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Supreme Commander back in Forged Alliance

New single-player campaign, new faction, new units and more in RTS 'sequel' from Gas Powered Games
Gas Powered Games has moved quickly to follow up Supreme Commander's release in February with Supreme Commander: Forged Alliance, which is due this November.

Forged Alliance is more expansion rather than full-blown sequel, THQ explaining it's a standalone title that's compatible with the original RTS "enabling all-new strategic options".

The game follows the story of the original title in the aftermath of the Infinite War, and features a new single-player campaign, a new faction and over 100 new units that give "players access to cutting-edge strategic options, including fully realized navies, orbital weaponry and advanced counter intelligence technologies."

Plus, plenty of multiplayer goodness is promised.

"Supreme Commander: Forged Alliance is not only the continuation of the epic story that is unfolding inside the game's universe, it is the continuation of our goal to move the bar for RTS gaming even higher than ever," said Chris Taylor, CEO of Gas Powered Games. "Forged Alliance offers over 100 new units, more maps and an entirely new faction... we are stuffing this game with all kinds of new features!"

We hope to have first screenshots soon.

computerandvideogames.com
// Interactive
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Read all 5 commentsPost a Comment
If the Core Contingency was anything to go by this will be an amazing expansion. 100 extra units? Thankyou very much Mr Taylor. Cool

*Watches as all other RTS developers look at their 2 extra units included in their expansions and then go and rock back and forth in a corner*
SuperCinos on 28 Jun '07
Its just a shame the game was overhyped crap.
__SpUtNiK__ on 28 Jun '07
This message is not being displayed because the poster is banned.
humorguy on 28 Jun '07
Its just a shame the game was overhyped crap.

I could not agree more....Supreme Commander was totally over-hyped crap!!! I wanted so much for SC to be cool, and it certainly looks great, but it's so freakin frustrating to play. Oh well.....
Quiet Thunder on 28 Jun '07
It wasn't crap, it just had a fairly generic feel. There was no proper sense of scale neither. The units should've moved slower, and the maps could've done with a lot more detail and variation.

It just felt bland, and the story was a little weak too.
Gabanski83 on 28 Jun '07
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