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LittleBigPlanet confirmed for September

Sony tells CVG autumn release is on the money for the quirky PS3 game
Sony has confirmed with us this morning that LittleBigPlanet will be out in September.

An autumn release date for the quirky PS3 game was hinted at yesterday, when producer Kyle Shubel spoke about the 2008 timeline for the title in a demonstration at CES in Las Vegas.

A LittleBigPlanet demo was expected toward the end of 2007 but failed to materialise. A rep from Sony's UK had no further news on a release date for the demo at this time.

In LittleBigPlanet you start off as a small teddy bear-like creature made from wool, and you use your little avatar to construct in-game objects using materials such as wood and cloth.

With a bit more time however you can construct entire levels that can then be ran through in a side-scrolling platformer style.

computerandvideogames.com
// Interactive
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Am I the only one who dosent "get" this game?

With all the other releases in 2008, this overly hyped game holds no interest for me im afraid.
StonecoldMC on 9 Jan '08
Am I the only one who dosent "get" this game?

i can't wait for it, even though i don't fully understand it, it looks a lot of fun. i didn't understand locoroco when that was first shown and i thought "who would ever buy this game? what is the aim of it?" but i bought it anyway and it turned out to be my favourite psp game
adrianyoung on 9 Jan '08
I am really looking forward to it, the new vids coming out of CES today/yesterday are making me more excited. Seeing those poor little guys burn though Crying or Very sad. Hopefully we'll get to see enemies/bosses soon.

Let's hope they can stick to this and get the beta/demo out at some point, although I'm already sold.
lordsynbios on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.
TTDog on 9 Jan '08
I've just seen the lastest video of it (and read further details on what the game itself entails) on the u.s. playstation blog and it looks awesome. The game itself looks failry simple like a normal platform but with a certain style to it but it's got one of the best level creator apps with it that's ever been released. No one has successfully released one for a platform game and even a lot of them for fps are fairly duff. This is the unreal tournament of platformers.

If you don't liek platforms you won't like it
jimmygoogle on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile
Mark240473 on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile

Not so sure about that, to me its seriously missed the boat, last March I'd have ran out and bought the thing day one... now, meh.

Same with Home, shown off in March 2007... still nothing... just another example of hyping people up then making them wait over a year till they even have a chance of getting to play it themselves.
TTDog on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile

Not so sure about that, to me its seriously missed the boat, last March I'd have ran out and bought the thing day one... now, meh.

Same with Home, shown off in March 2007... still nothing... just another example of hyping people up then making them wait over a year till they even have a chance of getting to play it themselves.

After the debacle that was Halo 3, I have learned to ignore all hype. Owning a Ps3 as well I have also learned great patience!
Mark240473 on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile

Not so sure about that, to me its seriously missed the boat, last March I'd have ran out and bought the thing day one... now, meh.

Same with Home, shown off in March 2007... still nothing... just another example of hyping people up then making them wait over a year till they even have a chance of getting to play it themselves.

After the debacle that was Halo 3, I have learned to ignore all hype. Owning a Ps3 as well I have also learned great patience!

I learnt to ignore the hype when I got Killzone home.
If they'd got LBP out last June say, waiting for games wouldn't have mattered, we'd all have been too busy using the level creator on this to worry about other games being dalayed (again) or eventually turning up and being crap (Lair).
TTDog on 9 Jan '08
With Home, the wait has put me off, and so has the lack of any real info since GDC last year.

With this though, I can wait for it, you have to be patient with this industry nowadays. The game looks really good and could keep me entertained for a long time, and that's all that matters to me.
lordsynbios on 9 Jan '08
Am I the only one who dosent "get" this game?

With all the other releases in 2008, this overly hyped game holds no interest for me im afraid.

Nope, I really can't see what the interest is. From what I can gather, it's a sandbox game, in which your sole purpose is to make a game to entertain yourself.

I can see this being great fun for about half an hour until you realise that using everyday objects to amuse yourself is something that we all used to do when we were in primary school. At least then we didn't have to fork out a few hundred quid for a PS3 to help us do it!
Andy247 on 9 Jan '08
I am unsure about this. There is a reason level designers are hired on dev teams. Not everyone has the skill to create fun levels.

