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Shivering Isles Review

Review: 30 more hours of walking through the grass
You can't buy it in the shops, but the first (and last by the looks of it) true Oblivion expansion is available on Xbox Live for 2000 Microsoft Points (around £20). And while twenty-quid might seem a lot to ask for an Xbox Live download, what you're getting makes the ginormous massive RPG even ginormouser (yes, that big) by adding a whole new area to the world map to go and explore for around 30 hours.

If you're unfamiliar with Oblivion full stop, you'd do well to read the glowing 10/10 review, which will explain how the game plays and why you need it in your collection. This review just concentrates on the expansion, Shivering Isles.

The whole way you enter the new chapter could have been handled better though. Once you've installed the pack nothing happens to indicate your new purchase. The game loads in the new content when you fire up the original disc but that's it. There's no mention of Shivering Isles on any of the menus.

Instead, you have to wait about a day (in-game, thankfully) before a new quest pops up tipping you off about a door that's magically opened and is causing some headaches. It's then up to you to set it as your active quest, you could always ignore it and carry on about your business, but that would make downloading it a bit pointless.

Shivering Isles doesn't bring anything drastically new to the already-impressive world Bethesda has created, it just adds to it. There are new enemies to deal with, new NPC's with their own stories to tell and new items to seek out. You can go as deep as you like into spells, ingredients and quests, or just enjoy exploring the world and see what happens. The beauty of the original is retained every bit from the original game in the add-on.

You can jump right into SI even if you've never played the game before (you'll have to do the first dungeon-escaping mission though) or take your character with a zillion hours of experience straight there. The game tailors itself to your character's skill and experience. Don't worry if you're a n00b, you won't have to spend 900 hours playing the original before you're hard enough to cope with the Isles.

Once you've gone ahead and found the doorway to the Shivering Isles, a whole new story arch begins that's filled with quests and NPCs to locate, and extract information from. Your first job is to get through the Gates of Madness, guarded by 'the gatekeeper', who'll knock ten bells out of anyone trying to get near the doors. The key to the gate is stitched inside him meaning that you need to use your brain before your braun.

Between you and the Gates of Madness though is an area called The Fringe, designed as an enclosed area to test those who wish to travel further. Here you'll find the little town of Passwell and residents who'll provide you with clues to get past the gatekeeper. Once that task's completed you'll have a decision to make. The Gates of Madness comprise of two different doors and you have to choose which way to go; down the road of dementia or mania. Both lead to the castle of Shivering Isles ruler Lord Sheogorath, you ultimate destination, and true beginning of an epic adventure.

So begins the story of another tale in the ever-expanding Elder Scrolls universe. But just as before, you can take your time and explore the world filled with numerous camps, villages, ruins, castles, caves and other places of interest that'll keep you busy as well as the main quest.

One of our favourites was the town Split, whose grumpy citizens all had doubles walking around. New quests will occasionally appear on screen too, inviting you to search out a specific location with its own story for you to resolve. It never gets overwhelming though, as the game's monkey-proof inventory system keep track of everything for you.

There's a distinctly darker theme running through this new section of the world. But at the same time the new environments you'll be traversing are a lot more colourful, varied and vibrant than what you'll have seen before (especially if you've out tens of hours into the game).

Parts look almost alien. The countryside is filled with strange towering mushrooms, space-like plants and organic, vicious creatures that won't think twice about taking a chunk out of your leg. Keep your eyes out for the skinned hounds roaming the open fields. Very Resident Evil.

Graphically it's all the same, which not a bad thing by any stretch of the imagination. There's still slow down as the game loads in all the textures of the landscape as you get closer to them, but that didn't interfere with the original game and it doesn't here, unless you're some sort of graphic's purist.

If you played the original to near death, then forgot about it, Shivering Isles is the perfect stepping stone back into what's essentially an incredibly involving adventure game. Never played Oblivion before? Then the original will keep you going for quite some time before you can make your mind up about bolting 30+ hours onto the side of it. And if you're a hardcore Elder Scrolls geek, then you've probably discovered all the secrets Shivering Isles has to offer already. In which case why have you just read this?

computerandvideogames.com
// Overview
Verdict
Shivering Isles doesn't do anything new; it just injects new life into the world of Oblivion. And that can only be a good thing.
Uppers
  A whole new world to explore
  Numerous new side-quests, items and skills up for grabs
  Proves more of the same isn't always a bad thing
Downers
  Doesn't waver from the original experience
  It's still got those annoying graphical twitches
  No Xbox Live multiplayer deathmatch (joke)
// Screenshots
// Interactive
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Read all 3 commentsPost a Comment
£10!!? since when? it cost me over 2000 points which,unless i'm mistaken,is a lot closer to £20.surely?
ste hicky on 17 Apr '07
My bad, got me sums wrong. Changed.
CVG Gav on 17 Apr '07
thanks gav,i thought i'd been been ripped off for a sec.
ste hicky on 17 Apr '07
Read all 3 commentsPost a Comment
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