The director of Eidos France has revealed in a TV interview that the company is working on a third title in Warren Spector's critically-acclaimed Deus Ex universe.
According to Melchior the title is in the works at Eidos Montreal, which currently houses around 40 staffers. This Deus Ex revival is apparently the first step in Eidos Montreal's plan to become a major player in the industry.
So then, a Deus Ex title without Warren Spector as far as we can tell. PC Zone just voted the original Deus Ex the best PC game of all time, and Spector had quite a bit to say to the magazine regarding the huge accolade. There's already nothing but massive pressure on Eidos Montreal to create a game worthy of the title - from us! We'll be keeping a close eye on this one.
Ok, ok i'm happy they're making another one BUT they need to do it right and not rush it. Without Warren Spector involved i already feel a bit worried. He didn't spearhead the second game, and with him not involved at all it could be even worse.
Console limitations shouldn't be too much of a factor this time around with the 360 and PS3 having a lot a welly under them.
Just get an amazing story! Diverse open eneded gameplay with all the freedom and choice and it could be a big winner!
Console limitations can be an issue, and I'm not talking about the graphics...
Anyway, I'm happy to hear the news but also worried because Warren Spector and/or Harvey Smith is not involved. I'm pessimistic for now but until they talk more about it, I've got some hope.
2) No Warren Spector (as far as we know, we can but hope) - Could be a missed oppurtunity without him.
The original was truly remarkable for its time and is still a great game to play to this day. As proved by PCZ voting it numero uno in their recent 'best 100 games' list.
The follow up was ok, not brilliant, but just ok.
A new one with modern graphics and sound and the diversity and open endedness (is that a word?) of the original would be a sure fire winner.
I agree that the current gen consoles shouldn't impact to badly on graphics and sound choices, but I am always more than a little wary of control and inteface/hud design.
I think it should be developed for the top range PC's and then trimmed (if need be) to meet any console requirement. I know it is all about devolpment cost and time, but I think a Deus Ex game will sell by the lorry load if it is done right so it should still be a viable proposition to do it this way.
In what sense were techinical limitations a factor in producing the s**t-pile that was IW?
I don't think it was technical limitations at all was it ? I thought it had just been dumbed down because your average console owner would've found it overly complicated had it been like the original.
Still, good news, but news that'll I'll reserve judgement on. Deus Ex remains one of my favourite games, but IW was a huge desappointment.
Lets hope Eidos follow the trend of games like Far Cry, whereby you have the proper PC version followed up by a spin off for the consoles. At least that way PC owners stand a chance of getting a decent game more akin to the original DX.
Uhhhhh the HUD design The constant load screens Lack of AI Also some early ragdoll physics messed them up a little. So much of the game was cut out for it to work on consoles It just felt like it was designed to work on PS2 and Xbox, likewise with Thief 3 (Although that faired better).
if it is anything like the first game it will be brilliant. if it is anything like the last game it will be awful, that was just dummed down to suit the console market.
what’s all this about modern graphics though and top end PCs, how about developing it for the average pc so they can increase their potential audience and I wont need to buy a new pc to play it. deus ex doesn’t need all the fancy bells and whistles that fps have its a FP RPG after all not a shooter, and the original coped just fine with graphics that were sub par even at the time. I would be happy with something that looks nice but doesn’t make my pc need to have a lie down after playing it.
if it is anything like the first game it will be brilliant. if it is anything like the last game it will be awful, that was just dummed down to suit the console market.
what’s all this about modern graphics though and top end PCs, how about developing it for the average pc so they can increase their potential audience and I wont need to buy a new pc to play it. deus ex doesn’t need all the fancy bells and whistles that fps have its a FP RPG after all not a shooter, and the original coped just fine with graphics that were sub par even at the time. I would be happy with something that looks nice but doesn’t make my pc need to have a lie down after playing it.
Totally agree with you about the graphics, its the story and gameplay in Deus Ex that counts. If they get that right it will be a sure hit winner.
I don't think it was technical limitations at all was it ? I thought it had just been dumbed down because your average console owner would've found it overly complicated had it been like the original.
That was kind of my point. The arrival of this latest generation of consoles is going to have no effect on this at all and therefore DXIII: Revenge of the s**ts will likely be total bottom. That is, of course, unless Eidos have wised-up somewhat to what made DX any good in the first place, but I ain't gonna be holding my breath.
I hope they manage to give the player freedom to make his/her own choices. And also allow said choices to affect the game world during play as to create a unique experience for each player... much like the first one.
Because in my opinion that was the big difference between Deus Ex 1 and 2, the ability to make choices and actually seeing their effects on your surrounding environment and NPC's... and I'm not talking about just including 4 different endings.
I don't think it was technical limitations at all was it ? I thought it had just been dumbed down because your average console owner would've found it overly complicated had it been like the original.
