Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
Follow our Twitter feedBioShock 2 review coming 5pm GMT! http://bit.ly/93OAMH
SIGN IN/JOIN UP
GamesForumsCheatsStore
Diablo III Monk revealed | Google launches Facebook rival | No Dead Space 2 on PC | Ghost Recon: Future Soldier trailer out | Lego Universe beta sign-up open | Assassin's Creed goes to Rome | Mod of the Year Awards announced | FIFA fans break Guinness World Record | All EA titles "will have an online component" | BioShock 2 review round-up | BioShock 2 is "only pure shooter out right now" | Deus Ex: Human Revolution trademarked | Exclusive BioShock 2 multiplayer video | Dragon Age goes triple platinum | Mass Effect 2 DLC coming tomorrow | Dead Space 2 early 2011 | EA announces Q3 loss | Square Enix reports profits up 68% | Aliens vs Predator demo hits 14k downloads on Live | New Vegas 'wittier' than Fallout 3 | Just Cause 2 trailer lands | Bioware details Star Wars: The Old Republic Sith classes | Lego Star Wars: The Clone Wars announced | Metro 2033 trailer number three arrives | UK CHART: Mass Effect 2 keeps top spot
All|PC|PlayStation|Xbox|Nintendo|Download PC Games
Search CVG
Computer And Video Games - The latest gaming news, reviews, previews & movies
CVG Home » PC » Previews
PreviousBorderlands PCCodename Panzers: Cold War PCNext

Hellgate: London

Jon Blyth fires a grappling hook through a hell-portal, just to see what happens
Hellgate: London's been a long time in development, but it's finally gone into a closed pre-release testing stage that appears to be hovering somewhere between alpha and beta. Having secured a place on the trial, we cheerfully clicked all the boxes and playfully set up our accounts, before jumping into the action and splashing around like idiots.

What this whole pre-release thing means is that the servers are up and down like a bride's yo-yo, and any talk of glitches is best left for the review. Which, for the developers, must feel alarmingly close. Rather than let this hamstring this whole piece into a sodden mess of apology and conjecture, I'll just describe what happened in my first few hours in the game.

What I'm interested in is this: does Hellgate feel, in my bones, like the reinvention of the 2D dungeon trawl that I've hoped it would be? Is this, in other words, the 3D Diablo we've all been waiting for?

A quick recap, so everyone's up to speed. Hellgate: London is set in 2038, in a world under assault by the demons of hell. To fight them you have six classes to choose from, split across three factions.

The paladin-esque faction of the Templars contains the attack-happy Blademaster and the defensive Guardian. The hand-wringing witches are represented by the Cabalist faction. Here you'll find the Evoker - the template weedy dude with big spells - and the Summoner, who'd be wise to stand back and let his uncanny menagerie do the work.

Finally, there's the Hunters faction. The Marksman plays the game most like an FPS, while the Engineer is essentially a Summoner who deals with robots instead of infernal imps.

All factions are on the same side - it's no Alliance vs Horde scenario. At this stage, Hellgate definitely isn't geared towards PVP play, apart from the odd duel.
I chose the Summoner. I like pets, and I like my pets to be on fire. The tutorial zone whisked me through a steampunk Russell Square, more Victoriana than Futurama, that serves as your basic WASD tutorial.

Populated with a dozen fodder zombies to get you used to your weapon, and a guy called Murmur who guides you to
your first Tube station. Sealed by the Freemasons, these under-ground sanctuaries act as hubs for progressively more difficult batches of (sometimes) randomly-generated mission areas.

First impressions were that it instantly felt smooth, and right - the content of Diablo with the presentation of WOW. The graphics, in particular, have come a long way, and it's far more satisfying to see loot burst from a dead body than it is to ransack the poor sods. The first-person perspective is a token option - you'll end up settling on the third-person zoom level that gives you most view of the playing field.

The Summoner starts with a shin-high flaming imp. He died more than I like my pets to die, so I spent my first skill point on a new pet. With my new rune-infested, erm... zergling, I realised I was invincible until about level 4-5, an hour later. This isn't
a problematic balance issue at such an early stage, but I suddenly felt a little redundant.

What was far more frustrating was the lack of control over my pets. It was like walking a particularly randy dog, only when he humped someone's poodle, I'd shoot the poodle with an explosive bullet instead of apologising to its owner. Then, I'd shoot the owner.

Often my pets would run off completely. At higher levels of combat - and especially in groups - the last thing you want is your pets acting like a freelance Leeroy Jenkins. If Flagship don't want this class to be underused, they'd do well to sort this out.

Meanwhile, items you find are typical adventuring fare. You can dismantle loot to produce raw engineering materials, and use those to upgrade other items at hub stations.

Rare weapons will often feature upgrade slots, depending on the type of damage they deal. Get something good that you can't use? Sell, trade, or dismantle. I'd be stupid to suggest that any of this is original, but it's 3D and you're running around in it. See?

