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Conan Review

Crush your enemies and hear the lamentation of the women...
Ah, the age of Conan. A time when men were men, women were all gagging for it and evil sorcerers were busy ruining everyone's fun with their nefarious machinations. Welcome to Hyboria; better have an oiled blade and a bumper box of elastoplasts at the ready... because you're sure as hell gonna need them.

For starters, we'll come out like the Conasexuals we are and declare our undying love for all things Cimmerian. This king of the barbarians is one mighty piece of property. He's a no-holds-barred war and sex machine who'll slaughter legions of evil-doers prior to brekky before sating himself on a bevy of lusty wenches. He's the only man we know who can get away with wearing a furry thong and still look dead hard. In short, he's our hero.

Ergo, he's also the chappie perfectly equipped to take on God of War's fearsome Kratos and win out - the ultimate hero against the ultimate anti-hero. Alas, for the iron-thewed barbarian, while he puts up an admirable scrap in the fighting department he's hamstrung by a missed opportunity in the platforming sections here.

Howard's Way
Still, during the seven or so hours it'll take you to steamroll through the game (a pretty respectable length for a button-masher, all told) and recapture each part of Conan's stolen armour you'll have journeyed halfway across Hyboria - battled pirates, demons, monster apes, stone demons, rescued virtuous maidens and foiled the machinations of an evil sorcerer who's sporting a 'Johnny Depp meets The Darkness' look. In short, despite the near nonsensical and disjointed narrative it's a royal hoot and a return to those halcyon days when hack-'n'-slashers - above all others - absolutely ruled the gaming roost.

Vitally, the combat is excellent. Random button-mashing is out; even on Easy mode you will take a beating if you don't block conservatively and learn to use Conan's evasive roll. Make no mistake though; it'll be a miracle if you don't emerge from a session of Conan blistered of digit, calloused of thumb and addled of brain. Even though the combo system favours tactical acumen, you'll also need to do your fair share of spasmodic button-mashing to win through, pulling off memorably-titled moves like 'Monkey Slams', 'Black River Rage' and 'Demon's Descent' with aplomb.

Helping to keep things interesting is the excellent weapons system. Conan can always fall back on his trusted one-handed blade, but you're encouraged to experiment by picking up the tools of fallen foes. One-handed short swords, two-handed pikes, dual-wielded sabres, shields - each overtly affects Conan's style, so it's vital to pick the best.

As reward for your Herculean labours, Conan hits the payback button big time; treating you lucky lot to perhaps the goriest game since Soldier of Fortune. It's hard to explain in mere words how visceral Conan is; but you'll derive extreme satisfaction as you hack into your human foes, even if the game's final mission - which pits our Cimmerian against a variety of vaporous spirits and living statues, misses the splattered point somewhat.

Battle Stations
The more imaginatively you massacre your foes, the more red orbs you'll accumulate with which to purchase even more charnel-licious moves. Build up your little yellow bar to the max and your swords will sing the Song of Death, glowing red and whistling through the air as you slice and dice with abandon. Best of all, though, are the execution moves - initiated by pressing LT to block just at the point of impact. Then if you're quick enough to hit one of the face buttons Conan'll get busy ripping out entrails, cleaving foes in twain and popping their skulls like ripe melons. Glorious.

Conan is, put simply, a testosterone-filled rollercoaster of chest-beating - in short, the ultimate bloke game. Groups of men gathered round our telly, whooping with each fresh limb that was lopped off - it definitely brings out the primal rage inside each one of us.

Kudos also to Nihilistic for keeping in spirit with the Hyborian legacy. This isn't Schwarzenegger's buffoon of a Conan; this is the bestial Cimmerian of Robert E Howard's original pulp fiction with a smattering of Marvel comics. The one discrepancy was that THQ's Conan dabbles in magic - a range of spells like turning enemies to stone, sucking them into vortexes or bombard-ing them with flocks of demon ravens - when Howard's barbarian regarded the only good sorcerer as a dead one.

Another boon for Conan is its glorious celebration of boss scraps - they're multilayered epics that'll frustrate and electrify you in equal measure. Whether it's leaping from collapsing wooden scaffolding while being assailed by a sand lizard, severing the tusks of an undead elephant god, making calamari out of a giant squid or ramming a giant pike down the throat of the Medusa-like Sorceress Queen, they're a tour de force of stellar visuals that'll pop your eyes out their sockets.

