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StarCraft II, part two

So anticipated, it doesn't need a subtitle: Jon Blyth reports on the game that will thrill the strategy world
Below is the second and concluding part of the StarCraft II feature that we kicked off last Thursday. Should you have missed the first instalment, then this link will send you over to its delights...

The fact that skill and timing beats straight statistical advantage is a running theme. The new Phoenix ship - a fast, flying Protoss unit - has the capacity to Overload. This is a powerful attack, discharging the Phoenix's energy in an explosive burst - but it's balanced by the need to sit down, recharge and have a think about what it's done. Used with skill, the Phoenix can wipe out entire ranks; used at the wrong time, Overload will leave you prone, stupid and dead.

The new Protoss Colossus - a spider-like unit that houses its control centre atop four spear-like legs, seems more than equipped to deal with your everyday Zerg Rush, using a beam ray pointed at the floor. Preoccupied with ground threats, the Colossus is hugely vulnerable to air attack.

You get the idea - it's a game of counters, as is every RTS out there. Blizzard's point is that you get good by learning the counters - you get great by developing your reflexes and making eight decisions at once. The Protoss also have access to Phase Prisms - mobile shields that can float around and protect areas as you see fit. When you combine this with the ability to 'warp in' your units, you can more or less create a Protoss army anywhere in the field.

Obviously, get too gung-ho and you'll leave yourself wide open to attack.

As for the Mothership, this is the most expensive and powerful Protoss unit, with a Planet Cracker attack to destroy ground troops, a Black Hole to draw in air units and Time Bomb to slow down all enemies in the area. This includes the cool ability to stop missiles, and it's a nice way to show off the Havok physics engine when the missiles drop harmlessly to the floor when the field wears off.

Warcraft 3D?
Another concern among our Korean pals was that, with the move to 3D, StarCraft II would be too much like Warcraft III, but such worries were soon dismissed. Warcraft III was a deliberate attempt to distinguish the two RTS franchises - it had a slower pace, fewer units, less focus on game economics, several skills per unit and a focus on RPG heroes.

StarCraft II, meanwhile, is a sequel to StarCraft in every way. Massive armies (think huge Zerg swarms), fast action, a strong emphasis on resource management and definitely no heroes. If you're looking for direct first-person unit control like Rise & Fall, or innovative display options like Supreme Commander, then take your ass to the back of the queue.

TV Appeal?
This might not be an issue of direct interest to the UK, because the limit of our TV gaming coverage has traditionally been someone on QVC playing a PSP, screwing up their face and saying: "Well I don't get it, but apparently it's all the rage with the nippers." But it's all-important to the Korean pro gaming circuit, and we'll definitely feel the impact of this.

For a start, the graphics will be clean. Particle effects won't be used for the sake of it, as all they do is obscure the action, and beam weapons won't be overdone for the same reason. It's not only the players who have to be able to see what's going on, it's a stadium full of oohing and aahing fans. Expect distinct, sharply animated units and vast, swarming battles - just don't expect daft amounts of bloom, massive beam weapons and smoke all over the place.

How About The Plot?
This is another tight-lipped, no-go area. The initial announcement was Blizzard vice president Chris Metzen's unsatisfying assertion that "everyone who survived will have their stories told". As more people nagged about the fourth race, this was extended to a promise that the Zerg/Protoss hybrid would be dealt with. In a meeting the next day, the only other scraps of plot information were that the game is set four years after the events of the previous game, and that people have been "having adventures" in the meantime. In other words, we were like dogs sniffing at the bottom of the bedroom door.

Are You Excited?
There's no doubt that there's a tactical genius at work in the heart of Blizzard. And with all the money, talent and perfectionism at work in the company, there's almost no doubt StarCraft II will be a sublimely balanced strategy game in an expertly crafted universe with a staggeringly engaging plot.

That's just what we know Blizzard will give us. But will it be enough to supplant Korea's national pastime? And more relevantly, will the expectations of another country mean we get something not to our tastes? Like I said though, Blizzard are master tacticians; so you can start getting excited right about... Now.

PC Zone Magazine
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This message is not being displayed because the poster is banned.
humorguy on 23 Jun '07
Nothings been played, this is just PR fodder and a free advertisement for a game due in 18 months.

Due to so few AAA title releases on PC, the hype for the few that are released gets ever more frantic. This trip to Korea and the regurgitation of press releases and such is just more proof of that.

Can we get back to proper reviews and previews, when code is actually being played and then reported on?

hmm ok, you can say that, thats all well and good, ok fine, entitled to your opinion and i agree on some points.

ok only one, this is PR fodder.....so what....is this a bad thing? not really.

few tripple A titles for PC?....hmm ok maybe, is this important? no. so there arent many tripple A titles for PC coming out right now. are there many tripple A titles coming out for consoles right now....uh...no.

this is the start of the summer, when laziness sets in, people relax, and people much like myself want something to do.

over the next couple of months there WILL be more games coming out, maybe not tripple A, but games all the same.

so i say to you, calm down, read the R fodder, regurgitate (sorry i dont know how to spell that right Razz) the news.

still looking foreward to this Smile
Shadow_Fury on 23 Jun '07
This message is not being displayed because the poster is banned.
humorguy on 23 Jun '07
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