The modding community on PC shows this. Sure there are the odd greats, but the vast majority of it is s**t.
The whole idea of spending time creating levels rather than playing the actual game doesnt appeal to me either.
mfnick on 9 Jan '08
I am unsure about this. There is a reason level designers are hired on dev teams. Not everyone has the skill to create fun levels.

The modding community on PC shows this. Sure there are the odd greats, but the vast majority of it is s**t.
The whole idea of spending time creating levels rather than playing the actual game doesnt appeal to me either.

Exactly.
MIPhantom on 9 Jan '08
This "game" has a ton of potential. Though it may not draw everybody, LBP really is something different...God only knows this industry needs that.

This will be a "Love/Hate" type of game.

Lets hope it stands up to the hype...
DJEnhancr on 9 Jan '08
There are a lot of uneducated people over the web who seem to think that games can be knocked up in 12 months.
2 options:

1: rush a game and release within in 12 months (EA)
2: Let them get on with creating their games and do it it properly.

I would rather wait longer and get a proper package than them release it early just to please impatient people who have little knowledge of what games makers jobs consist of.
muzzer77 on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile

Not so sure about that, to me its seriously missed the boat, last March I'd have ran out and bought the thing day one... now, meh.

Same with Home, shown off in March 2007... still nothing... just another example of hyping people up then making them wait over a year till they even have a chance of getting to play it themselves.

After the debacle that was Halo 3, I have learned to ignore all hype. Owning a Ps3 as well I have also learned great patience!

I learnt to ignore the hype when I got Killzone home.
If they'd got LBP out last June say, waiting for games wouldn't have mattered, we'd all have been too busy using the level creator on this to worry about other games being dalayed (again) or eventually turning up and being crap (Lair).

It's funny that you mention Lair because I didn't really notice any hype - just the bruising it got from reviewers. I recently picked up the game 2nd hand for £22.00 and without expecting too much, it turned out to be a pretty decent game. Perfect 2nd hand fodder. Never played the original Killzone on the Ps1 so I suppose my views of Killzone 2 are different to others as I have nothing to relate it to.

Thing is, we can only blame ourselves for falling for the hype machine. And sometimes the games that you least fancy are the ones that surprise the most. Weird. Confused
Mark240473 on 9 Jan '08
I really enjoyed the original Killzone - much more than any Halo game in fact. Strange I know.
mfnick on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile

Not so sure about that, to me its seriously missed the boat, last March I'd have ran out and bought the thing day one... now, meh.

Same with Home, shown off in March 2007... still nothing... just another example of hyping people up then making them wait over a year till they even have a chance of getting to play it themselves.

After the debacle that was Halo 3, I have learned to ignore all hype. Owning a Ps3 as well I have also learned great patience!

I learnt to ignore the hype when I got Killzone home.
If they'd got LBP out last June say, waiting for games wouldn't have mattered, we'd all have been too busy using the level creator on this to worry about other games being dalayed (again) or eventually turning up and being crap (Lair).

It's funny that you mention Lair because I didn't really notice any hype - just the bruising it got from reviewers. I recently picked up the game 2nd hand for £22.00 and without expecting too much, it turned out to be a pretty decent game. Perfect 2nd hand fodder. Never played the original Killzone on the Ps1 so I suppose my views of Killzone 2 are different to others as I have nothing to relate it to.

Thing is, we can only blame ourselves for falling for the hype machine. And sometimes the games that you least fancy are the ones that surprise the most. Weird. Confused

Most of the hype is from the rabid fanboys, in Lair's case the game was previewed and looked great, it starts to appear on Fanboy's list of reasons to buy a PS3, it is heralded by the same fanboys as one of the games that will really show what the PS3 can do, it would be an awesome game... and it sucked.

Having bought turkeys before (Killzone and Halo 2... the ending of which left you feeling "is that it" for months after) I take a bit more care over what games I buy now, and having downloaded all the Lair vid's in the run up to its release I started to feel that all was not well, and the insistence on the Sixaxis control method was an obvious recipe for disaster.
TTDog on 9 Jan '08
I really enjoyed the original Killzone - much more than any Halo game in fact. Strange I know.

