Just-announced Blast Works for Wii will let you create your very own side-scrolling shoot-'em-up thanks to what the game's publisher Majesco describes as "easy-to-use, multiple in-game editors".
Players are able to build their own levels, ships and enemies, and adding further spice to the variety you can 'absorb' pieces and weapons of destroyed enemy ships to boost your own defences during battle.
"This exceptional customisation combined with the unique "stickiness" of enemy debris and bright geometric graphics delivers a standout game that never plays the same way twice", enthuses Majesco Europe marketing manager John Merchant.
But there's more to Blast Works than just an editing suite, with the main game throwing you into land, sea and air missions with the ultimate goal of blowing enemy ships to smithereens while continually growing your own into a massive craft by absorbing their fragments.
Your own ship can also be upgraded with customised weapons, propulsion systems and armour in the Hangar, which you must defend by using the Wii Remote "like an anti-aircraft turret to shoot down enemies attacking from all angles", Majesco explains.
Plus, Blast Works features a two-player co-op that lets you tackle the missions as a team.
The game's being developed by Budcat Creations and is due to release in Q1 2008.
be honest,we could probably top most of the s**t on the wii without trying too hard,it would certainly improve your chances of some half-decent software on the machine.
Copyright 2006 - 2009 Future Publishing Limited, Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW England and Wales company registration number 2008885