What makes a truly great action movie? It's a desperate John McClane jamming some C4 beneath a monitor and experimentally kicking it down a lift shaft on a swivel chair. It's Indy telling Sallah "I don't know, I'm making this up as I go" before instinctively tearing after a Nazi truck.
It's all about a hero living on his wits, making life or death decisions on the fly and the world hinging on his actions. Crysis encapsulates this, it thrives on putting the onus on you to create your own brand of action and adventure in its stunningly beautiful locations. You and the game can haphazardly create moments of such gaming brilliance that often you pretty much have to stand up and applaud.
What makes a decent, but unremarkable, action movie? It's heroes outrunning climactic explosions. It's an over-reliance on special effect brouhaha that rides roughshod over any of this vital spark of humanity.
Sadly, the final act of Crysis encapsulates this too. Crysis is an astounding achievement, a game worth upgrading for and something for us to treasure - but it certainly isn't perfect. Still, we've had some good times...
POWER UP Suddenly caught in flagrante slap-bang in the middle of a dirt track without my stylish Predator-esque cloak, a passing jeep with a rear-mounted machine gun begins to take advantage of my predicament.
Leaping behind a nearby sturdy palm tree, I pause to gather my thoughts - but that gunner keeps gunning. Suddenly the trunk of my sanctuary splinters, and I sit there paralysed by a bizarre mixture of fear and delight as the tree in front of me slowly and inexorably begins to tilt, then fall - leaving me staring down a delighted Korean's gun barrel with nothing but my imminent death in mind. I scream with joy.
I just have so many of these excitably expressed war stories I could regale you with. Times when equal measures of my stupidity, cunning and luck coalesced into 100 per cent proof fun. Like picking up a carelessly discarded outboard motor, turning on my super-strength and bouncing it off the head of an angry Korean soldier - only to watch it bounce over a large rock and accidentally crush his best mate as a bonus.
Or jumping into a jeep, wondering what the hell to do with the guy manning the machine gun in the seat behind me - then ploughing into a shed, colliding with the struts holding it up, causing the roof collapse and leaping out just as everything went up in a fireball.
Or with my dying breath tossing a grenade into a sniper's watchtower at that perfect angle and seeing it collapse perfectly in on itself and crumple to the ground. Or sneaking up behind two patrolling soldiers while cloaked, grabbing the rear one then pelting off into the undergrowth with the sole intention of bouncing him off a rock and into the sea.
All brilliant moments of FPS fun seemingly coming out of nothing at all.
SLIGHT RETURN What surprised me most when playing Crysis though, was just how similar it is to Far Cry (a similarity no doubt aided and abetted by the fact that a fair amount of what Crytek intended for Crysis appears to have hit the wayside).
As the game stands though, this is no bad thing: this is a rebuilt, more powerful Far Cry for the new generation of hardware. Many of its levels are even rethought variations on what went before - notably one map with a heavily fortified base perched on a rock outcrop in the middle of a valley that apes Far Cry's third level without a care in the world.
It's a condensed version (I smelt the roses on the way and clocked in at around 11 hours) with some remarkable new features replacing the duff interior sections - and an almighty few shifts in gear two-thirds of the way through intent on keeping you hooked until the end.
Something that certainly wasn't the case with Far Cry, a game that only myself and the sadomasochists that live next door ever fought through.
That's not to say that Crysis is forgiving though; to kick off with it seems mercilessly hard. For the first three hours, amid the giggles, the going is extremely tough - with you seemingly permanently cowering behind small lumps of rock while Korean bullets try to carve you into new and interesting shapes.
The key to beating this difficulty curve is the mastery of the nanosuit - which is not only vital to your continuing survival, but also to the amount of joy you can get out of the game.
You play as a chap called Nomad, a gruff military sort who only speaks when in direct proximity to plot. You and your (steadily disappearing) squadmates are gifted with muscle-hugging nanosuits that make you the first line of offence in any international squabble.
It's eerily similar to Halo's Master Chief setup actually - not least when you're being bawled at by gruff US military types or being the super-charged backbone of full-on military vehicle assaults.
The nanosuit itself is accessed through pressing down on your mousewheel and, with an increasing aspect of second nature, nudging in the required direction for speed, strength, invisibility or shielding.