I'm guessing that you either didn't hype yourself up for the game, or you bought it a while after the hype had died down at a good price. Sometimes I feel that we get too many previews of a game nowadays and that it spoils the surprise. Damn, I wish I could just ignore the news! Sad
Mark240473 on 9 Jan '08
I really enjoyed the original Killzone - much more than any Halo game in fact. Strange I know.

I'm guessing that you either didn't hype yourself up for the game, or you bought it a while after the hype had died down at a good price. Sometimes I feel that we get too many previews of a game nowadays and that it spoils the surprise. Damn, I wish I could just ignore the news! Sad

I was looking forward to it but, yeah, i missed all the hype & got it for £20. But I just thought it was really good anyway. I liked the designs, the weapons packed a powerful punch & I was fighting humans rather than some s**tty shield flashing aliens. Also - its a small thing (& they count) but i like how you attach to ladders etc rather than sliding up & down them clumsily like in most FPS games.
mfnick on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile

Not so sure about that, to me its seriously missed the boat, last March I'd have ran out and bought the thing day one... now, meh.

Same with Home, shown off in March 2007... still nothing... just another example of hyping people up then making them wait over a year till they even have a chance of getting to play it themselves.

After the debacle that was Halo 3, I have learned to ignore all hype. Owning a Ps3 as well I have also learned great patience!

I learnt to ignore the hype when I got Killzone home.
If they'd got LBP out last June say, waiting for games wouldn't have mattered, we'd all have been too busy using the level creator on this to worry about other games being dalayed (again) or eventually turning up and being crap (Lair).

It's funny that you mention Lair because I didn't really notice any hype - just the bruising it got from reviewers. I recently picked up the game 2nd hand for £22.00 and without expecting too much, it turned out to be a pretty decent game. Perfect 2nd hand fodder. Never played the original Killzone on the Ps1 so I suppose my views of Killzone 2 are different to others as I have nothing to relate it to.

Thing is, we can only blame ourselves for falling for the hype machine. And sometimes the games that you least fancy are the ones that surprise the most. Weird. Confused

Most of the hype is from the rabid fanboys, in Lair's case the game was previewed and looked great, it starts to appear on Fanboy's list of reasons to buy a PS3, it is heralded by the same fanboys as one of the games that will really show what the PS3 can do, it would be an awesome game... and it sucked.

Having bought turkeys before (Killzone and Halo 2... the ending of which left you feeling "is that it" for months after) I take a bit more care over what games I buy now, and having downloaded all the Lair vid's in the run up to its release I started to feel that all was not well, and the insistence on the Sixaxis control method was an obvious recipe for disaster.

Once bitten, twice shy, I suppose. As for Lair, I just enjoy it for what it is - a dragon flying shoot-em-up. And the controls work a lot better than some would have you believe. Trust your own judgement and it may surprise you. Or you still may think it is s**te. Laughing At least you know for sure.

Funny, my favourite game still, after all this time is Motorstorm. Lots of laughs online. And that is including all the big hitters for 360.

What has spoiled my enjoyment of the 360 is the ever increasing hype for so many recent releases. I go in thinking that these games are going to be the best things that I have ever played, then come away disappointed. If I had bought Halo 3 or Bioshock without hearing any hype then I am positive that I would have enjoyed them a lot more. Maybe that is why I enjoyed Halo 1 so much.
Mark240473 on 9 Jan '08
Mr TTDog

You 'll buy LBP anyway.
wildhook2 on 9 Jan '08
Was excited about this... last March when they previewed it, can't see whats taken so long to get the game completed.

They previewed a few levels, showed you the customisation of Sackboy and said that all the levels would have been created using the in game creator... it was obviously a good way to being finished... yet we don't get the game till 18 months later (delays pending), and having had to wait so long, any interest I once had has just slowly disappeared.

I feel the same, but I am sure our interests will peak again nearer the time. LBP looks like genuine fun and that is always welcome, now or later. Smile

Not so sure about that, to me its seriously missed the boat, last March I'd have ran out and bought the thing day one... now, meh.

Same with Home, shown off in March 2007... still nothing... just another example of hyping people up then making them wait over a year till they even have a chance of getting to play it themselves.

After the debacle that was Halo 3, I have learned to ignore all hype. Owning a Ps3 as well I have also learned great patience!