I thought I'd better get a more rounded view of the game before my slim umbilical cord of server time was severed. My usual role-playing preference is to be that insipid 'please like me' class, the priest. No priests here, though - even the tank seems responsible for his own hit points in London. So I grew a pair, and went for the Blademaster.

This is the class I had imagined from reading and talking about Hellgate. This is the guy who approaches a bunch of enemies, slings his grapple-hook into the mob, drags one of them out and chops him up quick smart before dealing with the rush of his mates. The one-hit killer. The dual-wielding sod. The bald dude with a goatee.

We've been told that the game wouldn't rely on the twitch skills of the traditional FPS, but sometimes - in particular where the enemies are flying - you'll be forced to act quickly, and with some precision, to drag your hovering foes into close range combat. Easier to use a gun, maybe - but the grappling hook feels cooler.

It was all a walkover, until I found my first Hellgate. After about 90 minutes, I found myself in Covent Garden. This is one of the non-random areas, and it looks unexpectedly like the real thing - I tentatively stepped through an 'anomaly', and found myself instantly pummelled upside my helmeted head by a creature twice my height and five times my width.

I responded with a panic and a swear, but the demon was too clever for my tactic-free flailing. Luckily for me, there's no real penalty for death, unless you want to pay money to be resurrected on the spot. This demon guy was too tough for me; I was going to have to make some friends.

Luckily, everyone's happy to be playing, and are forgiving of the numerous glitches and moments of confusion in this early code. Bits of your avatar disappearing, inventory items duplicating, the limited availability of the server - everything's forgiven because we all felt special.

For the same reason, everyone's pretty friendly and helpful. The nature of the classes mean it's more 'every man for himself' than a fully-fledged MMORPG, but I was lucky enough to team up with people who weren't morons, and it made the game five times more entertaining.

Until I dropped down a staircase in the Kingsway Sewers, and aggroed three floors of monsters at once. Needless to say, they had the last laugh.

Then, the server stopped. I've tried logging on for three days since, but no luck. I'm left genuinely intrigued - I definitely want to get my characters out of their early stages, and find out how the game develops.

Basically, what I'm saying is that I can't wait to review Hellgate: London, because I think, despite a good few worries about the overall gameplay and pricing structure, that I'm really going to enjoy it.

PC Zone Magazine
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
Read all 5 commentsPost a Comment
The beta impressions of this were that its very ho-hum and coupled with the online charge unfortunately i dont think this game will do very well
lmimmfn on 15 Oct '07
This is one I had been looking forward to until I found out about the pricing system.(insert moan here) Put me off slightly. My bigger worry is that this close to release, 2nd November I beleive. It still has some bad glitches by what I take from the preview. The MMO(RPG) genre is as stall as month old bread and needs something fresh to kick start it. I don't think either Tabula Rasa or this will do it, but I can pick it up for £20 and not pay any monthly fees so still might give it a try. Fingers crossed.
ronin Ithikus on 15 Oct '07
well its novelty isn't it? Being able to batter up some monsters and such in the middle of covent garden? I mean it sounds very generic but WoW is the ultimate generic game and it's immensely popular. This looks like the kind of game that will get to Guild Wars level max and then just run on the level from then on. At least everyone that plays it will probably be English, I can't see this selling very well in America... or anywhere else for that matter... which i suppose is a good thing sort of. there wont be as many online as wow but everyone will be in the same time zone so raids and organised events should be easy. still, this is all just speculation
Eyhren on 15 Oct '07
All the ingame movies ive seen have been rubbish, the same thing over and over. Some humon running around with a ghostbusters raygun that bend to hit the enemies even though your not even close to doing so yourself. Ofcourse id like to try it before judging it Very Happy But it does look awfully dull.
lyrael on 15 Oct '07
I'm still intruiged by this game, I think with a group of 4 or 5 mates on teamspeak it could be a real laugh, I'll wait and see. The only problem I can foresee as a showstopper is if the combat feels too empty and dull. The DirectX 10 screenshots looked quite pretty, can't remember where I saw them.
suchthef00l on 17 Oct '07
Read all 5 commentsPost a Comment
// Screenshots
PreviousNext5 / 5 Screenshots
// Related Content
Reviews:
Previews:
Interviews:
News:
More Related
// The Best ofCVG
Click here to subscribe to PC Gamer magazine.
Click here to subscribe to PC Zone magazine.
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Unreal Tournament III | Football Manager 2007 | Medieval 2: Total War | FIFA Online | Alien vs. Predator | Dragon Age: Origins Awakening
Final Fantasy XIV Online | Games of the Decade | Battlefield: Bad Company 2 | Mass Effect 2 | Dawn of War II: Chaos Rising
Top Reviews: BioShock 2 | Mass Effect 2 | Left 4 Dead 2 | Tropico 3 | Call of Duty: Modern Warfare 2 | Dragon Age: Origins
Football Manager 2010 | Championship Manager 2010 | Borderlands | Risen | Operation Flashpoint: Dragon Rising
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885