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Colin McRae: Dirt

Preview: Colin's latest stuns us with shocking realism
We'd seen the impressive screenshots for Colin McRae: Dirt but we were totally unprepared for the actual visual treat Codemasters has put together with the sixth instalment in their rally series.

Seriously, those shockingly realistic screenshots are absolutely true to the in-game graphics. We seen it and played it. The scenic detail in Colin McRae: Dirt is astonishing. Playing it on a sweet 40-inch HD TV, we could see every blade of grass in the thick forestry that lines the dirt tracks as we raced along.

When you drive on the grass you can see it bend as it folds down underneath your car. Look behind you and you'll see the grass remain compressed as you drive away. It's not that there's never been nice grass in games before, it's the sheer amount of it that's impressive. The grass is so thick it forms a gorgeous furry texture that covers the banks.

Compare this to the usual flat green texture with the odd stick off solid grass you see in other racers - PGR 3 and Gran Turismo HD included - and you can see why this is special.

As you hammer your car over the dusty surfaces the wheels kick up an insane amount of dust, and on a HD TV you'll see the particles within the cloud fade away realistically over time. Indeed, dirt has never looked so good.

The lighting is equally as astonishing. You'll pass under trees to see the shadows of individual leaves cast onto your motor as the beams of light sneaks through the gaps in the overhead vegetation. And this is topped off by some really nice depth of field (or focus blur) - giving the distant scenery a slight haze while the ultra-realistic cars stay as pin-sharp as you like.

We were blown away by the damage model as well, not just on the cars but on the scenery, too. If you slam into a metal lamp post it's not solid as a rock, like some games, nor is it flimsy like a papier mache pole. You car hits it with a solid impact as it realistically bends. You can drive on but your car will be in bad shape, and don't expect to keep your front bumper.

We were even more impressed when we managed to bend one of those metal barriers that line the road - which are usually rock solid too. As we tried to recover back onto the road the front corner of our car got stuck on one end of the barrier, and with the accelerator held firmly down we slowly bent the metal into the road before freeing up our bumper and hobbling the remainder of our smashed car along the course.

Now imagine there was another car behind you - that barrier, now bent into the road, would form a new obstacle for them to avoid. That has carnage potential.

Our only reservation is that these super visuals come at the expense of the frame rate - at 30 frames per second it's noticeable choppier than the 60fps-slickness you hope for in driving games on these high-performance consoles.

But you won't have much time to think about the frame rate while you're playing because you'll be too busy trying to stay on the road. Needless to say, the demo demonstrated the games extreme difficulty.

It's wasn't because the handling was bad; on the contrary it was responsive and as satisfying to drive as the Colin series is known to be.

But the courses we played were extremely narrow. We know that this is more accurate to real life than the wide courses of past Colin McRae games, but it's important for games to strike that fine balance between playability and realism, as the excessively harsh Richard Burns Rally game discovered when no-one could play it.

Believe us, you put a fire-breathing four-wheel-drive rally car on a narrow course in a videogame and you will struggle not to race into bends with way too much speed.

But Codemasters reassures us that the final game won't be quite so hard. That's just as well because, although we only got to drive rally cars, the full game will allow you to race buggies and trucks too, which could be tougher to drive.

With a little taming of the difficulty, this game will be an absolute beauty. It looks shockingly awesome, handles brilliantly and the physics and real-time damage models are equally as impressive.

Drool over the screens, and look out for our next hands on with a more advanced version of the game in the next couple of months. This is going to be one hell of a rally game.

computerandvideogames.com
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Read all 11 commentsPost a Comment
Who said that no one could play Richard Burns Rally? I can and lots of other people do too! It's the best rally game ever! And, probably, will continue to be if Codies listen to you!!!
SAL|V on 15 Mar '07
Richard Burns Rally was dull and no fun at all.
CVG Gav on 15 Mar '07
Richard Burns Rally was dull and no fun at all.

I believe that you guys play everything but motorsports sims..
SAL|V on 15 Mar '07
What a tease! No new screens, or vids! Glad to hear it is shaping up nicely though. I don't think the 30 fps will hurt the gameplay (didn't hurt PGR3).. as long as it doesn't drop below that.
WorldSpawn on 15 Mar '07
Whey,hey,diddly-dirt churning hey,rah,rah...BOOM!!!
Finally the first next gen rally game. some might say the rightful owner of the rally throne....I can't wait, on which note do CVG have a specific release date??
Framerate aside if the ambience and atmosphere is as you say it is then you'll be too busy to notice...I've also been told that the human eye can't really cope with much more than 35fps???
Any ideas on when a demo might be availible on market place..i'm creaming myself with excitement..no quite literally i'm sitting in a milk churn be revolved around by a group of feisty looking OOmpa-Loompas...O.K. time for a lie down....Austy001 Shocked
Bongles on 16 Mar '07
Question Is the new trailer useing the in game engine or not? It looks alittle tooooo good to be pumped out from my humble 360 graphics card ! Shocked
BYDO on 29 Mar '07
If you see a game at 35fps, then at 60+ fps you will notice a HUGE difference.
This game is looking great Smile
CreepyD on 29 Mar '07
Movie film runs at 24 fps, in reality it is impossible for your human eye to detect the speed at which the frames are running. I guess in terms of responses to changes in movement at higher fps would be noticible but the illusion of smooth movement would remain the same at 30fps as it is at 60fps.
Mooks on 31 Mar '07
Movie film runs at 24 fps, in reality it is impossible for your human eye to detect the speed at which the frames are running. I guess in terms of responses to changes in movement at higher fps would be noticible but the illusion of smooth movement would remain the same at 30fps as it is at 60fps.

you must be blind
rdsx on 1 Apr '07
I quite enjoyed Richard Burns Rally. It was hard (damn hard), but pretty ood fun and worth the Ł2 I paid for it.

DIRT, however looks great. That's gonna kick ass on the PS3, mark these words...

The only thing Codies need to worry about is if a new WRC is made (and I assume there will).

I hope all the tracks on DIRT aren't made up of old tracks from previous CMR games (just like CMR2005 and 04 were). For those of us who have played all the CMR games "to death", it's very noticable. Sort it out Codies!
Rorschach on 1 Apr '07
WoW this game rock's it must be good as i saw the screen's but i think i will keep on playing Test driver unlimeted thats more fun
timsch92 on 6 Apr '07
Read all 11 commentsPost a Comment
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