Games traditionally work like this: you buy it, you install it, and then you play it as much as you like until you grow old, wither, and die. Let me try and sell a different idea to you.
How about instead you install the game, and then pay and pay and pay every time you play it? Sounds good, eh? Oh, and you could win some money too! You know, after you've paid for your ammunition.
Of course the implication is supposed to be that you'll make money playing. The reality, however, doesn't live up to this for a number of reasons.
First and foremost, Kwari is free to download, but you have to pay for ammunition. And then again when you pick up weapons, drops and health. And again when you get shot.
If you're going to ask someone to continuously pay money to be able to play your game, you're going to have to provide one hell of a decent shooter. And not, let's say, something that looks and feels like a weak Quake II clone. Yeah, you read that right. Quake II.
It's that horrible childhood feeling of the costume shop being out of Spider-Man outfits right before the big party, and your mum saying, "Don't worry dear, I'll sew one for you." The whole thing reeks of "This is what those first-person shooters are like, right?" It's a decade out of date, with horrible graphics, and remarkably tiresome to play.
This only gets worse as you watch your cash balance rapidly descend every time you pick up a new weapon, or walk over a health drop. It's a real fight against your gaming instincts to avoid the many pickups in the levels, and a pain when you accidentally run over 17 of them in a row during combat. Like I did. All the time.
So the redeeming feature would be what's at stake, right? The chance to make a fortune.
You can make cash in Kwari by killing your opponents or by ending the round in possession of a pill: like a flag, but edible.
Be excellent, and you could apparently make a packet. There are whopping prizes on offer in the realms of tens of thousands of dollars. The trouble is, I can't see where anyone is winning them.
In fact, if the game's site's statistics are accurate, barely anyone has made money, the 11th highest being $5 down. This could possibly have something to do with the unbalanced nature of the money movement.
If you're playing with ten other players, and they're all firing at you, you're going to be losing a lot more cash than you can gain by shooting one of them at a time. In three matches, I'd blown £10. It doesn't feel fun.
It would make much more sense to adopt the approach of a sit-and-go poker game. You pay to enter a match, the top three players coming out with a win, the rest having committed how much they were prepared to lose at the start.
The way it is now, get in a server with some decent players, and you could see your funds dribble away.
There's a free version, but without the incentive of profit there's no reason to put up with such a dated, remarkably clunky shooter. With only one game mode at launch, and so few playing, right now there isn't much point in putting up with the commercial version, either.
Knew this would be balls. And the graphics are truly awful, especialyl for a pc game.
If you want to Gamble, play poker. If you wanmt to play Videogames, play videogames. If you want to Gamble and videogame, call a bunch of mates up, play some Street Fighter, PES and Call of Duty 4 followed by Poker. Not this.
If I want to gamble and play games me and a couple of mates play PES for a pound a go, winner takes all, simple init, makes the games a bit more interesting plus I rarely go home skint.
Loved the part where the 11th ranked person on the leaderboards was 5 dollars down
+1
Just wait for Quake Live, for pities' sake!
Well done to PC Gamer for biting this monetarily expensive bullet, so we'll never have to. What utter poo, this game seems to be. Hopefully, the people behind it go bust themselves, so we don't run the risk of encountering any more of their "bright ideas".
"It's that horrible childhood feeling of the costume shop being out of Spider-Man outfits right before the big party, and your mum saying, "Don't worry dear, I'll sew one for you."
Or like a home made hamburger!
haha. It is crap, I had a quick go on beta and oh man was it crap.
They would of been better off with a fixed fee to play the round and have winner takes all (minus the cut to the company). I know they think they will make more money this way but to me the company has doomed itself with this way plus putting it onto this engine has done them no favours either.
Yes. Laugh at this one.... But just wait, there will be a decent then a great game that utilizes this marketing method...Maybe from an EA or Valve of the future... Then we'll see if gamers laugh or stupidly buy into it!
For example, what if HL3 was as good as HL2 but used this method?! Do you really think PC gamers would avoid it?!
After all, if a HL2 expansion, with a mere 5 hours of gameplay for a RRP of £19.99, can get 90%+ reviews and sell like crazy, anything can happen!
Hasn't stopped people paying to play mmorpg's, 2nd life etc so maybe PC players would be more readily to pay to play. Although HL3 isnt the best example to give in my opinion. Also lots of games that have 10 hours of play sell for 40 quid so 5 for 20 quid is about right.
The idea is good but the game is abysmal. Think of the worst first person shooter you've ever played on the laggiest server ever. It's worse than that.
Tournament.com had the right idea by licensing Valve games, too bad they ran out of money.
Pay to play? What kind of mugs to they think people are? Why should you pay to pick up items? I've never heard anything as ridiculous in all my years of gaming. And just look at those graphics. Or rather don't. Jesus, it dosn't look much better than the first Doom, which I'd much rather play actually than this pile of crap.
I tried it on the free version: This sucks! If the shooter was quality (COD4, or a HL mod) then it could be very interesting, but the payment model's gotta change too.
UT GOTY is a far better game than this heap, and a decade older.
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