The small levels and the graphics were the result of the Xbox console, it didn't have enough power. But yes, the other faults were due to the publisher's dumbness... But I'd have to agree witht them, I don't think that the console gamers would've liked to play with such a complex game like the first DX.
Now, the next-gen consoles have enough horsepower for a game with UE3 (one can hope, right? ). But I'm still afraid it won't be as good as the first one (oh, well, without Spector, it won't be anyway...) because they might take the road BioShock have chosen. Being mostly a shooter but giving a lot more than the average FPS. I like that idea and I'm sure it will be nearly as good as DX1 but I just don't trust Eidos. I doubt they can pull off a stunt like that. So, if they'll announce they ARE making an FPS-RPG, than I'll have some hope.
But I'd have to agree witht them, I don't think that the console gamers would've liked to play with such a complex game like the first DX.
You're wrong. DX 1 was quite the success on consoles.
What I don't understand is why this is any different that EA announcing System Shock 3? You have a classic series, which the publisher had woefully neglected, cynically cashing in on the pre-hype surrounding Bioshock by announcing a sequel that has none of the original creative talent involved. In the case of Eidos, I'd say it's worse, certainly their treament of DX has been - anyone remember project Snowblind?
If the SS3 rumor turns out to be true, then you're wrong. Doug Church was the project lead on the first SS game, so there won't any problems with the creative side.
About DX1, I don't know the PS2 version, I don't know how much they've changed from the original game. And remember, just because something is a big succes, it doesn't mean it's a good game to. Just look at the Sims games...
Without Warren Spector involved i already feel a bit worried.
Will they bring Warren Spector back as project director, and in general give him free reign? If not, don't count on me getting excited too soon... I just have this funny feeling that this will probably make Invisible War look great. I tend to have this theory, if you can make a great game that's new and interesting you do it with a new IP. If you intend to try to make money and release a hyped up lifeless game you do it with a sequel/old IP.
what’s all this about modern graphics though and top end PCs, how about developing it for the average pc so they can increase their potential audience and I wont need to buy a new pc to play it. deus ex doesn’t need all the fancy bells and whistles that fps have its a FP RPG after all not a shooter, and the original coped just fine with graphics that were sub par even at the time. I would be happy with something that looks nice but doesn’t make my pc need to have a lie down after playing it.
I agree, the idea is to develop the gameplay to be as good (if not better than the original). But.. The graphics and sound system should be right up there for the top end PC's. Now, I know not everyone (and probably most) don't have top rigs, myself included, but it is much easier to have settings and options to lower the requiremnts and still have a good level of quality for those that require it.
This is another plus point of the PC. I have always found that no matter what my current setup is, I can always scale a game via the options screens to make it playable. Whether I crank it up or down, it is a flexible system. This gives quality to those that can have it all, and the trade of some quality against performance for others if need be.
I wasn't saying make it bring all but the top systems to their knees and s*d the rest of them 'cos i've got a good rig, far from it.
I've only just seen that Deus Ex 3 is in the works.
I have seen so many complaints by gamers who thought IW was rubbish, and yes indeed it was next to the original game. But you know what, we as gamers are stupid - we listen in and read all the previews about these games. We find out that the developers are being told to develop these games for console, and then to port them to pc. We then buy the game and are disappointed by its content.
Really, wtf did we expect?
Whilst I'm not into 'publisher bashing' I think its about time that publishers and the gamers who pay their wage took time to stop and think about what they are doing. Not long after release IW was slated on popular forums by gamers. The game flopped. The publisher was unhappy - but not as unhappy as the paying gaming public...
I have to wonder why Eidos is even bothering with a DX3. Wouldn't it be easier and more profitable timewise, to make another console to pc port corridor shooter? Of course, DX3 may turn out to be exactly that, time will tell.
It would be an understatement to say that IW didn't live up to expectations. Compared to the original it was pretty dissapointing and gave the impression that eidos had just put the title together to make the most out of the success of Deus Ex's GOTY glory and make as many sales as possible through their fan base.
Half baked conspiracies like competing coffee franchises is ridiculous, and it's not even a conspiracy, its just common practice in the retail industry...in addition, removing character skill development, less augmentation options and universal ammo tended to detract further from the experience.
Don't get me wrong, it was still lots of fun and it was put together well, but i just resented the removal of some of the aspects which made the original so great. It was quite a large step backwards.
I've got quite high hopes for the new installment and hopefully it's going to be more like what we expected from the original sequel and eidos use that as their benchmark to actually build upon this time around.
If we're let down to such an extent the second time around I just don't believe that the deus ex franchise will have much of a fanbase to turn to.
In the mean time, I'm really looking forward to Deus Ex 3! Keep us posted CVG!!
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