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Call of Duty 3 Review

More of the same, or has Treyarch shellshocked us with a revolution bomb blast?
THE RAVAGES OF WAR. Friends' bodies lie all about, holed and shredded, the lush sylvan landscape has been reduced to broken tree stumps, and the pitted shell holes are rapidly filling with water and turning into muddy traps.

Between Fritz and you is nothing but barbed wire and enmity, and he's cutting the wire. He'd like to cut you too. This time the war is set around the battles for the Falaise/ Chambois gap - a battle that eventually engaged 100,000 German soldiers and led to the liberation of Paris. You play as four soldiers - one Polish, one Canadian, one American and one English - as they play their part in encircling and trapping the German army. Your four mute combatants all do this by shooting Germans in the face!

So has it changed from Call of Duty 2 then? Well, notably, Treyarch has increased the texture resolution on all the models and made them consistent. In layman's speak, the world looks and hangs together much better. Battle is much more visceral, much more disorientating and everything just looks gorgeous. Characters look real and the new explosions are amazing. However, on default settings it's overly dark and some levels were only just visible - thankfully, there's a brightness adjustment tool. Combat is mostly the same, involving you shooting, grenading or meleeing hundreds of enemies, then getting shot yourself and having to take cover until you heal. If you die, the checkpoint system saves you playing through the entire level again. Lucky, because you will die often, as the normal difficulty hasn't dropped.

We feel that the difficulty in Veteran mode, our preferred playing style, has been unduly tuned down - or perhaps we've just got better since the last time around.

There are also new close-combat moments called Battle Actions. These point to everything good and everything bad about the changes. First they occur at scripted points during the single-player and consist of your character wrestling with vicious German soldiers, à la Saving Private Ryan. Treyarch seem to have an overwhelming desire to turn Call of Duty into a movie. Not just any movie, but an extremely gung-ho one where soldiers are endlessly performing selfless feats, saying outrageous clichés in stereotyped accents and quipping mercilessly as they lie dying. All this means that most of the game, even down to the tank battles, is much more on-rails as Treyarch tell their story, following narrow set paths rather than the lush roaming we praised from Call of Duty 2. The single roaming level, set in a small French town, is excellent - but you'll want to drive around in first-person mode, because the third-person mode just emphasises how wooden the characters are.

The battle actions reflect this, whether you're hurling a German trooper off a derrick or pulling the pin from the grenade on his jacket before throwing him through a window - they're all completely over the top and detract from the realism of the game. Both the earlier Call of Duty games made you feel vulnerable. It was as if you could be shot dead at any moment. Yet these moments take you out of the game, to its detriment.

Moreover, the battle actions, like the setting of explosives, are controlled by a series of mini-games where you have to press buttons at the right times to perform the correct action. Similarly, mortars and anti-tank guns use a stick rotation system, where twisting the Left thumbstick controls horizontal movement and the right vertical. We're sure it's like the original guns operated, but it's also irritating, not very accurate and removes the important sense of immersion.

While we applaud Treyarch's decision to simply follow a single campaign, it does get a bit samey. Whereas Call of Duty 2 had sections set in occupied France, on the Russian border and in the desert, you're confined here to a small area of Normandy. Yes, it means you get a greater sense of story and of events coming to a head, but it also means that the locations can only vary between French countryside, industrial complex and blown-up town; which is passably entertaining. While these are rendered with a touching realism - houses actually feel like someone has lived in them -
we've seen these before in many other games. Sadly, you also don't get the British knobbly knee contest when they're in desert shorts.

If we were rating this game only on the single-player, we'd knock the score down to eight; while the combat is still brilliant and it looks a lot better, the unskippable cutscenes, unvaried locations, irritating characters and mini-games all really grate. However, adding in the much improved multiplayer with a variety of cool vehicles, Treyarch has really rounded off Infinity Ward's vision. It might be something of a Halo to Halo 2 update, but it's still welcome all the same.

Official Xbox 360 Magazine
// Overview
Verdict
WAR NEVER ENDS, BUT IT CAN GET BETTER
Uppers
  Excellent combat, intelligent enemies
  Vastly improved multiplayer
  Even better looking than before
Downers
  Overly scripted and gung-ho
  Irritating mini-games
// Screenshots
// Interactive
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Read all 6 commentsPost a Comment
Only one sentence on the multiplayer? I agree that this is the best part of the game and it deserves some elaboration Confused
WorldSpawn on 9 Nov '06
I've got all the PC CoD's and I've never really played the single player campaigns, they were to constrictive. If you just sat on your bottom, the battle just sort of continued without you but never going anywhere.

Online mode was superb, although dumbed down in CoD2 (yep, for you console peeps). However, I'll be getting the Wii version as everyone will have to learn a whole new skillset for online play. All this minigame, button pressing nonsense is just a pain in the backside in a 3D shooter, it tends to ruin the flow of play.

Aircool
Aircool_212 on 9 Nov '06
I've got all the PC CoD's and I've never really played the single player campaigns, they were to constrictive. If you just sat on your bottom, the battle just sort of continued without you but never going anywhere.

Online mode was superb, although dumbed down in CoD2 (yep, for you console peeps). However, I'll be getting the Wii version as everyone will have to learn a whole new skillset for online play. All this minigame, button pressing nonsense is just a pain in the backside in a 3D shooter, it tends to ruin the flow of play.

Aircool
COD2 bettered COD1 and COD:UO's single player, although COD2 was worse than United Offensive's multiplayer because, like you say, it had been dumbed down, no vehicles and the modding community has seriously gone down in number 2. Still a great game though, i'm gutted it's not coming out on PC, guess i'll have to get it on Wii instead Neutral
ianf on 9 Nov '06
why oh why no workable lobby on the multiplayer game.cod2 wouldnt let you pick sides before starting the game but cod3 has a timer making setting up teams almost impossible ....madness. SadSad
ingy on 14 Nov '06
Well i'm not too happy about update. The graphical overhaul is par of the course considering the age of the console and therefore shouldn't be awarded much for doing what the tech is already capable of..did anyone find the AI really annoying especially with squadmates getting in your way inside buildings?Why or why put unskippable cut scenes in..if treyarch really want a movie tie-in, then why annoy us with the same dross each time we load and play...P.S. CVG, how can you possibly give this software an equal mark with Gears, Gears outclasses and performs COD in every department..is it because you've been offered a part inb the COD movie???
Bongles on 20 Nov '06
What happened Treyarch?

Call of Duty 2: Big Red One on xbox was much more enjoyable than this in single-player. There was loads more variety in the environments and set-pieces than in this effort.

I would have preferred to see them do a next-gen update of Big Red One, rather than a monotonous series of battles around a few obscure French villages that is the CoD 3 single-player.
Tricky_Rich on 20 Nov '06
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