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Lineage II: The Chaotic Throne Review

Review: Drawing the line
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Wandering in the lands of massively-multiplayer online worlds as often as I have, I always knew this day would come eventually. Nevertheless, Lineage II: The Chaotic Throne takes the prize for making me actually do it. Today, in the course of playing, I actually sat down and worked out exactly how many of a certain opponent I needed to kill to get to the next level.

Why? Because I knew that would be all I would be doing until I reached that level. And when I managed it, I worked out the figure for the next.

We return to the old warhorse Lineage II in the wake of its latest patch: a one-gig monster that must be its largest since launch. It expands the game with a mass of new features: building on key strengths while introducing new areas and new race the Kamael.

Other additions include occasional instanced dungeons and an auction system for the really rare items, instead of just relying on player-run shops. It's all trying to move Lineage into the post-World of Warcraft world. Which is all well and good, but it does nothing to alter the fact that at its heart, this is a pure, grind-based Korean-model MMO of stupefying tedium.

The new starting area created to showcase the Kamael only draws attention to how out of date this game is. You stand in a field, hitting monsters until you go up a level. For as long as most games last, that's it.

A handful of quests are available, but they're either simple running back and forth between NPCs, placed distantly on the sprawling faux-epic levels, or simply something that gives you a little more money or an item for killing a load of the monsters you're standing in a field with.

And playing as a Kamael fighter, I have a tiny number of tools with which to do so - none of which can distract me from the fact that I'm just pressing F1 and F2 until all the monsters die.

The high-level clan-based warfare system and player-vs-player is where Lineage II's fame lies, with clans duking it out for the control of castles. Now this is expanded from the castles to many smaller fortresses, enabling more opportunities to own terrain and whatever... but you're never going to get there unless you're willing to perform a one-man act of genocide against fields of orcs.

As beautiful as the game can be, even with a relatively old engine, it simply doesn't feel like a world.

It feels like an addiction machine and sod-all else, and for hour after hour the whole game could be accurately simulated by removing all the graphics and replacing them with a bar which gradually filled as you press the same combination of F keys.

For the score, I'm forcing myself to be a little objective. There are worse MMOs than this, and hammering it with a sub-20% mark would be unfair.

But in a world with everything from WoW to City of Heroes to Tabula Rasa, that a game like this can still be considered acceptable entertainment sickens and saddens me. To play this as long as it demands is simply a waste of your life. Please, don't do it.

PC Gamer Magazine
// Overview
Verdict
Still grinding away, getting nowhere
// Interactive
               
 
Read all 1 commentsPost a Comment
I used to play this rubbish a long time ago. It is a total grind fest, though 'bot hunting' was quite a fun passtime.
Waste_Manager on 4 Mar '08
Read all 1 commentsPost a Comment
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