Of these shielding is most vital in terms of death avoidance, it means that your suit will sap your energy reserves to let it soak up two or three shots before any skin gets pierced, and as such is generally your neutral mode.
Invisibility, well that's where you get to feel like the Predator. Only applicants with the very finest of eyesight get into the army of Kim Jong Il these days, and even the briefest flash of your hide can have klaxons blaring, distress flares being fired far into the air and a collection of badasses being ferried in by helicopter.
Strength, meanwhile, is the most fun (yet least used) power - letting you leap onto roofs, punch through the walls of wooden structures and, yes, even punch jeeps. As for speed - well that does what it says on the nanotin.
GO-GO GADGET How does your average action burst play out then? Take the seaside village you infiltrate/invade on a rescue mission early in the game.
As an eager and over-exuberant conscript my initial policy was to charge in with a van and run some people over, steal a rocket launcher, make some holes in my surroundings, take a ponderous moment to select super-strength, murder a Korean man with a shopping trolley and then end up cowering inside a nearby JCB's scoop as 20 or so extremely angry orientals converged on my position.
Now, having completed the game and become a nanosuit veteran, that all seems faintly embarrassing - as if I've seen a picture of myself in 1993 with my hair in curtains and wearing a lumberjack shirt.
You see, after completing the game you feel compelled to return to these old haunts and, if you'll forgive the phrase, pwn them. Really put in a bit of showboating. Returning to this mission I tagged all in sight with my binocs, stuck a silencer on my pistol, dabbled with the firing modes on my rifle, unthinkingly cloaked myself, moved myself from cover to cover, snuck past the sentries and began to take out the red menace from within.
Every time they caught sight of me I'd slip into speed mode and dart around a corner, sit still to recharge my power batteries and then become invisible again only to reappear somewhere they'd never suspect.
On a first play of Crysis you feel that the odds are entirely stacked against you, but the deeper you go, you become increasingly aware that despite the challenge, you do have the facility to start toying with enemies like a cat constantly releasing, then recapturing a half-dead rodent.
Obviously, at some point you will always bring the high explosives out to play and start instigating trolley death, but the Korean sections of Crysis make it the most replayable shooter I've ever played. And as for the feeling of having two final bad guys running after you in a freshly decimated base, having unlimited breathing space to concoct inventive deaths for the poor souls is a paramount joy.
As you move from seaside restaurant, to fortified village, to military base and onwards to shipyards and mortar-pocked harbours I'd be lying if issues did not arise. Enemy AI is either very good or absolutely pig stupid - and very little lies in between. Grunts manning vehicle machine guns are lost as to what to do when you're close by, while those on gun emplacements are often oblivious to World War III breaking out a couple of metres behind them.
Every now and then you come across a soldier who just clearly doesn't know what he's supposed to be doing (but then again if a six foot man in a grey muscle suit had just decloaked near me and was about to reach for my throat - well I guess I'd look a bit dazed too).
Something that really surprised me though was that the vehicles just aren't as much fun to use as they were in Far Cry. This is presumably because Crysis' vehicles have been designed with its 'CS meets Battlefield' Power Struggle mode in mind (see box left) - and the added realism and more cumbersome handling that this brings just lessens the feelings of freedom and fun.
Compared to the sheer delight of charging down a river taking out multiple helicopters with your ultra-manoeuvrable speedboat in Far Cry, doing something similar with a big old dinghy in Crysis just isn't as thrilling. I mean, what's even the point of being given the option to sit in the back seat of a jeep when on a solo mission?
The Koreans aren't just here bullying local archaeologists and building military installations for shits and giggles though they're here to dabble with forces that they cannot begin to comprehend.
As premises go, it's a faintly familiar yet excellent one, but don't start expecting any narrative cleverness or characters who do much beyond move the plot from one stage to the next. Crysis is the anti-BioShock - and never pretends to be anything else.
I mean, one of your fellow squadmates is an English chap called Psycho (who's sadly no relation to Stuart Pearce) whose dialogue contains more 'wanker's, 'bloody's, 'f***'s and 'bollocks' than are edited out of the average episode of Jeremy Kyle.
