New details have come in on the (slightly) anticipated Wii version of The Force Unleashed, which finally brings saber-swinging Jedi antics to Nintendo's console. Unfortunately though, it's sounding like a far cry from the 1:1 saber swinging we were hoping for.
According to the latest Game Informer, The Force Unleashed will not use the Wii Remote for 1:1 lightsaber swinging, but instead your Force Powers will be motion controlled.
By this we mean that your movements with the Wii Remote won't be copied perfectly in screen, not that you can't use it to control the lightsabre.
Force Push, for example, is pulled off by (you guessed it) "pushing" the remote towards the screen.
It's Marvel: Ultimate Alliance with Storm Troopers then. Not that we weren't expecting that.
We've still got our fingers crossed that Lucasarts will give us the beautiful Wii Lightsaber action we've been demanding since Wii's announcement, but at the moment we can only prepare for disappointment.
Guess we'll have to play out our Star Wars fantasies with the toy swords for the time being then...
That is disappointing, maybe they are finding 1:1 wiisabre swinging to hard to implement with all the other moves and actions the player will have to control so decided to ditch it?
Well, that solves one issue for me. Do I go for the pretty 360 version, or the cool Wii version. Now the Wii version isn't gonna be as cool as we'd hoped, it's no longer a dilemma...
And this was the reason that I realised that the Wii was 99% hype.
Yes, it's an intuitive control and all that b******s, but at the end of the day, flicking right twice performs a set move. What the hell is the point in that? You might as well just use a controller and tap A twice.
I bought a Wii on launch and Red Steel was such a massive let down - it would seem if it IS possible to implement 1:1 control, it won't happen for a long time yet.
Just buy a Force FX lightsaber from Master Replicas before they run out (they've just lost the licence to Bandai, makers of go-bots and other plastic tat). Seriously cool. Try searching for Sheffield and lightsaber on YouTube to see some friends of mine having fun with theirs (completely smut-free!).
So I guess I can save my money then and not bother buying the game for my kids? We've got the lego star wars game, and wii light sword attachments (which are very heavy) and most times the kids don't bother with them as you can't wave them about like 'a real lightsaber' whilst playing. Thought this new release would be different grrr
Some of you guys are so overreacting, I mean can any of you actually wield a lightsaber? How exactly do you intend on jumping around, and doing crazy star-wars-esque moves if you are using 1:1 movements? You need a darn site more influence over the control of your character than say, Red steel. But 1:1 movement would fail, badly.
Some of you guys are so overreacting, I mean can any of you actually wield a lightsaber? How exactly do you intend on jumping around, and doing crazy star-wars-esque moves if you are using 1:1 movements? You need a darn site more influence over the control of your character than say, Red steel. But 1:1 movement would fail, badly.
.. can we weild lightsabres?
christ man, thats a stupid question.
Video games are meant to let you do this kinda stuff. I reckon 1:1 could work. You'd need a damn good dev, but I reckon it could work. If only like ina fight gaming style 'locked into your opponant', first person perspective style.
Some of you guys are so overreacting, I mean can any of you actually wield a lightsaber? How exactly do you intend on jumping around, and doing crazy star-wars-esque moves if you are using 1:1 movements? You need a darn site more influence over the control of your character than say, Red steel. But 1:1 movement would fail, badly.
.. can we weild lightsabres?
christ man, thats a stupid question.
Video games are meant to let you do this kinda stuff. I reckon 1:1 could work. You'd need a damn good dev, but I reckon it could work. If only like ina fight gaming style 'locked into your opponant', first person perspective style.
How can 1:1 work unless you can actually wield a sword properly. You can't do triple somersaults like yoda can you? Without some preset mechanics it's just going to be you standing around flinging a wii remote, while watching you character boringly do the same thing. I'm not saying make all the mechanics preset, in that moving the wii remote in anyway possible results in one thing happening (much like Red steel), just that there needs to be a balance between the two. And as aforementioned I believe people are overreacting, just because it is not strictly 1:1 doesn't mean they've got a few preselect actions and that is all.
I agree with you with the whole 1:1 first person perspective, but that will become boring incredibly fast if there are no preset moves to actually make the game exciting.
Some of you guys are so overreacting, I mean can any of you actually wield a lightsaber? How exactly do you intend on jumping around, and doing crazy star-wars-esque moves if you are using 1:1 movements? You need a darn site more influence over the control of your character than say, Red steel. But 1:1 movement would fail, badly.
.. can we weild lightsabres?
christ man, thats a stupid question.
Video games are meant to let you do this kinda stuff. I reckon 1:1 could work. You'd need a damn good dev, but I reckon it could work. If only like ina fight gaming style 'locked into your opponant', first person perspective style.
Some of you guys are so overreacting, I mean can any of you actually wield a lightsaber? How exactly do you intend on jumping around, and doing crazy star-wars-esque moves if you are using 1:1 movements? You need a darn site more influence over the control of your character than say, Red steel. But 1:1 movement would fail, badly.
