The first patch for Crysis is now available, updating the game to v1.1 and featuring bug fixes and gameplay and performance tweaks. Weighing in at a tasty 139MB, the patch can be downloaded here.
A full rundown of patch content follows:
Fixes: - Damage dealt to vehicles when shot by LAW has been made consistent - F12 (screenshot) now works in restricted mode as well - When player melees during gun raise animation, their gun will not be in a permanently raised position anymore - Memory leaks and potential crashes
Updates: - Improved SLI / Crossfire support and performance - Improved overall rendering performance (DX9 and DX10) - Enabled VSync functionality in D3D10
Tweaks: - Reduced grenade explosion radius in multiplayer - Clamped water tessellation to avoid cheating in MP - Reduced LAW splash damage vs. infantry in PowerStruggle mode - Slowed Rocket projectile speed down in MP slightly
No doubt there are more Crysis patches to follow. You can read a review of the first-person shooter here.
I love this game, the psychics, the graphics, everything. The only thing that bothers me is the gun damage, - on Normal mode it takes a full clip to down an NPC - unless its a square on the nose heashot.
Im not a stealthy kinda player, I enjoy running aorund like a nutter - so it gets kinda annoying
the patch give me ca 7 fps more and i don't get 20fps i all the time in combats!
and about the npc ability to absorb damage is because silenced weapons fail to penetrate the armor of the npc and ca 5 meters for pistol and 20 meters for rifles.
(headshot on npc without helmet always kills (not counting shotgun projectile))
Copyright 2006 - 2009 Future Publishing Limited, Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW England and Wales company registration number 2008885