To be fair though, this never really becomes a major issue - mainly because Crytek are far more keen on expressing their world to you through the things you see and the things you do. Like standing among a tank convoy staring up at a gigantic distant mountain and hearing the distant rumble as its insides start to churn, and huge chunks fall from it into the valley below. Or when you first meet the aliens.
PARADISE LOST Oh yeah, the aliens. I'd almost forgotten. As I've previously mentioned, the men behind Crysis have built it to tease and entice throughout - even 'gasp!' by pulling a bit of a Xen trick halfway through. Now I need you to be aware that I will start bitching in a little while, but I admit that at first this is a fairly successful ruse.
After levels that have plonked you into tank assaults and a frantic one-man attack on an open mine, the moment you nervously approach the strange, organic wonder that is the long-buried alien structure is priceless. The moment at which you find yourself in zero-G (and here's to the cheekily psychic nature of US military tech designers for the boosters on my suit!) is a real pleasure, and the first appearance of your squid-like foe genuinely terrifying.
This amazing level may end in a confusing manner, but is magisterial simply because everything is so, well... alien. It's like being trapped in an ant nest, and aware of the beauty of its hive of activity but being incapable of knowing what's going on. As for the combat, well it's quite fun - but the intergalactic squids sure ain't no Koreans.
If you didn't realise that the aliens next move is to cause a little mischief with the tropical thermostat then you've been hibernating.
Visually, the frozen jungle is stunning. It's here that you come across your alien friends all kitted out in their winter best, dropped off by giant flying metal kraken-beasts like a mum leaving her kids at school: humming, ice-dagger firing exoskeletons that can leap in the air and, with a neat tilt, fire themselves in your direction in a flash of spinning blades.
Thing is though, fun as it certainly is at first, after a while of this you first realise that Crytek have suddenly got you playing a different game. And that game is Medal of Honour: Alien Assault.
Everything you learnt and loved in the first half of the game becomes a sequence of ally-protection missions, sitting in the back of jeeps firing at the air-squids overhead, sitting in anti-aircraft guns and knocking even more of the threat from the sky, a truly awful level in which you pilot a craft that handles like a bin van with wings... the list goes on. I found myself sitting there wondering what exactly had happened to all the fun I used to have with my Korean friends.
Now what I'm about to say could be considered a spoiler, and it is I suppose, but it will make yours a happier playing experience if you realise that after the crappy flying level, where you end up is the last level. And yes, I realise that it will all look very familiar from stuff you've seen in the gaming press before, but this place is honestly the setting for a whole bunch of too-ing, fro-ing and disappointing boss battles that deliver little more than the initial wow factor.
And as for the actual moment it ends - Jesus Christ! Forget crap Call of Duty endings, forget even Far Cry - the desultory 'here comes the sequel or, more likely, the expansion!' sequence Crysis ends on is an outright kick in the teeth.
BACK IN BLACK Which makes it all the more lucky that the first thing I did having completed the game was start running through my quicksaves and getting back to the free-form goodness I was revelling in but four hours earlier.
Bullying the toads and moorhens I came across, causing more of those explosions that were simply to die for, rootling through people's fridges, simultaneously living on the very edge of my wits and the seat of my pants. I don't begrudge Crytek for including all that alien stuff, but it sits at such complete right angles with what has gone before that it can't help but jar.
They're simply not quite as good at creating scripted action as they are action-bubble delights, and when they're so good at the latter, the fact sticks out like a sore, frozen alien thumb-appendage.
Crysis is a graphical marvel, it boasts the best application of physics I've ever come across and, in the nanosuit, a gimmick that genuinely brings something original and exciting to the table.
A long time ago I signed off a review that called Far Cry the beating heart of the FPS, and this is a tradition that has been held true. Despite its occasional lapse, it is a game with a taste of the future - of what can and will be done with PC gaming.
Despite the bathetic bombast of its close, at its root it recognises that it's the gamer who's star of the show. Not the graphics, not the physics, not the jungle - just you stuck in the middle, making it up as you go...
Will Porter
// Overview
Verdict
Paradise regained
Uppers
Far Cry reborn Nanosuit is sublime Largely clever Koreans Stuff blows up good
So FarCry 1.5 then? With the added s**tness of Xen... By the sounds of it, it didn't deserve the 92%. I did enjoy the demo though (and, as I have been pointing out, it is well worth downloading the demo just to see if you actually need to upgrade!)