.. can we weild lightsabres?
christ man, thats a stupid question.
Video games are meant to let you do this kinda stuff. I reckon 1:1 could work. You'd need a damn good dev, but I reckon it could work. If only like ina fight gaming style 'locked into your opponant', first person perspective style.
Crap grammar, brilliant idea.
Hmm, wasn't my most eloquent reply, was it?
Ah well, the point was made.
Malmo:
I see you're point, but I don't really think it would be boring, so long as the developer makes a game not just a tech demo.
For example, I find the 1:1 control on Wii baseball very satisfying; it's great to see such accurate emulation of my wind up. I don't think you're going to need to have these massive flips you speak of. I'm basically proposed Jedi Knight II with Wii controls.
I see you're point, but I don't really think it would be boring, so long as the developer makes a game not just a tech demo.
For example, I find the 1:1 control on Wii baseball very satisfying; it's great to see such accurate emulation of my wind up. I don't think you're going to need to have these massive flips you speak of. I'm basically proposed Jedi Knight II with Wii controls.
I see your point too, I guess we are just looking at it from two different perspectives. I'm thinking lightsaber duels have to have something a bit more epic than stand there and flick a saber from left to right. it's the kind of thing where you really want to 'get into it', and do some mad 360 degree spins, but sadly playing a game and not looking at the screen don't go well, thus the need for some preset game mechanics.
But don't get me wrong, I wasn't claiming to know the ideals of the control system, just pointing out the overreactions on some people's parts, simply based upon controls which they don't actually know the mechanics of, and instead just think it doesn't follow strict 1:1 motions, therefore it will be crap =/
I see you're point, but I don't really think it would be boring, so long as the developer makes a game not just a tech demo.
For example, I find the 1:1 control on Wii baseball very satisfying; it's great to see such accurate emulation of my wind up. I don't think you're going to need to have these massive flips you speak of. I'm basically proposed Jedi Knight II with Wii controls.
I see your point too, I guess we are just looking at it from two different perspectives. I'm thinking lightsaber duels have to have something a bit more epic than stand there and flick a saber from left to right. it's the kind of thing where you really want to 'get into it', and do some mad 360 degree spins, but sadly playing a game and not looking at the screen don't go well, thus the need for some preset game mechanics.
But don't get me wrong, I wasn't claiming to know the ideals of the control system, just pointing out the overreactions on some people's parts, simply based upon controls which they don't actually know the mechanics of, and instead just think it doesn't follow strict 1:1 motions, therefore it will be crap =/
That attitude just stems from the disappointment.
Take, for example, No More Heroes. I'm sure it'll be a great game, but am not particularly bothered because of the massive disappointment of learning that attacks will be performed by "pressing A."
Why have a Wii mote if all you do is "press A"?
I see what you mean about the epic and fluidity of the fights, but on the other hand, whilst conventional controllers grant you more freedom of movement, I find, again, "pressing A" or maybe "A+B combo" unsatisfying.
It's like "Whey, I pressed a button and the guy on the screen did a pre-set action!" I'd rather mix things up with my own motions.
I thought they were going to have a separate "Dueling" mode, with the lightsaber stuff? btw, they Wii sensor package is so good it can get 11:1 movement, it's intuitive.
The reality is that, implementation difficulties aside, the Wii's sensor package is simply not sensitive enough to give you 1:1 correlation.
It absolutely is. Go and play baseball on Wii Sports. Stand there and move the bat around - every movement you make is translated on screen. If a frickin' baseball game can do it, some form of sword based (ideally lightsaber) game can too. And who cares if we're not all jedi capable of weilding such weapons, let us worry about that.
I will say I'd be relatively happy if 'boss' fights (jedi duels) were 1:1 controls and the rest of the game was merely preset movements. At least that's something.
The reality is that, implementation difficulties aside, the Wii's sensor package is simply not sensitive enough to give you 1:1 correlation.
It absolutely is. Go and play baseball on Wii Sports. Stand there and move the bat around - every movement you make is translated on screen. If a frickin' baseball game can do it, some form of sword based (ideally lightsaber) game can too. And who cares if we're not all jedi capable of weilding such weapons, let us worry about that.
I will say I'd be relatively happy if 'boss' fights (jedi duels) were 1:1 controls and the rest of the game was merely preset movements. At least that's something.
I was just going to suggest that!! Obviously it could get quite tedious fighting your way through levels weilding a lightsabre especially if it takes more than a couple of hits to take down a henchman, but if you could get to a boss fight each level and after a nifty cut seen of you squaring up, then go into 1st person for an all out light sabre fight, that would be cool. Maybe you wouldnt be able to do spins and somersaults but i would be happy pressing a button to launch in to the air and then bringing down the remote in a chop to do a jedi attack!
i dont understand why the controls will be so crap!! cuz if u have wiisports play it and the baseball bat is so well done! u move the remote and it follows very well so y cant star wars do that!! eithier theyer dumb or lazy
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