Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
Follow our Twitter feedHeavy Rain preview is in the house(!)
SIGN IN/JOIN UP
GamesForumsCheatsVideo
MW2 smashes Call of Duty 4 | Banned Xbox modders NOT one-million | Modern Warfare 2 video shows new gameplay modes? | Darksiders 'The Horseman's Road' Trailer | Bayonetta review: 10/10 "flawless" | Worms 2: Armageddon update released | Government recruiting soldiers over Xbox Live | New Halo, Shadow Complex and Gears... on cards | Dragon Age: Origins DLC revealed | Download Saints Row 2 on Xbox Live next week | Aliens vs. Predator WILL support dedicated servers | Modern Warfare 2 zombies could've happened | Kane & Lynch 2 gameplay info is in | BioShock 2 special edition detailed | Army of Two 2: Pimp my weaponry | Xtival returns to Live next weekend | Resident Evil 5 download episodes detailed | Modern Warfare 2 gameplay modes uncovered | No More Heroes Xbox 360/PS3 screenshots | "Huge" Epic Games announcement teased | MW2: a record number of records? | Dragon Age: Origins new secret revealed? | Left 4 Dead 2 DLC teased? | EA made "right decision" closing Pandemic, says ex-employee | Epic Supreme Commander 2 video
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » Xbox » Reviews
PreviousHalf-Life 2: Episode Two PC, PS3, 360Project Gotham Racing 4 360Next

Portal Review

Review: Defiantly outside of the (Orange) box
Well fancy that; if you'd have spoken to us a year ago we would've never predicted that Portal on Xbox 360 would have turned out been the definitive version. Despite being used to a mouse and keyboard for shooters, Valve's head-flipping puzzler works flawlessly on 360's pad.

The analogue sticks have been tuned to the sweet spot, they allow you to navigate the environment and hit the mark without slipping, while the slow, strategic nature of the game naturally lends itself to feet-up-on-the-couch.

Graphically, while we're never going to compare it to a ninja PC rig on a 40-inch monitor, the 360 version stands proud alongside its PC counterpart.

The console edition sports some lovely hi-res textures and lighting effects, while the framerate, most impressively, refuses to budge even when arsing around with portals is literally turning the game world on its head.

One small step...
In typical Valve fashion you're eased into the concept slowly, starting off with a portal gun capable of shooting entrance portals onto the surface of walls and ceilings.

The set-up isn't all that different from a puzzle game. You wake up in a lab with no idea of why you're there or what the hell's going on. As you work your way through the 16 floors of the Aperture Science Labs things start to come clear as you begin to master the power of portal hopping to cross gaps, get to high ledges and reach otherwise unreachable areas. Yes, it's all a bit mental.

Cross into a blue entrance portal and you'll pass through the orange exit portal. Simple, until that is you're falling from the ceiling and flying across gaps in gaming's biggest physics head-spin.

The swish, clean art style isn't a mistake either. It makes figuring out where things are, and what you're supposed to do, far easier than if Portal took place in Half-Life 2's industrial warehouse.

Subtle, visual cues are everywhere; sparks and scorches on ceilings and walls provide easy reference for aiming, so manoeuvring energy balls and objects to exactly where you want them is never a problem. It's another example of Valve's famous play-testing in action.

Your only company in empty, sterile labs of Aperture Science is the voice of GLaDOS, the computer overseer of all the complex's whacky physics experiments. You've likely heard her distinctly robotic voice in Portal's advertising, and know full well what we mean when we say she's one of the most charming game characters we've ever encountered.

Stand next to a switch for too long and we're told to move along quickly, because "the effects of overexposure to the button are not part of this test".

Later when we've teamed up with our equally loveable 'Companion Cube' GLaDOS alerts us that the cubed comrade isn't a real person and, in fact, can't even talk. "In the even that the Companion Cube does speak, we advise you disregard its advice."

She's the centre piece of a storyline that goes far deeper than originally expected, and holds plenty of secrets that need to be unravelled.

Dancing on the ceiling
Once the training wheels are off and you gain the power to control both portals - entrance and exit - things get a lot more fun. Again in typical Valve fashion you're eased into the idea of hopping through space; the same puzzles are laid out in front of you only this time the exit portals are left completely in your lap.

Once you've gotten your head around the general idea Portal introduces the main puzzle theme, which is using our old mate gravity to assist your hole-hopping - and your head will be left well and truly spinning. Figuring out how to jump vertically downwards into a portal and thrust horizontally out of the wall exit is incredibly satisfying and a blast to play.