Not worth me paying the £1000 needed to get a good enough PC then eh?
In a way im gutted as i thought this might be the game that makes me add PC to my gaming platforms - something ive not really done since HL2 & CSS. But at least ive not got to worry about shelling out that much money now
Not to bothered realy me pc would blow up if i put this game in it,crap cod endings wtf he must'nt have been talking about 4 finished it last nite thought the ending kicked ass just like the rest of the game.
In keeping with amazing physics - have you heard about a game called Warmonger: Operation Downtown Destruction? Or something like that.... Completely destructible enviroments they say, totally, not like Red Factyion. Anything can be destroyed..... And breaks into nice phsyics objects as its being broken....
In case anyone's interested, the demo ran fine at the default settings (Medium at 1152x864 res I think) on my single-core Athlon 3800+ with 2Gb DDR2 RAM and a GeForce 7900 GS Extreme. Sometimes it stuttered a little when the AI was recalculating cover from masses of foliage, but it was rare. My brother, who has a similar system but a better gfx card, never noticed this issue.
Just a shame the final level was such a disappointment. I was hoping the Zero-G would be cool, but the fact that the suit has thrusters built in seems a bit silly (especially when you consider at the start you're worried about hitting the ground after a parachute jump). It's like they tacked it on to be different without actually thinking about it too much.
In case anyone's interested, the demo ran fine at the default settings (Medium at 1152x864 res I think) on my single-core Athlon 3800+ with 2Gb DDR2 RAM and a GeForce 7900 GS Extreme. Sometimes it stuttered a little when the AI was recalculating cover from masses of foliage, but it was rare. My brother, who has a similar system but a better gfx card, never noticed this issue.
Just a shame the final level was such a disappointment. I was hoping the Zero-G would be cool, but the fact that the suit has thrusters built in seems a bit silly (especially when you consider at the start you're worried about hitting the ground after a parachute jump). It's like they tacked it on to be different without actually thinking about it too much.
Thats not bad at all dude, its definately more GPU dependent, i just picked up an 8800GT recently and it eats the game, unfortunately only at 1280x1024, but on high and @40FPS, if i crank it up to native 1680x1050 its ~30 which to me is unplayable( even though most console FPS are 30FPS )
What a surprise, a game that fails to live up to it's hype still getting a ridiculously high score.
I just hope it's actually that good and didn't just get a high score because of the media machine.
That happens far too often imo.
I cant speak about the alien part, but from the demo, killing enemys is absolutely fantastic and the suit provides several different ways of dealing with any of the situations. I found the demo to be extremely enjoyable and definately one of the best FPS i ever played gameplay wise( e.g. CoD can be very very linear and gets annoying sometimes ). Also the visuals have a lot to do with it, i think if i was running this on low settings i mightn't like it as much
Can't wait to play this. Although, gotta roll my eyes at the score. It no doubt puts Halo 3 to shame, but I guess EA just weren't prepared to bribe you eh?
I hope it doesn't and we get a proper only PC game.
I hope it does, i hate all the exclusive rubbish, everyone deserves to be able to play any title and its unfortunate that hard core gamers cant play the gems without shelling out hundreds on another console or whatever just for a game( and i game mostly on PC )
It'll come out in some shape or form on the consoles, i definately dont think they could handle it as it is now, maybe if it was on medium settings on the consoles
I agree, exclusivity is bulls**t. The platform which is best suited to the game at hand should get preference (as is the case here), but ultimately the more platforms it can be released on the better.
God save exclusivity. Gaming would be so much more dull if every console had every game. Exclusive games should be why consoles get sold.
As for Crysis, I hope this isn't the PCGamer review? Cus I was looking forward to that in the next issue..
9.2 sounds a little harsh though...
