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Red Steel Review

Review: Smooth and stylish shooter
Everyone's going to buy Zelda when they get their Wiis. That's obvious. But the game that sits in the number-two slot on most peoples 'games to buy' list is Red Steel.

It's come a long way since the first playable showing at E3 earlier this year, which left people a tad disappointed. After a boost to its graphical effects and tweaked controls, it now looks, sounds and plays brilliantly.

From the very moment you boot the game up, its emphasised oriental style hits you in the face. The game is full of Japanese visuals and music, working in line with its deep Yakuza-based storyline and part Tokyo setting.

During a visit to a Japanese restaurant to meet your girl's Yakuza father, your beloved (and quite fit) is kidnapped in a Yakuza assault. Apparently, the gang is after her father's sword, the Katana Giri, and will go to any lengths to get it.

So after pumping some Yakuza full of bullets in the restaurant, you set out to find the kidnappers. This leads you on a brilliant plot that sees you earn the respect of, and become embedded in, a powerful Yakuza clan in Japan as you shoot and slice your way through reams of Japanese gangsters in the fantastic-looking Tokyo.

Making great use of the movement-sensitive Wii Remote, you control player movement with the analogue stick on the Nunchuk, and you use the pointer functionality of the Wii Remote to move the look view, and shoot at enemies anywhere on the screen - enhancing the illusion of having a real gun.

The game, as you will have no-doubt seen, will also have you waving the Remote around like a sword, as you face off with Yakuza members in sword fights. You can parry attacks with the Nunchuk, block by waving the Nunchuk in the direction of an attack, and strike with the Remote.

With these two control systems, Red Steel aims to make you feel like your hands are inside the game, and on the most part, it works great. It's not without issues though.

In the shooting parts, you have to aim your crosshairs so far towards the edge of the screen to make the camera move that your aim - and in turn your on-screen hand - takes on a strangely disembodied feel as you swing it from one extreme of the screen to the other just to make small camera adjustments.

It's not as fluid as Call of Duty 3 on Wii which, on the other hand, has a much smaller neutral field in the centre of your screen, meaning that you get an immediate response from the camera when you move the crosshair even slightly off the centre of the screen. It's a small alteration to a similar control system that makes all the difference.

That's not to say Red Steel plays poorly - with the movements of the on-screen arm mimicking your own so accurately, even down to you turning your hand on its side to shoot like a gangsta, offers an intensely satisfying feeling. As do the sword fights which, once you master the advanced techniques and learn new moves later in the game, will have you totally engrossed it the fight.

Even with technical limitations of the Wii relative to it's high-def competitors, Red Steel looks great, particularly the levels set in Tokyo. Continuing the oriental theme, the interiors are impressively well decorated with the minor details that bring an environment to life; everyday household objects scattered around rooms, wall decorations, lamps, cupboards, boxes, pot plants and countless other details are everywhere you look.

Some of the textures look a bit 'GameCube', but you can forgive that when the Wii's extra grunt has been put to use for gorgeous beam lighting shining through windows, air vents and even bullet holes, slick reflective floors and stunning warping effects used for heat haze or corrugated glass.

But again, just like the gameplay, Red Steel's visual effects come with issues that hardcore gamers will pick out immediately. Some glass fish tanks can be shot out - like the one Ubisoft conveniently showed in the trailers - others cannot. Some tables can be kicked over and used as cover, others cannot. There's, no reason why - they just can't. Some doors can't be opened, some can.

This patchy quality plagues many areas of the game, and it's a shame because Red Steel has some truly genius moments that make it truly special FPS experience. For example, the ability to slow time momentarily and shoot the weapons out of your enemies' hands - as they put their hands up in surrender, you can signal for them to get down on the ground with a downwards hand gesture. Awesome.

These touches make Red Steel brilliant, along with great level design with large rooms full of explosive or breakable scenery making for some really awesome gun battles, and innovative ideas.

Red Steel also features a fairly decent multiplayer mode too, with standard deathmatch and team deathmatch modes, and a unique Killer mode. In this mode, each player receives individual mission objectives via the speaker in their Remote, and are awarded points for achieving them.

So one player might be told to survive while the other three are told to hunt that player, or they might all be told to find a certain item in the map.

There's no doubt that Red Steel is worth the purchase when you grab your Wii. It's a superb shooter with a great plot, innovative gameplay and some really brilliant moments that will surprise even the most seasoned of gamer. It's a decent length too, with a good 15 hours of play in the main mode.

