"...now you'll finally see guys wincing in pain and cheeks being deformed by fists in real-time", says Street Fighter 4 producer Yoshinori Ono of Capcom's beat-'em-up sequel. Oh yeah, we like the sound of that!
"I hope that we can include some sort of visible reactions from the characters based on how much damage they receive when they are hit", Ono has added in an article featuring in EGM.
"We'd like to add details such as if a character gets hit in the shoulder multiple times, perhaps his shoulder hangs a little lower, or perhaps his animations are affected".
SF4's producer says that Capcom wants it to feel like a homecoming for fans of the series, and to this end promises that the first time we play the game, we'll be able to pull off the signature moves we remember "without thinking too deeply".
One of the goals for the sequel has been to make it more aggressive, and so it'll be more about attacking and less about defending, Ono explains.
However, he says that the decision to stick with 2D for Street Fighter 4 was deliberate because Capcom wanted "to preserve the strategic nature of SF2 and SF3, where matches unfold almost like a chess game."
A key strategic feature is Saving moves, which in a nutshell allows players to 'store' up points - or segments on a bar - and use these for temporary powerful boosts in combat and to cancel and feint.
Apparently the game already runs at a smooth 60 frames per second, and in terms of Street Fighter time frame is set between Super Street Fighter II Turbo and Street Fighter III. The plan is to get as many of the original SF2 characters into the game as possible.
Ono adds that online play for Street Fighter 4 is an "absolute necessity" and explains that post-release downloadable content is very much under consideration.
And he also has interesting stuff to say about the differing art styles of the Street Fighter 4 teaser trailer and the actual game.
"We're aiming for an art style that looks like moving paintings rather than a hyper-realistic look", he told EGM.
"But I'm not terribly worried about users being disappointed that the final game doesn't look like the teaser trailer... We do feel that if we made a fighting game entirely in the style of the teaser, it might be too impractical and too hard to play."
Capcom still has yet to confirm platforms for Street Fighter 4, and Ono has said it may not be till 2009/10 that we see it.
However, he says that the decision to stick with 2D for Street Fighter 4 was deliberate because Capcom wanted "to preserve the strategic nature of SF2 and SF3, where matches unfold almost like a chess game."
YES!!! *starts salivating & foaming at mouth*
Im so excited I think i'm going to explode
2009/10 though? Capcom you bastards! I want it now!!
Didn't they have face damaging visuals way back in SF2? I remember that if you caught someone square in the chops with a fierce attack they'd 'vomit' blood for want of a better description.
Didn't they have face damaging visuals way back in SF2? I remember that if you caught someone square in the chops with a fierce attack they'd 'vomit' blood for want of a better description.
Thats just a little effect like a blood flash. This is realtime damage done to characters in the fight. Love the sound of drooping body parts from repeated hits to one area too.
OMG!!! The excitement! I feel like im 10 again. Thank you Capcom
Sounds interesting. Though dodgy visions of the 3D Mortal Kombats keep springing to mind when I see deformed faces in a fighting game. I'm sure Capcom will do a better job though.
i cant wait but since its between ssf2t and sf3 it seems like three of my faves from the alpha series wont be in it cody,guy and sakura but then maybe in dowloadable content!
i cant wait but since its between ssf2t and sf3 it seems like three of my faves from the alpha series wont be in it cody,guy and sakura but then maybe in dowloadable content!
It doesn't mean they couldn't make an appearance somewhere. You know what fighting games are like for bending the rules of story telling? Capcom could easily fit Sakura, at least, into the overall story.
I was hoping that capcom would go all out and throw every single character from all the games in. even if they didnt have a story and were jus thrown in.
though also, why are parrys removed?! they were amazing in sf3. need i remind anyone of the "diago moment"?
if so, http://video.google.com/videoplay?docid=6636935616931104479&q=ass
of all the remakes and sequels that get released i will always be first in line to grab a new SF.
Now i just read the expected release date im a tad grumpy
though also, why are parrys removed?! they were amazing in sf3. need i remind anyone of the "diago moment"?
WOW! the street fighter equivalent of "i wouldnt spill his pint"
I know its old and is just a fan vid,but if parrys and style were anything like this one i would be very happy.
Ryu vs Scorpion
WOW! I've actually never seen that video before - brilliantly done, hah! I prefer Ken over Ryu, but you still gotta love Ryu. Plus I love Scorpion as a character, so seeing that was great. Thanks!
though also, why are parrys removed?! they were amazing in sf3. need i remind anyone of the "diago moment"?
Where the hell have you heard that?! Plase that cant be true. I loved parrys in SF3, thats what made it so great. Damnit - interest significantly wained
They'd never put all the characters ever into Streetfighter 4, otherwise they wouldn't be able to make Streetfighter 4: Super Hyper Turbo Ultra Mega Power Puzzle Black Belt Omega Edition!
This version will suck. I want the definitive version!
though also, why are parrys removed?! they were amazing in sf3. need i remind anyone of the "diago moment"?
Where the hell have you heard that?! Plase that cant be true. I loved parrys in SF3, thats what made it so great. Damnit - interest significantly wained
Its in the article, I have mixed feelings about parrying, it kinda kills the momentum of an attack. But Ono says they they are working on another system so dont fret. Parrying was removed because not many people got into SF3 and since this is paying homage to the original fans they are leaning towards making it from SF2 gameplay.
For added depth they added some different types of bars for super and ex and other special combo attack. by EGM its got a 10page article with some amazing images.
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