In the good old days of 8 and 16bit, there werent many exclusives, yet the multiplatform games would be slightly tweaked for the particular computer. Everybody got to enjoy the games, but C64 or Amstrad CPC would have the better gfx, C64 would have the better sound and what not. I prefer it that way as its all about gaming and not silly platforms
I have played Crysis a bit, not got to the aliens yet, but so far I think its good but not wroth over 8.5 really. Sure it looks good but as already stated in this review, I spend most of my time hiding behide a rock and just hoping that my power recharges before the Koreans throw a nade or walk around the rock. I also don't like the fact that you have to unload nearly a whole clip into Koreans just to kill them (not including headshots), they take more damage then I do and I have a dam nanosuit on.
I guess I was just expecting a more action based game, not a hide behide a rock sim
With a 8800GTS 320mb on Medium graphics, it runs fine for me but when it gets to any part thats frozen, my FPS drops like mad, just hopeing that some new drivers come out to sort that out.
Breifly played this game on my comp, which can handle the top end DX9 settings. Personally im not impressed so far. It feels too much like Far Cry and its main selling point seems to be the stunning graphics, something the vast majority of people can only experience from screenshots. Hopefully it has something to set itself apart from the other FPS otherwise Bioshock walks all over this.
I just had a quick blast on the full game and I'm sure its better performance in the full game than the demo, maybe its just me, but I seem to get some nice performance from this "system killa" E6600 2GB 8800GTS 640 Vista Ult 32, 169.04. Running around at the start of the level I got really good fps, regularily high 20's low 30's. This was at 12 x 10, all very high except shadows medium, they look good enough to me, and post processing on high, no AA, doesn't really need it that much. I'll put 169.09's on soon and see if they help some more Everyone knew this was aHEAVY game for any PC for a long time now so it shouldnt be too much surprise when it needs a lot o powa! Too many games, Witcher, COD 4, Sup Com Forged Alaince, Need for Speed Pron, Gears of War, Portal, HL2, Mario Galaxy, Assasins Creed, Bioshock, World in Conflict, Mass Effect, Ace Combat 6 I'd say the best Q4 I can ever remember!!!!!
I just had a quick blast on the full game and I'm sure its better performance in the full game than the demo, maybe its just me, but I seem to get some nice performance from this "system killa" E6600 2GB 8800GTS 640 Vista Ult 32, 169.04. Running around at the start of the level I got really good fps, regularily high 20's low 30's. This was at 12 x 10, all very high except shadows medium, they look good enough to me, and post processing on high, no AA, doesn't really need it that much. I'll put 169.09's on soon and see if they help some more Everyone knew this was aHEAVY game for any PC for a long time now so it shouldnt be too much surprise when it needs a lot o powa! Too many games, Witcher, COD 4, Sup Com Forged Alaince, Need for Speed Pron, Gears of War, Portal, HL2, Mario Galaxy, Assasins Creed, Bioshock, World in Conflict, Mass Effect, Ace Combat 6 I'd say the best Q4 I can ever remember!!!!!
Play it on XP if you can, Vista is on avg 15% slower, which matters bigtime in a game like this
Youre right on the amount of bigname/potentially great games that are coming out/have come out recently. Its nuts, i think ill hold off on a few until theyre on cheapo though, cant play them all at the same time lol
Well, I updated to the newest drivers and got to an all frozen area, and its unplayable :S Its 10-15 FPS on meduim with a 8800GTS 320mb. The frozen areas look WORSE then the normal ones and yet have such a high performance hit on my system, its crazy.
Absolutely brilliant write-up, Will. After reading ZONE mag for years and only browsing the site on occasion, I registered simply to comment on this.
Everything I experienced, felt, and ultimately enjoyed in the demo is reflected here. If I ever wanted to express to people what Crysis is, in a moment of inarticulateness, I would point them here.
The replayability is simply amazing, I must have played through the demo at least fifteen times in the run up to the full game. On the plus side, I am now at home with the, at first, fairly overwhelming gameplay mechanics that the nanosuit introduces. But on the down side, I don't think I can bare to play through the whole first stage another time .
To the cynics in the comments, no this is not another Far Cry, and Bioshock does not walk all over it. While Bioshock is a great artistic, stylistic and thematic achievement, it is not the FPS masterpiece that many are so keen to claim it is. I found the core gameplay to be largely clunky and unsatisfying, many of the major features completely redundant (you know the wrench is the best weapon), and thought that the game fell down in nearly all of the areas I was looking most forward to it pushing boundaries and busting cliches in e.g. emergent AI, non-linear narrative/level design.