But some control issues and patchy inconsistencies (mainly in the physics and level design) pull it short of earning that juicy 9 score. Still, of the 27 Wii games that will launch in December, Red Steel is certainly one of the best.

computerandvideogames.com
// Overview
Verdict
A fantastically stylish shooter that demonstrates what the Wii is capable of. Although not perfect, it's still deserving of a purchase. After Zelda, of course.
Uppers
  Surprising and unique gameplay touches
  Stylish from start to finish
  Excellent, visceral shooter
  Great evironements and lighting
Downers
  Control isn't perfect
  Patchy physics in places
  Frustrating restrictions in its level design
// Screenshots
// Interactive
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Mr Vengeance on 19 Nov '06
8/10 is very high, other sites only give 6/10
M00nblade on 19 Nov '06
And Edge gives even less than that. I was interested in this game but not any more.
DarthMorbus on 19 Nov '06
This is the game I have been looking most forward to when I get my Wii on December 8th. Personally, I am not a Zelda fan, and even though the great reviews of TP tempt me, I don't think I will get it.

I must admit I have been concerned with some of the LOW reviews it has been getting, but this review gives me some more confidence. I am getting Red Steel, Rayman, and Wii Play at launch. Hopefully I'll have enough time for uni revision too, as that's also quite important.
laurencej on 19 Nov '06
I am thinking of getting this at some point, I might want to play it first. The graphics surprised me, some of the shots look pretty lush.
Zigzagoon on 19 Nov '06
Let's not forget this is a launch game. And Ubisoft have been very active lately.
50p on 19 Nov '06
after reading this review ive gotten back some of my interest this game, after reading other reviews that werent to kind to the game (gamespot being one but they just seem to be a bunch of fat lazy americans who dont like to move around alot) i was a bit unsure about it and was thinking of getting another game instead of it but now i may give it a shot
-Bosco- on 19 Nov '06
I'm still, after reading this review unsure if I'm going to purchase this or not. I'd say this is a better game than Call of Duty 3 but my problem with this game is the crap aiming/camera system. It just looks like it works wrong.

Agreed. This was my 2nd to purchase after Zelda but not so sure now. Want a FPS to try out the Wiimote so I guess I'll have to try out CoD3. Dam it man! Was looking forward to this! Why couldnt they have let us configure the controls in the options menu?!?

Maybe they could patch up its shortcomings Question
ramsingh1 on 20 Nov '06
I played this yesterday at the games expo here in Melbourne. VERY disappointed. Graphics were crap with jagged edges as far as the eye could see and control was s**te. Definitely try before you buy.
samjag on 20 Nov '06
I played this yesterday at the games expo here in Melbourne. VERY disappointed. Graphics were crap with jagged edges as far as the eye could see and control was s**te. Definitely try before you buy.
you were playing the e3 demo which is s**t, they've improved everything for the final version
-Bosco- on 20 Nov '06
E3 was in May. This was yesterday. I'd have thought they'd have wheeled out the final version for public demonstration purposes.
You know, I hope you're right. I really want to believe that Nintendo have come up with a winner. I really do. They deserve to do well for having the guts to go left of centre and come up with something as innovative as this. What I saw yesterday was most dis-heartening.
samjag on 20 Nov '06
The highest this game has been reviewed at. Very surprising?

Still after watching the GS video review and seeing edge's score I'm very dubious and will not purchase at launch
chrisno21 on 20 Nov '06
mmm... after reading the review in Edge I'm not so sure about this game...
DanMW on 20 Nov '06
Shocked

I've got this months Edge with the extra guide to Wii and the only thing in there is a small preview on Red Steel in which they're quite positive. Is that what you are talking about DanMW. I'm in the UK so are you perhaps talking about a US copy the mag? I only ask cause I think Edge do some quite good reviews...
vaughanie1974 on 20 Nov '06
No, he's talking about the UK copy. It started to reach subscribers on Saturday. I've not yet read the review but the score is disappointing.
DarthMorbus on 20 Nov '06
I never trust Edge. Do you know they gave System Shock 2 the same score as Serious Sam (a 7)?

Nevertheless, there have been some very disturbing mutterings about this game. One of my favourite Nintendo sites is Planet GameCube (now Nintendo World Report), and their first impressions are dreadful. I might get it. Maybe. At the moment, if it's available for launch, I might get Far Cry Vengeance instead.

