Speedball isn't a hard game to describe. Futuristic ultraviolent sport: job done. It is, however, difficult to overstate how universally loved it was when it first swung onto the 16-bit computers back in the early '90s.
Of course, everything was brilliant back then, computers were all clockwork and we'd run around with conkers in our socks.
People will drone on that Speedball 2: Brutal Deluxe was a superb balance of gameplay, with a great management and team development system that quickly had you feeling the benefits of your upgrade decisions. These people will also hiss like wet witches should you suggest their game might not stand up to today's seven-dimensional scrutiny.
These present-weary curmudgeons needn't worry. Before you even play a game, Speedball 2: Tournament is an alienating affair. The menu system has to rank amongst the ugliest, and least friendly systems I've ever had to use - for example, if you want to play two players on the same computer, just like in the '90s, you have to set it up as a LAN game. The manual's no help, either - it's like you're trying to hack the bastard.
Getting to play your first game is like trying to undress a shy jellyfish. It's even more noticeable when you're trying to upgrade your team. It's like Kylotonn decided to take all that hard-won knowledge of ergonomics, human intuition and not-kicking-the-user-in-the-balls, cram it into a sarcophagus and fire it into the sun. Oh, and it crashed a few times too.
The game itself is... fine. The characters have traded comic-book bulk for the leaner, smaller look - a change which strips their former iconic charm. The opposing team colours can be so indistinct that you're left wanting a bit of (wait for it) Brutal Dulux.
The AI isn't a satisfying opponent, but Speedball should only be a single-player game when you're practicing, and playing another human is still a decent time spend.
The score-boosting stars remain an entertaining, pinball-esque distraction, the warp tunnels, multiplier loops, and random power-ups are intact, and are of a broadly similar theme.
None of these things are new, but they're what makes Speedball the game it is. Lighting all five of your stars is the same score as two goals, so you're not just defending the ball-maws at either end of the pitch.
The actual new stuff can be hit-and-miss. For example, you won't be using any of the optional views, and why include three new arenas if you're going to keep everything in the same place? Other inclusions do add something, though.
Dodging adds a little spicy twist to the goal approach, and team formations can be changed on the fly, in response to your opponent's approach. What Speedball 2: Tournament adds in gameplay complexity is well-enough judged, so it doesn't interfere with the game's central appeal. It's just the appeal itself that feels a little shaky.
You may have played the rerelease of the original game on the 360. Disappointing, wasn't it? Disappointing, but a timely nudge from mother reality that nostalgia is an idiot mistress. Kylotonn's game is more fun than that frustrating, hectic, memory fart.
But at this stage, it doesn't quite manage to be anything other than an interesting, glitchy reprise. Our most solemn, sincere advice would be to wait for February's boxed version, when everything could - hopefully - be more stable and friendly.
Speedball 2: Tournament is currently available from Steam.
I didn't mind Speedball 2 on the Megadrive, but it was never a favourite of mine. I much preferred NHL '93 where fast-moving mildly violent sports games were concerned.
It's a shame they couldn't repeat the success of the franchise but I suppose there's only so much you can do with a futuristic sports "sim".
I'd like to see some clever so-and-so do a UT3 mod of Speedball. That could be very cool!
Speedball 2 on XBLA was brilliant once you switched everything to original graphics. Sadly the iconic title tune was missing and it suffered from a bug that affected kickoffs.
Besides that it's still a bloody brilliant game that has no equal - even if it's still more fun to play on an Amiga with a couple of joysticks.
Since I seriously disliked the new look on XBLA I doubt I'll be giving this Speedball 2: Tournament a spin.
Despite it being relatively informative, thumbs down to the review, though. I don't really get an impression of how it plays compared to the original, and I honestly wouldn't trust the opinion of someone who slags off one of the only decent sports games in existance...
Chaos Engine was a really good game, might try and find a copy of it for a blast.
I knew fine well as soon as it announced that this wouldn't be the game I remember, I got the XBLA version and still love it and I've played it more than some of the retail games I got (Halo 3 I'm looking at you).
I would still like to play it though before I completely make my mind up, but I have never liked a remake of anything.
Incidently, screw this XBLA and VC nonsense. If you want to play old games, just download an emulator & use that.
Emulation? Nope I went out and got me an A1200 and a Quickshot Joystick. Nothing like playing Amiga games with one of those bad boys, it just feels soooo right
Speedball 2 on XBLA was brilliant once you switched everything to original graphics. Sadly the iconic title tune was missing and it suffered from a bug that affected kickoffs.
Besides that it's still a bloody brilliant game that has no equal - even if it's still more fun to play on an Amiga with a couple of joysticks.
Since I seriously disliked the new look on XBLA I doubt I'll be giving this Speedball 2: Tournament a spin.
Despite it being relatively informative, thumbs down to the review, though. I don't really get an impression of how it plays compared to the original, and I honestly wouldn't trust the opinion of someone who slags off one of the only decent sports games in existance...
Basically what he said, can't believe they changed the music on the Xbox Live game, the original won awards!
Chaos Engine was a really good game, might try and find a copy of it for a blast.
I knew fine well as soon as it announced that this wouldn't be the game I remember, I got the XBLA version and still love it and I've played it more than some of the retail games I got (Halo 3 I'm looking at you).
I would still like to play it though before I completely make my mind up, but I have never liked a remake of anything.
The manager side of the Live version sucks ass, its changed completely, you can put players anywhere (i.e. not stuck to def, mid, att) and if im not mistaken when you upgrade a player and then place a transfer over them, you don't get the cash for that player either!
hmmm I will probably give this one a miss as well, whilst I loved Speedball2 back in the day on the amiga, somehow don't think it's really something i'd enjoy modernised.
Now give me a game with the story and atmosphere of Dreamweb, and you'll have my interest...
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