Wheras Crysis was on my radar solely for the amazing visuals in the run up to the demo, and I was HIGHLY surprised to find an excellent game underneath.
And yes, the system requirements are pretty spicy, but we could have guessed that from the beginning. At full whack the game is like nothing else, absolutely breathtaking. But as promised by Crytek, the engine scales well for older hardware (and there is a vastly extensive guide at tweakguides.com for those looking for that extra FPS). The game does start to look pretty shoddy as you back off the details, but it is simply not true that the Crysis gameplay experience is solely for GeForce 8 series owners.
The game is SLICK. I'd say it's worth upgrading for if you have the £.
Just finished it, the end boss fights are a pain and just ended the game on a real bad note for me, I was playing though hoping that the aliens would bring the action I was craving, and now I just want to start the game again to play against the Koreans.
Overall, it was a good, fun game. I personally think UT3 looks better graphics wise (although not as realistic) and if you run Crysis, make sure its on DX9 or you will lose loads of FPS and get no real graphics boost.
Absolutely brilliant write-up, Will. After reading ZONE mag for years and only browsing the site on occasion, I registered simply to comment on this.
Everything I experienced, felt, and ultimately enjoyed in the demo is reflected here. If I ever wanted to express to people what Crysis is, in a moment of inarticulateness, I would point them here.
The replayability is simply amazing, I must have played through the demo at least fifteen times in the run up to the full game. On the plus side, I am now at home with the, at first, fairly overwhelming gameplay mechanics that the nanosuit introduces. But on the down side, I don't think I can bare to play through the whole first stage another time .
To the cynics in the comments, no this is not another Far Cry, and Bioshock does not walk all over it. While Bioshock is a great artistic, stylistic and thematic achievement, it is not the FPS masterpiece that many are so keen to claim it is. I found the core gameplay to be largely clunky and unsatisfying, many of the major features completely redundant (you know the wrench is the best weapon), and thought that the game fell down in nearly all of the areas I was looking most forward to it pushing boundaries and busting cliches in e.g. emergent AI, non-linear narrative/level design.
Wheras Crysis was on my radar solely for the amazing visuals in the run up to the demo, and I was HIGHLY surprised to find an excellent game underneath.
And yes, the system requirements are pretty spicy, but we could have guessed that from the beginning. At full whack the game is like nothing else, absolutely breathtaking. But as promised by Crytek, the engine scales well for older hardware (and there is a vastly extensive guide at tweakguides.com for those looking for that extra FPS). The game does start to look pretty shoddy as you back off the details, but it is simply not true that the Crysis gameplay experience is solely for GeForce 8 series owners.
The game is SLICK. I'd say it's worth upgrading for if you have the £.
Hey, you're not the same guy who kissed the bottom of Tom Francis for his CoD4 review are you (although it was a good review)?
Anyway, I was going to buy the current PCZ issue tomorrow for this review. Cheers for putting it online as you've just saved me £6.99. I guess I'll wait to see what UT3 is like before thinking about crysis now as well.
Meanwhile, back to the reskinned Speedball II on the 360....haven't had so much fun for ages
From what ive heard here my computer should have no problems with this game, if i could afford it
Unless you've got a minimum of a dual core CPU, 2Gb RAM (3Gb Vista) and an 8800 GFX card you'll be playing on low detail, which, to be honest, looks a lot worse than the original Far Cry...
What a surprise, a game that fails to live up to it's hype still getting a ridiculously high score.
You honestly belive this game fails to live up to the hype????If so,you must have played another game than me.. I think it really deserves it's 92% score,but of course we can't all like the same games/things..
This game kicks the ass of games like Gears of Wars not only out of the ballpark,but out of the state..
And the fact that for once the pc gets a exclusive game before all the other rubbish consoles,makes it even more enjoyable
Anyway I played the crysis demo, I quite liked it. I like throwing the Koreans through the buildings after sneaking up on them in Predator mode. I even had one great bit where a Korean hid behind a tree to hide from the gun mount on the hum vee that I was tearing into him with, well I shot the tree, it splintered and fell off and right into his face, hilarious. I hope its not too much ike Fary Cry though, That got quite dull later on and I didnt even complete it. I don't like the sound of it having a crap xen section though.
