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Jackass Q&A

Q&A: "more peril in the games"
Aaron Rigby, producer on the upcoming Jackass game, has given a short Q&A that touches on what we can expect from the PS2 and PSP bone breaker.

Where did the inspiration comes from for the game?

Aaron Rigby: The original series was the biggest inspiration. It was just crazy and creative. The way the jackass crew had the show set up gave us the opportunity to draw from a huge amount of stunts.

Is the game based in actual sketches or are they completely new?

Rigby: Nearly every stunt is original. The risk-factor of the stunts has been pushed higher for the game so, as tough as the guys are, they probably wouldn't survive things like diving off a sky-scraper or rolling down a street in a trash can. We can get away with a lot more peril in the games that would be suicidal with real people.

Does Jackass - The Game have multiplayer elements?

Rigby: The PS2 will give you head-to-head and round-robin gameplay and the PSP version takes advantage on the Wi-Fi features for multiplayer.

What are the differences between the PSP and the PS2 versions?

Rigby: Well, multiplayer is one of the differences. The PSP version also supports editing and exporting your replays. Basically, you play a stunt, save the replay, head over to Director mode and edits things like length, camera angels, add slo-mo, then export the stunt to your memory stick. Once it's exported, you can upload the stunt too and show off your mad skills. For the PS2, you'll get more detailed environments, including pedestrians to annoy during the stunts, and we expanded on the Bail-Out feature, where you rack up points based on how many injuries your character sustains.

Was it very difficult to create a game based in a TV series that hasn't got any kind of story or screenplay?

Rigby: Definitely. The story was pretty basic initially, but we got help from the Jackass cast to make it more authentic. It was their input that made the story-line work and their voices that added the credibility and humour to it.

The big appeal of Jackass is the spontaneity. Do you think you have succeeded translating this into a videogame?

Rigby: That was a real pain. In most games success is success, you either accomplished your goals or you didn't. Jackass doesn't work like that. The stunts in the show were just as good whether they accomplished what they set out to do or failed completely. That means that our goals in a stunt had to make sure that an entertaining failure worked just as well as a resounding success.

computerandvideogames.com
// Interactive
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Read all 8 commentsPost a Comment
Is anyone excited by this game?

Does it not sound like a really bad idea?

Seeing the guys in Jackass or Dirty Sanchez get horribly hurt or hurl is what makes the programs what they are..

How they're going to make a playable game out of this interests me. About a s**t-ton more than Sonic and Mario does.
boskersrevenge on 6 Aug '07
erm, well, the saving the stunt to your memory stick is interesting, but I still cant figure this being a good game
madrandall on 6 Aug '07
This message is not being displayed because the poster is banned.
Vegito70 on 6 Aug '07
It will be a bunch of mini games from the sounds of it.

Sounds crap...
__SpUtNiK__ on 6 Aug '07
sounds awful, just like the little britain game - also, how slow were they with this, there have been 3+ series of Jackass and 2 films and they're only just bringing this game out

... plus i like how he says the guys in Jackass 'probably wouldn't survive' jumping off a skyscraper.

no sh*t.
chris_gower on 7 Aug '07
Completely pointless, why even bother (apart from trying to milk more money from gamers!).
spooney100 on 7 Aug '07
Completely pointless, why even bother (apart from trying to milk more money from gamers!).

What concerned me was that on the Joystiq.com comments board, the majority of comments seemed to be positive, talking about how great it would be?

This is why I prefer the CVG boards!
chris_gower on 7 Aug '07
This message is not being displayed because the poster is banned.
kizzkc on 8 Aug '07
Read all 8 commentsPost a Comment
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