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First Crysis patch arrives

Bug fixes and gameplay tweaks star in v1.1
The first patch for Crysis is now available, updating the game to v1.1 and featuring bug fixes and gameplay and performance tweaks.
Weighing in at a tasty 139MB, the patch can be downloaded here.

A full rundown of patch content follows:


Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes

Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10

Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly


No doubt there are more Crysis patches to follow. You can read a review of the first-person shooter here.


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// Interactive
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Read all 7 commentsPost a Comment
Now all I need is a patch to make my PC into a monster rig then ill be happy.
lonewolf2002 on 8 Jan '08
I love this game, the psychics, the graphics, everything. The only thing that bothers me is the gun damage, - on Normal mode it takes a full clip to down an NPC - unless its a square on the nose heashot.

Im not a stealthy kinda player, I enjoy running aorund like a nutter - so it gets kinda annoying Sad
staffeh01 on 9 Jan '08
Ummmm not for me mate! Make sure you don't have the silencer on as this affects power and also im pretty sure distance does aswell!

Nice to see the patch out at last... Everything is bloody late these days.
funke_munke on 9 Jan '08
Do patches work on demos? (serious question)
Biggwedge on 9 Jan '08
Ummmm not for me mate! Make sure you don't have the silencer on as this affects power and also im pretty sure distance does aswell!

Nice to see the patch out at last... Everything is bloody late these days.

Ah right, so Silencer is generally bad? I will give it another go with it off then - cheers for the heads up Smile
staffeh01 on 10 Jan '08
the patch give me ca 7 fps more and i don't get 20fps i all the time in combats!

and about the npc ability to absorb damage is because silenced weapons fail to penetrate the armor of the npc and ca 5 meters for pistol and 20 meters for rifles.

(headshot on npc without helmet always kills (not counting shotgun projectile))


Smile i have become somewhat a Crysis fanboy Smile
stalker ops dude on 11 Jan '08
I got about 30FPS average before. God knows what that is now.
Shin2k35 on 12 Jan '08
Read all 7 commentsPost a Comment
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