryo_Hazuki4 on 24 Oct '06
That response is so uninformed, idiotic and has been discussed so many times in the past by other ignorant people who had nothing to say to rational responses given, it's not even worth replying to, just laughing at.

Refer to the other Wii related topics that got infested with Sony/M$ fanboys and you'll notice many replies that show all you said is pretty much wrong. And dumb. And is repeating many of the "concerns" people like you had about the DS which have all been proven wrong as it dominates the market (aw no it's handheld it doesn't count it doesn't count!). And off topic with no reason other than to stir things up Rolling Eyes

Adropacrich2, you say you didn't say it's lag, and that you said it's either lag or a feature, and so my response to you was wrong... Except after you are done saying all that, you once again try to prove there is lag in the game using the same flawed example. Okay then, if you don't want to actually discuss it because if I respond to it you'll again say "I'm not saying it's lag!" or something, keep ranting about it on your own then... You seem to be good in that Rolling Eyes
Al3x on 24 Oct '06
Well said Al3x Exclamation As for the Nintendo hater just above there, it’s quite clear you are past saving from you tag line at the very bottom about Sega having deserted you. You’re clearly still a wee bit bitter from the old days of Nintendo Vs Sega and you really need to get passed that because Nintendo very rarely put a foot wrong when it comes to innovation. Most of the features on games pads appeared first on a Nintendo and I’m shore that the next Xbox and PS4 will have ripped of all manner of ideas from the Wii! They always do!
Mr_A_Hulse on 24 Oct '06
That response is so uninformed, idiotic and has been discussed so many times in the past by other ignorant people who had nothing to say to rational responses given, it's not even worth replying to, just laughing at.

Refer to the other Wii related topics that got infested with Sony/M$ fanboys and you'll notice many replies that show all you said is pretty much wrong. And dumb. And is repeating many of the "concerns" people like you had about the DS which have all been proven wrong as it dominates the market (aw no it's handheld it doesn't count it doesn't count!). And off topic with no reason other than to stir things up Rolling Eyes

Adropacrich2, you say you didn't say it's lag, and that you said it's either lag or a feature, and so my response to you was wrong... Except after you are done saying all that, you once again try to prove there is lag in the game using the same flawed example. Okay then, if you don't want to actually discuss it because if I respond to it you'll again say "I'm not saying it's lag!" or something, keep ranting about it on your own then... You seem to be good in that Rolling Eyes

Seriously dude you need to read.

I first started out by saying that it was lag.Certainly it looks like it is and that is comparable to what this new product video was showing(by the way what videos have you been watching for gods sake).That was from my first post.Personally i do still think it is lag and not what i suggested it could have been instead - i said an either because that COULD have explained why it appeared to be lag.I have always thought it to be lag and not once have i indicated differently.When i referred to lag not being witnessed , i was not talking about my first post like it seems you think i was.I was referring to my previous post - hence "my last post"

The Burnout example i gave has clearly gone over your head too.
Adropacrich2 on 24 Oct '06
wii has the games the technolgy and the next gen graphics to blow sony at least out the window.

Next Gen graphics? Wii?

Have you seen wii sports, or wii play, lol, the graphics look bottom. Red Steel could have been done on the PS2, obviously without the controller, but the graphics are no better.

I was actually thinking of getting a wii come xmas to play zelda, but then i had a moment of clarity, and realised there would be NO other games i would want for the console, lol. I wouldnt buy the new mario, COD would look better on a PC or PS3, and im not a fan of that surgeon game, lol.

So sports fans, graphics are certainly not something i think nintendo are bringing to the market this time around, and in the long run that might start to annoy people, when all they have are their wiimotes to prove they have bought a next gen console.

Yeah sure, I mean you buy a console just for it's launch games. I mean everyone bought a 360 just for Perfect Dark Zero and the Gun remake right? Also your last comment can be easily reversed look as this:

and in the long run that might start to annoy people, when all they have are their graphics to prove they have bought a next gen console.

See what I did their.
Anyway getting back on topic the only thing I have to say is who is actually going to buy these things. I mean if you want this type of gameplay you'll get a Wii, it'll have much more variety and, most importantly, better games built specifically with the wiimote in mind.
muffin47 on 24 Oct '06
I assume when they say operates on sound waves they mean ultrasonic? Samba Di Amigo on the dreamcast used ultrasonic to determine the movement of the maracas. In my experience they weren't very reliable (though obviously the technology has probably moved on).
LauraLouiseC on 30 Oct '06
Hmm, Anyone else notice in the bowling demo exactly the same pins fell each time and it seemed to be exactly the same animations on the pins ?

I'm not sure about Nintendo being worried but for PC games I wouldn't touch that with a barge-pole and for a console it's a 3rd party addon, game support will be mininal, take up will be low. It's the exact reason why the "Virtual Sword" that existed on the Nintendo before didn't do well but now with it being integral and part of the console from Day 1 it's a totally different thing.

I'd also question the article not just being used to try and detract from the Wii launch, but to boost the sites views. Both cheap tactics which will only backfire, and on the same week we've had the NWN2 review messup ... nice work !
Gottaa on 7 Nov '06
Well for this to have any impact there must be two scenarios


1) It sells extremely well and the third parties (and maybe sony and microsoft ) implement the function in enough games .

2)Sony ,Microsoft ,or both actually licenses this technology and bring it into their official pads .As for example the Dual Shock wich wasnt the original PS1 pad but from some point on it was .


If neither of these scenarios happen then the add-on ,as interesting as it is ,will fade away with more pain that glory .On the other hand if they solve the problem of the lag this could be a good thing for PC gaming offering something original ....
Diomedes1977 on 8 Nov '06
i got to play the wii last week and comparing it with how this looks its no contest the wii is by far superior
Neco21 on 24 Nov '06
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