Axe Battler
It's just a pity then that the potentially awesome (and, presumably, costly) Hollywood vocal talent fails to inspire; even the mighty Ron 'Hellboy' Perlman voices Conan with monotonous understatement, transforming Howard's effervescent warrior into a boresome brute. Shame, that. Luckily, God of War 2 soundtrack composer Michael Reagan cranks up the classical soundtrack to epic levels to accompany the bloody action - even if he doesn't quite hit the vital, operatic heights of the original PlayStation's aforementioned classic.

Here's the major downer though; whereas God of War's near-perfect pacing interspersed its terrific scrapping with brain-bending puzzling and some genuine Prince of Persia-topping platforming, Conan sticks almost exclusively to the fighty stuff. Okay, so there's the odd concession but it's mostly a case of simplistic lever-pulling or the odd jumpy-jumpy section (which, thanks to some iffy collision detection, frequently sent us into rage mode).

To truly hit the heights, Nihilistic needed to push the envelope here, but it's way too underplayed and unsatisfying. Bashing b to watch Conan scamper up a rockface like a backward gibbon does not a good platformer make. Even the odd bit of variation - such as having to direct a ballista, crank the bolt and sink an enemy fleet - comes across as tacked-on.

A further gripe is the needless repetition. We thoroughly enjoyed ransacking a war galleon before setting it aflame and watching it sink to the bottom of the gurgling depths, but having to go around a corner and literally have to do it all again when the devs couldn't even be bothered to change any details just took the piss. Oh, our poor aching fingers.

Beauty full
There's no doubt that Conan is one seriously beautiful game though, with some spot-on art design that recalls Frank Frazetta (the chap who crafted the covers of a number of Conan novels). It appears a special filter has been layered over the game that provides a dreamy, high fantasy aesthetic while snazzy depth-of-field trickery is also used to intoxicating effect. The animation is also incredible; Conan might look like a hulking Neanderthal but he moves like a finely-tuned athlete, dishing out death and destruction with tigerish grace as foes die in droves and the screen runs red with claret.

If the bosses are Conan's pièce de résistance, a lot of credit has to go the grunts, and though the full physics employed on every character sometimes leads to some odd twitching in death throes, it also means body parts literally explode across the screen. Even better, the carnage takes ages to fade - leaving Conan and his victims drenched in red stuff, the ground sticky and stained and bits strewn liberally about.

And yet... when it comes to the crunch, the C-Man simply isn't innovative or adventurous enough to truly rank up there with Kratos and Dante in the highest echelons of the beat-'em-up hierarchy, though it is better than something like the much-hyped but ultimately disappointing Heavenly Sword on PS3. If you're going to plonk the obligatory platforming sections in there though, why be so darn lazy? As with puzzles; if they're only half-arsed, why bother?

Crucially, failing to innovate a la God of War, our mighty hero is held fast by the inherent limitations of his genre. Put simply, no matter how advanced the combo system, that constant button-pounding action begins to grate, especially since there's no co-op mode (which would have rocked). But it's testament to Conan's spark that the sheer fun of the execution moves and combos will pull you through the bad times. For that, brave Cimmerian, Crom salutes you.

Xbox World 360 Magazine
// Overview
Verdict
A one trick pony, but almost unique on 360 - and the scrapping is so well executed.
Uppers
  More guts than a stuck pig
  Beefy Combat really hits home
Downers
  Ultimately unadventurous
// Interactive
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Read all 4 commentsPost a Comment
This will be going in my rental list then Smile
funkyjack on 8 Oct '07
I'd been following the progress of this game for quite a while, and it always had something about it. So on release day, despite their being NOT ONE single review andwhere on the interweb (not normally a great sign) I took the gamble and bought it anyway. And I have to say it's very good, certainley far better than Heavenly Sword (which I also have).
A great hack and slash, with some truely memorable executions (could Manhunt 2 really be that much worse?) and more blood and guts than Dawn of the Dead.
Thing CVG's score is a fraction low and around 8.5 would have been fairer in my opinion. Well worth a trade in to purchasr.
sparkcow on 8 Oct '07
I agree sparkcow, I bought Conan on Friday and it's very good so far. It's so heavily influenced by God of War, from the boss battles to the health/magic orbs and even the control scheme, but thats not a bad thing. It is great fun to play and closer to God of War quality than Heavenly Sword managed to get. Worth the buy as far as I'm concerned.
falloutwarchief on 9 Oct '07
Spot on review, but you missed one important thing. The whopping great t**s!! There everywhere!
__SpUtNiK__ on 23 Mar '08
Read all 4 commentsPost a Comment
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