I learnt to ignore the hype when I got Killzone home.
If they'd got LBP out last June say, waiting for games wouldn't have mattered, we'd all have been too busy using the level creator on this to worry about other games being dalayed (again) or eventually turning up and being crap (Lair).

It's funny that you mention Lair because I didn't really notice any hype - just the bruising it got from reviewers. I recently picked up the game 2nd hand for £22.00 and without expecting too much, it turned out to be a pretty decent game. Perfect 2nd hand fodder. Never played the original Killzone on the Ps1 so I suppose my views of Killzone 2 are different to others as I have nothing to relate it to.

Thing is, we can only blame ourselves for falling for the hype machine. And sometimes the games that you least fancy are the ones that surprise the most. Weird. Confused

Most of the hype is from the rabid fanboys, in Lair's case the game was previewed and looked great, it starts to appear on Fanboy's list of reasons to buy a PS3, it is heralded by the same fanboys as one of the games that will really show what the PS3 can do, it would be an awesome game... and it sucked.

Having bought turkeys before (Killzone and Halo 2... the ending of which left you feeling "is that it" for months after) I take a bit more care over what games I buy now, and having downloaded all the Lair vid's in the run up to its release I started to feel that all was not well, and the insistence on the Sixaxis control method was an obvious recipe for disaster.

Once bitten, twice shy, I suppose. As for Lair, I just enjoy it for what it is - a dragon flying shoot-em-up. And the controls work a lot better than some would have you believe. Trust your own judgement and it may surprise you. Or you still may think it is s**te. Laughing At least you know for sure.

Funny, my favourite game still, after all this time is Motorstorm. Lots of laughs online. And that is including all the big hitters for 360.

What has spoiled my enjoyment of the 360 is the ever increasing hype for so many recent releases. I go in thinking that these games are going to be the best things that I have ever played, then come away disappointed. If I had bought Halo 3 or Bioshock without hearing any hype then I am positive that I would have enjoyed them a lot more. Maybe that is why I enjoyed Halo 1 so much.

Bioshock was worth the wait, not much replay value but a great experience, Halo 3 I refuse to touch after the let down of Halo 2's p**s poor ending. Mass Effect is okay if you can look past the texture pop in, but then I loved the KOTOR games and this is just another of those without the Star Wars licence.

The developers want people to get worked up about games, if they didn't they wouldn't show games off that are a year and a half away from release... I don't remember seeing so much as an advert before GTA 3 came out and that blew me away.
TTDog on 9 Jan '08
There are a lot of uneducated people over the web who seem to think that games can be knocked up in 12 months.
2 options:

1: rush a game and release within in 12 months (EA)
2: Let them get on with creating their games and do it it properly.

I would rather wait longer and get a proper package than them release it early just to please impatient people who have little knowledge of what games makers jobs consist of.

Most people were pointing to the fact it appeared the game was nearly done and the levels are designed by the user. So people were asking why its taking so long? I dont think anyone is under any illusion of games being easy or quick to design/make. Why the unnecessary agressive post?
MIPhantom on 9 Jan '08
Are you kidding me? We have to wait till september. We've seen it working so many times and we have to wait till september.
CrippledHooba on 9 Jan '08
Are you kidding me? We have to wait till september. We've seen it working so many times and we have to wait till september.

we've seen the gameplay working but we haven't seen the online sharing or high scores or anything so maybe this is what they still have to polish up
adrianyoung on 9 Jan '08
What has spoiled my enjoyment of the 360 is the ever increasing hype for so many recent releases. I go in thinking that these games are going to be the best things that I have ever played, then come away disappointed. If I had bought Halo 3 or Bioshock without hearing any hype then I am positive that I would have enjoyed them a lot more. Maybe that is why I enjoyed Halo 1 so much.

Bioshock was worth the wait, not much replay value but a great experience, Halo 3 I refuse to touch after the let down of Halo 2's p**s poor ending. Mass Effect is okay if you can look past the texture pop in, but then I loved the KOTOR games and this is just another of those without the Star Wars licence.

The developers want people to get worked up about games, if they didn't they wouldn't show games off that are a year and a half away from release... I don't remember seeing so much as an advert before GTA 3 came out and that blew me away.

