We're not usually ones for card-based videogames, but the technology used in The Eye of Judgement has itself grabbed our interest, and we've got videos to show you why.
Sony's card game uses the PlayStation Eye - the PS3 equivalent of the EyeToy (out this Friday) - to track the placement of real game cards on a playing mat on your table.
EyeToy-ing around (The Eye of Judgement)
Gameplay footage
2:06Demonstrating the awesome motion and depth tracking abilities of the PlayStation Eye.
EyeToy-ing around (The Eye of Judgement)
Gameplay footage
2:06Demonstrating the awesome motion and depth tracking abilities of the PlayStation Eye.
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EyeToy-ing around (The Eye of Judgement)
Gameplay footage
2:06Demonstrating the awesome motion and depth tracking abilities of the PlayStation Eye.
When you place the card down the PS3 reads the special coding on it and summons the corresponding monster on the screen.
We thought it a nice touch that it can identify the cards' facing direction and place the monster the right way - something that plays a fundamental part of the gameplay, as you can see in the gameplay video below, in which we take on the computer.
Yet, even though the game itself is a relatively static, grid-based card game, the tracking tech of this set-up gets even more impressive. The software actually has the ability to accurately track the movement of cards in real-time, and shift the on-screen 3D monster as though it were standing on the card itself.
This doesn't just include movement over a 2D plain, but full 3D motion tracking, meaning if you move the card close to the camera the PS3 makes the monster bigger as it gets closer to the screen. It even tracks the tilt of the card, so tipping it left or right rotates the monster on-screen (until you tilt that card too far and the Eye can't read it).
So in essence you're holding that monster in your hand and can manipulate it in full 3D. That's truly amazing stuff and, with that kind of tracking technology, Sony could come up with some truly amazing gameplay mechanics in future PS3 titles. Especially considering how well the camera can merge interactive in-game objects with real-life scenery.
You could have advanced puzzle games that use real-life manipulation of objects, or Sony could make marked cards that you place around your room so that the PS3 can detect surfaces and objects for, umm... some sort of physics-based game or something (we'll leave the creative ideas to developers).
Check out the video captioned 'EyeToy-ing around' to see the impressive camera tech at work as we use TEoJ's Card Profile mode to demonstrate it's tracking abilities.
The game's intro cinematic is pretty nice too, so we threw a video of that in here for good measure. Dive in...
Nice idea. Though I'm sure the 'hardcore' fans will stick to building their Magic: The Gathering decks. My Dad can be a sucker for stuff like this so I might pop round if he gets it and give it a whirl.
I would like to know how efficient this stuff is. In the video, the background is a nice clean table. Does it still work if the background is a messy living room?
I have done a webcam based game: http://www.ovogame.com If this stuff is working properly, this might be a very cool toy for beat them all type of game.
Looks like it's using the big green arrows to track the movement. That way it can track the scale and angle of the skew on the card to adjust the 3D model to match. I assume that as long as there are no other moving green objects it'll probably do fine...
Seems to have quite a bit of latency tho (almost half a second) which would need improving if it was going to be a direct controller input as cvg are suggesting...
It would definitely be interesting to see what else they do with it even if they can't optimise latency issue
Haha, it's Yu-gi-oh all over again. Anyway, impressive stuff!
This should enable us technically to take a picture of ourselves full on, and then mask our avatars in Home (when it comes out), with our own faces.......even if they shatter glass.
This looks good though, and if home uses this technology when it becomes available for download, I think good things will come of this..........even Sony haters will possibly see the potential which the PS Eye has going for it.
That does look pretty impressive, & it's finally something else that has piqued my interest towards the PS3 on top of Little Big Planet and Home (& kind of MGS4).
I like it, anything that makes interaction better I'm all for it. I'm expecting some hypocrisy here though from people that hate the wiimote but are gonna say that they love this.
It'll be interesting to see what's in store for this camera and what devs will do with it.
Very impressive from a technical standpoint, not too sure about the game itself though. Wont be my cup of tea I expect, but I do look forward to seeing how PS Eye implementation works out in future games. I always saw the PS2 EyeToy as a totally useless gimmick, so it's good to see this generations Playstation Eye being put to good use right from the first supported game.
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