Incidentally, NWR/PGC have got one of the best Zelda: Twilight Princess reviews up. Totally spoiler-free in every way, and that's why I like it.
TheTingler on 20 Nov '06
From this excerpt I don't see how anybody could give Red Steel a good score.

Despite Nintendo's ethos of accessible games, Red Steel has actually made the FPS more complicated than ever, requiring a plethora of contorted hand flicks and button combinations to be learned if you're to rescue your kidnapped fiancée from evil Yakuza boss Tokai.

Now if you add in the rest of the review text it has led to me deciding not to get Red Steel. And this was my most wanted Wii game.
DarthMorbus on 21 Nov '06
From this excerpt I don't see how anybody could give Red Steel a good score.

Despite Nintendo's ethos of accessible games, Red Steel has actually made the FPS more complicated than ever, requiring a plethora of contorted hand flicks and button combinations to be learned if you're to rescue your kidnapped fiancée from evil Yakuza boss Tokai.

Now if you add in the rest of the review text it has led to me deciding not to get Red Steel. And this was my most wanted Wii game.

Does anyone know if CoD3 on the Wii has been reviewed yet? Most likey pick that now since Red Steel is generally getting negative reviews.
ramsingh1 on 21 Nov '06
Not here, but both GameSpot and IGN have reviewed Call of Duty 3 on Wii. Both think it's the better, mainly due to the controls actually working for the most part. However, the Xbox/GC visuals and the complete absence of multiplayer, even split-screen, knocks the score down a lot.

I'm holding out hope for Far Cry Vengeance to be good, although as it's by UbiSoft too they might use the same broken control method as Red Steel.

Incidentally, IGN have now reviewed the game as well. They are a lot more positive about it, but a few glitches and the control system not being as responsive as they hoped knock it down way past Call of Duty 3 to almost the same score as GameSpot.
TheTingler on 21 Nov '06
Not here, but both GameSpot and IGN have reviewed Call of Duty 3 on Wii. Both think it's the better, mainly due to the controls actually working for the most part. However, the Xbox/GC visuals and the complete absence of multiplayer, even split-screen, knocks the score down a lot.

I'm holding out hope for Far Cry Vengeance to be good, although as it's by UbiSoft too they might use the same broken control method as Red Steel.

Incidentally, IGN have now reviewed the game as well. They are a lot more positive about it, but a few glitches and the control system not being as responsive as they hoped knock it down way past Call of Duty 3 to almost the same score as GameSpot.

Thanks Mate.

I think I may just pass on getting another game and just stick with Zelda and Wii Sports. Besides, you can get that Wii Play game when you buy another Wiimote.
ramsingh1 on 22 Nov '06
Not quite. You get a Wiimote when you buy Wii Play but Wii Play does not come with every Wiimote.
DarthMorbus on 22 Nov '06
Not quite. You get a Wiimote when you buy Wii Play but Wii Play does not come with every Wiimote.

I stand corrected.
ramsingh1 on 22 Nov '06
Just read this in an IGN reader review:

"I don't know why IGN Matt (and probably others) are having problems with the control; it works perfectly for me- but the only concern that I did have is that when you start the first mission, you have to point at fish. Why? It does not tell you. But it's controller calibration.

Your girlfriend is exuberant about the fish, and there are small words at the top telling you to point at different fish. The first time, I didn't see those words, and so in the game my control was a little jumpy. I restarted, and pointed at each fish as instructed, and now I have not had a single problem with the reticule "jumping" more than a negligible amount. Also, make sure to calibrate it in the spot that you will be sitting (standing?) to play the game."

I guess this is causing the massive difference people are experiencing with the controls.
Still, it was never going to be mind blowing. I'll pick it up on release day with Zelda just when I want something to shoot.
Jonathan Ross on 4 Dec '06
Everyone is entitled to his opinion and I admit that I have not played the game but I have to say that the story is rubbish (I have read the plot line) and would put even a Steven Segal movie to shame Smile

This is actually the first review that I see that has some good things to say about the game and that is nice.

Good work
Slowbots on 7 Dec '06
Everyone is entitled to his opinion and I admit that I have not played the game but I have to say that the story is rubbish (I have read the plot line) and would put even a Steven Segal movie to shame Smile

This is actually the first review that I see that has some good things to say about the game and that is nice.

Good work

If you buy/rent it just remember... point at the fish!
Jonathan Ross on 7 Dec '06
darthmorhus|redsteel got lots of good reviews,i wouldnt let edge put me off a game,try it 4 yourself its really good.
satosteel2 on 17 Jul '07
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