GTA 3 was an awesome experience for that reason. I wasn't expecting it to be that good. Good call. Smile
Mark240473 on 9 Jan '08
GTA 3 was an awesome experience for that reason. I wasn't expecting it to be that good. Good call. Smile

I had the same with Resident Evil 2 when I first got my Playstation, to try and get the same feeling I used to import US and Japanese PS1 games so I didn't have to wait for the UK release, get them early and they usually played a lot faster as well.

There were some drawbacks, playing Dino Crisis in Japanese meant reading memo's became difficult, and I hadn't a clue what I was being told to do in Ridge Racer 4.

Meant that by the time games like Silent Hill came out in the UK I'd already finished them several times over.
TTDog on 9 Jan '08
There are a lot of uneducated people over the web who seem to think that games can be knocked up in 12 months.
2 options:

1: rush a game and release within in 12 months (EA)
2: Let them get on with creating their games and do it it properly.

I would rather wait longer and get a proper package than them release it early just to please impatient people who have little knowledge of what games makers jobs consist of.

I think it works more like this

1. Make a really cool CGI promo film to get everyone interested in your console.
2. Spend the next 2-3 years trying to make the game.

Hell, you can just skip part 2, most people have short memories anyway. Rolling Eyes
ted1138 on 9 Jan '08
There are a lot of uneducated people over the web who seem to think that games can be knocked up in 12 months.
2 options:

1: rush a game and release within in 12 months (EA)
2: Let them get on with creating their games and do it it properly.

I would rather wait longer and get a proper package than them release it early just to please impatient people who have little knowledge of what games makers jobs consist of.

I think it works more like this

1. Make a really cool CGI promo film to get everyone interested in your console.
2. Spend the next 2-3 years trying to make the game.

Hell, you can just skip part 2, most people have short memories anyway. Rolling Eyes

LOL, it worked for Killzone 2, some people were practically creaming themselves over the very obvious CGI (but "in game" according to Sony) trailer shown a few years back.
TTDog on 9 Jan '08
GTA 3 was an awesome experience for that reason. I wasn't expecting it to be that good. Good call. Smile

I had the same with Resident Evil 2 when I first got my Playstation, to try and get the same feeling I used to import US and Japanese PS1 games so I didn't have to wait for the UK release, get them early and they usually played a lot faster as well.

There were some drawbacks, playing Dino Crisis in Japanese meant reading memo's became difficult, and I hadn't a clue what I was being told to do in Ridge Racer 4.

Meant that by the time games like Silent Hill came out in the UK I'd already finished them several times over.

I bet your japanese improved. Laughing

Streetfighter 2 on the snes was mindblowing at the time. I remember playing the arcade version on holiday a couple of months before and falling head over heals for it. Never expected the snes to be able to handle such a good conversion so early in its life.

Them were the days. Wink
Mark240473 on 9 Jan '08
The only Ps3 exclusive i have any interest in at all. Will take a lot more than this to tempt me into getting a Ps3. Looks great though. More games like this, that's what Sony need.
gbenlcfc on 9 Jan '08
Still not convinced about this game after looking at lots of video showing off the gameplay.
Like a previous poster stated, your enjoyment of this game depends on your creativity and ability to create fun levels to entertain yourself. Not everyone has the gift/ability to create such levels and instead the novelty of the whole idea will wear off.
Still, it's a game im still keeping on my radar but I need a demo before I make up my mind.
vulcanraven01 on 9 Jan '08
I think people are right to be slightly cynical about this game. Sony are treading new ground in trying to create a quirky party game that seems more at home on the Wii. However regardless of whether it turns out great or mediocre it's really refreshing to see a big title for the PS3 that's not a FPS or sequel.
chunkyboymania on 9 Jan '08
Am I the only one who dosent "get" this game?

With all the other releases in 2008, this overly hyped game holds no interest for me im afraid.