It's been a while since I had a system capable of playing one of the latest games. Well, now I have and my girlfriend left it next to the teapot (she knows me so well) before she went away for a course.
So off I went to play it until it crashed.
However, what I did play of it I really enjoyed. It has a simple control system, some great graphics and it's very open. I'll be back to it soon (cup of tea first...and possibly a biscuit or 2).
It did make me laugh when my leader told me to keep a low profile..... cue stage left large explosion and me running a few soldiers down in an assault jeep thing.... oops!
Great fun, and worth the 89% PCZone gave it, but not more than that.
well guys i can't say this game really sucks but there are some stuff that really make it seems so. welcome to the official expansion pack for Farcry, even u will have the same binoculars!!!! they could change it a little bit at least!!! the game has excellent graphics but the colors could be more realistic and not so bright!!, the zero G level is meanless and has gone far from the realisim of the story, they could make it another way, not in a world without gravity with a lot of hi tech stuff homing meanning less arround you, r those aliens or ghosts in that ship!!! the ending is as u all know stupid ending. but overall the nice scene and moments in the wood would cover the stupidity in somecases and he errors... overall its a good game, can be used to benchmark ur pc, i give it 80/100
Breifly played this game on my comp, which can handle the top end DX9 settings. Personally im not impressed so far. It feels too much like Far Cry and its main selling point seems to be the stunning graphics, something the vast majority of people can only experience from screenshots. Hopefully it has something to set itself apart from the other FPS otherwise Bioshock walks all over this.
Shut up you bellend. As good as Bioshock was in terms of atmosphere, story, and character development, Crysis eats it for breakfast in terms of 'wow' factor, gameplay & enjoyability.
I hope it doesn't and we get a proper only PC game.
I hope it does, i hate all the exclusive rubbish, everyone deserves to be able to play any title and its unfortunate that hard core gamers cant play the gems without shelling out hundreds on another console or whatever just for a game( and i game mostly on PC )
It'll come out in some shape or form on the consoles, i definately dont think they could handle it as it is now, maybe if it was on medium settings on the consoles
I really do hope it does, because yes i would rather play it on PC, but like many other people out there i cant afford £1000 or so...
that is the spec of my system, which passes the recomended requirement for crysis. BUT, i still haven't been able to play it without having to restart my computer several times. i get this BLUE,GREEN,WHITE patches suddenly and see a big white FEATHER for real. it's strange and i see a lot of other things. what is the problem do you reckon? pls,help!
I hope it doesn't and we get a proper only PC game.
Your a mug..."A proper only PC game"?
Firstly that makes about as much sense as "Downstairs I get drink now go".
It's selfish opinions like that which annoy me...F*** PC only games if it gives everyone the ability to experience something then you should be game...Moron.
Sadly, there's a whole ton of stuff that's been written in previous PC ZONEs that hasn't made it into the final Crysis. Parachuting in to the point of your choice before meeting up with the rest of the team? Nope.
A collection of characters who could well die, and a storyline that will bind around it if it happens? Uh-uh. Tactical ammo that you can trigger when it suits you, and knock out a pilot while he's flying a helicopter? Nope.
Frequent visits to your aircraft carrier base of operations between missions? Dogfights in alien spacecraft around a mothership? Blowing rotors off helicopters? No, no and thrice no. If you will fan the flames of hyperbole Crytek, at least do your best to douse them before the game comes out.
// MULTIPLAYER
A major focus for Crytek has been Crysis' multiplayer modes - and especially its Power Struggle game that's packaged in alongside the usual deathmatch.
The result is a complicated mixture that'll no doubt snare devotees admiring its excellent teamplay, but is perhaps a little too daunting when compared to the ease of Team Fortress 2 or the friendly mission system of Enemy Territory: Quake Wars.
Essentially two teams duke it out for control over a factory that pumps out some supremely destructive nukes capable of wiping the enemy's HQ off the map, more kills means more cash to splash on weapons and hardware, and a whole bunch of vehicle factories and alien remains to snag and open up new technology for your chaps to buy.
This is an excellent game to play with a bunch who know exactly what they're doing - but it's unlikely to capture hearts and minds outside of a hardcore audience.
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