It gets even more impressive - and intense - when you're taught how to change your portals mid-fall, enabling you to pull off mental feats that send you falling out of the ceiling, back through the floor and the shooting horizontally out of the wall and across a gap. The end-game puzzles in Portal are a real thrill to figure out.

Reminding us that we're not playing Super Monkey Ball with space-hopping Portal does eventually throw some traditional baddies into your path - stationary gun turrets that have voices cuter than Claire from Heroes' button nose. "Are you there?", "No hard feelings!" How could we possibly bring ourselves to shoot them? Thankfully we've got portals instead...

Flinging turrets through walls and out of the ceiling by placing holes of death at their feet is an absolute blast, and makes us wonder how great gun fighting human marines would've been with the Portal gun. Maybe that's something left over for Episode Three, eh?

At the end of the game difficulty ramps up significantly - a welcome peak considering we only died once through our entire play-through. On one end puzzle we managed to get lumbered for over 20 minutes trying to get our heads around the platform-moving, gun-littered chaos laid out in front of us. After relentless ceiling blasting and botched attempts at jumping a 100ft gap, we discovered that luckily Prima had been into Valve office before us and had left a guide lying on the desk to help. Please don't judge us...

And the ending - oh, sweet goodness, the ending. This is unquestionably the most charming, loveable game world Valve has ever created, and when wrapped around a fun and original concept like this, there's a whole lot to like.

Unfortunately, and perhaps expectedly, it's over too soon. The final game time rests at under four hours; but they'll be four of the most thrilling, feel-good gaming hours you've had in a long time.

computerandvideogames.com
// Overview
Verdict
An original, relentlessly loveable - but rather short - shooter that needs to be experienced. If only the once.
Uppers
  Portal gameplay is a blast
  Satisfying puzzles
  We love Gladus
Downers
  Over too quickly. Like sex
// Screenshots
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Read all 12 commentsPost a Comment
Ahh sex...what was that again? Razz
Mogs on 10 Oct '07
Sex over too quick? You guys just need some practise Laughing
FlashDeck on 10 Oct '07
The cake is a lie
the cake is a lie
the cake is a lie
the cake is a lie
bigmanjango on 10 Oct '07
The cake is a lie
the cake is a lie
the cake is a lie
the cake is a lie

lol.

im betting that your chaacter is in fact one of the assasins fromthe first half life ^^
Shadow_Fury on 10 Oct '07
"Over too quickly. Like sex"......LOL i had a ruff day and i come here everyday first thing when i get home, this is the funniest thing iv read, i love this site Very Happy
Mike El Culo on 11 Oct '07
hm I kind of remember reading somewhere that they promised several hours of gameplay. I finished it in just over 2 hours. I was expecting alot more Sad

The end credits song is awesome though!
lyrael on 11 Oct '07
Great fun but as mentioned far too short.
MIPhantom on 11 Oct '07
Fantastic game, brilliant ending.
starvinbull on 12 Oct '07
Just finished it, sublimely awesome.
Mogs on 16 Oct '07
Gladus? Gladus?
PCG The_B on 17 Oct '07
Quite simply, this gamelette is sublime. When was the last time an FPS left you with a warm, fuzzy feeling at the end?

Thanks Valve: I'm looking forward to playing the rest of the Orange Box soon.
BeauBeau on 19 Oct '07
THE CAKE IS A LIE. SHE IS ALWAYS WATCHING YOU. :0
When I saw this I was like, what the s**t.
zeldaguy on 26 Feb '09
Read all 12 commentsPost a Comment
// Screenshots
PreviousNext4 / 7 Screenshots
// Related Content
Reviews:
Previews:
News:
More Related
// The Best ofCVG
Click here to subscribe to Official Nintendo magazine.
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Tomb Raider: Underworld | Grand Theft Auto IV | Call of Duty 4: Modern Warfare | Burnout Paradise | Halo 3 | Xbox 360 Elite
Bioshock | Rainbow Six: Vegas | Kane & Lynch 2: Dog Days | EA Sports MMA | Sonic & Sega All-Stars Racing
Top Reviews: Assassin's Creed 2 | Call of Duty: Modern Warfare 2 | Dragon Age: Origins | DJ Hero | Tekken 6 | GTA IV: The Ballad of Gay Tony
Borderlands | Smackdown vs RAW 2010 | PES 2010 | Forza Motorsport 3 | Gears of War 2
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885