I was going to say the same thing. Everyone with a PS3 has been talking so much about this game, I'd expected something more... non-kiddy. Might be fun, but not a "hold your breath for" title.
distant2nd on 9 Jan '08
are you lot kidding??? Shocked
LBPis looking like one of the most original titles of the year!
and anyone that says that 'you HAVE' to be creative in order to design levels/play it,need their heads looking at!!..(the whole point of the game is 'create,play,share') i.e if you like you can just download and play other peoples levels ad infinitum Cool
sound pretty bloody mint to me...and others :

"LittleBigPlanet is perhaps one of the most dazzling demos I've seen in the last 10 years."
BBC

"This could be something very special"
1UP

"If you really need comparisons, the game is like Line Rider meets Garry's Mod meets Super Mario Bros. meets an orgasm."
Kotaku

"LittleBigPlanet is the epitome of imagination"
IGN

"easily the best PlayStation 3 game that Sony has ever shown off"
Wired

"this is the reason to buy PlayStation 3"
Slashdot

go on...buy it...you know you want to Wink
seedaripper on 9 Jan '08
I'm guessing that you either didn't hype yourself up for the game, or you bought it a while after the hype had died down at a good price. Sometimes I feel that we get too many previews of a game nowadays and that it spoils the surprise. Damn, I wish I could just ignore the news! Sad

I got it for £9.99 from Virgin, didn't even know about the hype and really enjoyed it.
unapersson on 9 Jan '08
Most people were pointing to the fact it appeared the game was nearly done and the levels are designed by the user. So people were asking why its taking so long? I dont think anyone is under any illusion of games being easy or quick to design/make. Why the unnecessary agressive post?

It didn't look hostile to me, just a welcome dose of realism. Development is something that really benefits from polish. And when you're writing something that allows user configuration you can no longer hide rough edges behind a pile of cardboard boxes.

I'm sure there is also a lot of work going in to make the building of levels as intuitive as possible.
unapersson on 9 Jan '08
Even if it's fantastic (and in principle it sounds like it should be) I have a horrible feeling that this is going to go the same way as Okami. Critically acclaimed, publicly ignored.

I suppose September will become November or December, conveniently "just in time" for Christmas...
Mappman on 9 Jan '08


"LittleBigPlanet is perhaps one of the most dazzling demos I've seen in the last 10 years."
BBC

"This could be something very special"
1UP

"If you really need comparisons, the game is like Line Rider meets Garry's Mod meets Super Mario Bros. meets an orgasm."
Kotaku

"LittleBigPlanet is the epitome of imagination"
IGN

"easily the best PlayStation 3 game that Sony has ever shown off"
Wired

"this is the reason to buy PlayStation 3"
Slashdot

"Thanks for the money, Sony!"
Gamespot
distant2nd on 9 Jan '08
I am unsure about this. There is a reason level designers are hired on dev teams. Not everyone has the skill to create fun levels.

The modding community on PC shows this. Sure there are the odd greats, but the vast majority of it is s**t.
The whole idea of spending time creating levels rather than playing the actual game doesnt appeal to me either.

Exactly.

Why the negativity?

Sure this game wont be for everyone, Im not 100% convinced yet, but am looking forward to playing it.

The point is that this is a unique game... Not Generic FPS 17, or Ultra realistic Race sim 450.

Variety is what its about. If you dont like it, dont buy it. But dont complain that games are being made you dont like
nuggit3000 on 9 Jan '08
I am unsure about this. There is a reason level designers are hired on dev teams. Not everyone has the skill to create fun levels.

The modding community on PC shows this. Sure there are the odd greats, but the vast majority of it is s**t.
The whole idea of spending time creating levels rather than playing the actual game doesnt appeal to me either.

Exactly.

Why the negativity?

Sure this game wont be for everyone, Im not 100% convinced yet, but am looking forward to playing it.

The point is that this is a unique game... Not Generic FPS 17, or Ultra realistic Race sim 450.

Variety is what its about. If you dont like it, dont buy it. But dont complain that games are being made you dont like

Dont get me wrong. Im not saying it looks rubbish or anything - im very intrigued by it. but im expressing my concerns on how they are going to get it to work.

I think people are right to be slightly cynical about this game. Sony are treading new ground in trying to create a quirky party game that seems more at home on the Wii. However regardless of whether it turns out great or mediocre it's really refreshing to see a big title for the PS3 that's not a FPS or sequel.

I completely agree
mfnick on 9 Jan '08
LBP = teh sex Cool

Who was that Nintendo guy that said the PS3 didn't deserve or something? f**king jealous Razz
Luke_25 on 9 Jan '08
This message is not being displayed because the poster is banned.
"Get Over Here!" on 9 Jan '08
I cant wait 4 this game...i watched a video from ces of a guy building a tree....even building the tree looked fun.The only annoying thing is wen u ask some1 if thy heard of lbp and thy say no its a bummer to describe co the description always ends wiv the same reply....sounds quite s**t rly!!!!
sgib1967 on 9 Jan '08
I am unsure about this. There is a reason level designers are hired on dev teams. Not everyone has the skill to create fun levels.

The modding community on PC shows this. Sure there are the odd greats, but the vast majority of it is s**t.
The whole idea of spending time creating levels rather than playing the actual game doesnt appeal to me either.

wot do u mean 'spending time creating levels rather than playing the actual game doesnt appeal to me' creating levels is the game. wen u creat a level u r playing the game.!!!!!!!!
sgib1967 on 9 Jan '08
'Ang on a minute September? Surely a misprint on CVG's behalf? 9 more months to wait on a game that Sony have been showing off for ohh about 18 months (and it does look really crisp in all it's high def glory) where as the're main selling point is that user's 'create', 'share' and 'play' there own designs. Alright granted they will have to come up with a killer and easy to use toll set that anyone from your na to comic book guy and make something with enough depth to be able to make somthing from a 5 minute enjoyable runthrough with your mates to some taxing and tricky trawl that makes you work together, but how long does that take. We apparntly another 9 months. Then again the're probally only employing a small team for this so I'l be waiting, with baited breath admitedly because this has the potentual to be huge.
DougalDogg on 9 Jan '08
I am unsure about this. There is a reason level designers are hired on dev teams. Not everyone has the skill to create fun levels.

The modding community on PC shows this. Sure there are the odd greats, but the vast majority of it is s**t.
The whole idea of spending time creating levels rather than playing the actual game doesnt appeal to me either.

wot do u mean 'spending time creating levels rather than playing the actual game doesnt appeal to me' creating levels is the game. wen u creat a level u r playing the game.!!!!!!!!

Exactly. That doesnt sound like fun to me. Im rubbish at creating levels & so is the other 90% of the population - which is why im worried about it relying so heavily on user created content.
But the characters, levels & the whole desiogn is really charming & I like the look of the gameplay when you do actualy start a level rather than creating it.
mfnick on 10 Jan '08
GTA 3 was an awesome experience for that reason. I wasn't expecting it to be that good. Good call. Smile

I had the same with Resident Evil 2 when I first got my Playstation, to try and get the same feeling I used to import US and Japanese PS1 games so I didn't have to wait for the UK release, get them early and they usually played a lot faster as well.

There were some drawbacks, playing Dino Crisis in Japanese meant reading memo's became difficult, and I hadn't a clue what I was being told to do in Ridge Racer 4.

Meant that by the time games like Silent Hill came out in the UK I'd already finished them several times over.

I bet your japanese improved. Laughing

Streetfighter 2 on the snes was mindblowing at the time. I remember playing the arcade version on holiday a couple of months before and falling head over heals for it. Never expected the snes to be able to handle such a good conversion so early in its life.

Them were the days. Wink

My Japanese still sucks, did feel I'd achieved something when I finished Dino Crisis though, had no idea what had happened to free the Dino's but still enjoyed every minute.

It did make me realise that the UK market really did get the smelly end of the stick, we'd have to wait longer for an inferior version, all my imports ran much quicker than the UK versions, and they didn't have borders at the top and bottom of the screen.

Thank god most releases now are practically simultaneous worldwide... Final Fantasy and other JRPG's aside, but then the FF games haven't been worth playing since 7.
TTDog on 10 Jan '08
Another reason the PS3 isnt very good until September
greenhell on 10 Jan '08
Overhyped as everything is now.
Lets face it, the PS3, XBox 360 are the most overhyped consoles yet and most of the games are crap. I have both and most of the games I have purchased are over priced, over hyped crap.
I can't remember the last time I sat down and really said this is awesome.
olderorc on 10 Jan '08
It looks like a fun game even if it doesn't have an aim/plot and probably no story but still can't wait for the release of it.
Kingsley_93 on 9 Apr '08
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