Login to access exclusive gaming content, win competition prizes
and post on our forums. Don't have an account? Create one now!
Why should you join?
Click here for full benefits!
Follow our Twitter feedOops, we've rediscovered Akinator. Productivity drops to zero. IT GOT ROGER WILCO. http://bit.ly/4zeIIY
SIGN IN/JOIN UP
CVGPC ZoneForumsCheats
Star Wars: The Old Republic video | 25% off Telltale games | FIFA 10 World Cup due April? | GTA 5 info at E3? | 3D Realms: Strong resurgence coming for Duke | Final Fantasy XIV screens show customisation, boobs | Left 4 Dead 2 SDK in time for Christmas | Quake Live gets Silent Night remake | Carrier Command: Gaea Mission screens, info | Star Trek Online Gold Edition screens | Cheap PC games | Aliens vs. Predator: The story trailer | Allods Online: Beta Key Giveaway | Red Faction: Guerrilla patch details | Mum calls 911 over son's GTA addiction | Dead Space 2 screens out | Team Fortress 2 bot testing begins | Visceral: Departures won't hurt Dead Space 2 | Serious Sam 3 still in development | Left 4 Dead 2 PC update released | Dead Space 2 release 2011? | Star Trek Online screens | DC Universe Online screens | Divinity II Ego Draconis demos live | Op Flashpoint 2 'Overwatch' DLC released
PC Zone Magazine
Search CVG
PC Zone - The home of Britain's best PC games magazine
PC Zone Home » Reviews
PreviousWarhammer 40,000: Dawn of War - Soulstorm PCWarhammer: Mark of Chaos - Battle March PCNext

The Club Review

Review: Want mindless violence and a biscuit? Join Steve Hill's club
Most of us have probably been a member of a club at some point in our lives, be it Youth, Tufty, Groucho or Conservative. However, there can't be many clubs where membership carries the considerable risk of a brutally violent death within seconds of joining (although chess clubs can get quite lively).

Imagine the membership form for The Club. Do you have any medical conditions that may impair your performance? Have you ever been involved in moral turpitude? Do you have any objection to being shot in the face, neck, chest and genitals by a succession of heavily armed mercenaries on a near-constant basis?

This is a risible premise, as vaguely brushed over in an intro by 'The Club secretary,' his clipped upper class English intonation suggesting a clandestine society somewhere between The Avengers and Fight Club.

In reality, it's not nearly as interesting as either, the game consisting of a succession of wholly linear levels whereby you run like hell, shooting everyone in your path until you either succumb to your injuries or successfully reach the end. Imagine a James Bond training level with the subtlety, ingenuity and humour replaced by a gallon of blood and a cavalcade of twisted corpses.

The Club is about more than simply racking up a body count though, as it's not about how many people you kill, but how you kill them, with points effectively awarded for artistic merit. Simply unloading into someone's midriff may be effective, but the judges will be more generous if you dive through a window, perform a forward roll and shoot him in the temple from range.

The score count is constantly running on screen, and can be boosted by linking kills together in combos - imagine Tony Hawk going postal. If you fail to take a human life for five seconds, your combo starts bleeding out and you may have to start another. Points make prizes, and some levels require a certain score to ensure your progress. Timed levels are also common, some literally involving doing laps around the level, with a three-second boost given as a reward for each kill.

Certainly this is an original approach to what is ostensibly a third-person shooter, although closer inspection of the developer's heritage may betray its genesis. Liverpool-based Bizarre Creations are best known for the excellent Xbox arcade driving series Project Gotham Racing, whereby Kudos points are awarded for stylish driving.

The plot thins when you consider that game also spawned the Robotron-inspired Geometry Wars, the 2D shooter that puts you in the centre of a relentless barrage of attacks from geometrical shapes.

Replace Kudos points with manslaughter points, and geometrical shapes with crazed assassins, and you essentially have The Club, your honour. And given Bizarre's console history, it's no surprise that this is a straight port of the Xbox 360 version, replete with contemptuous instructions to 'press A' and so on. In fact, it almost demands investing in a 360 pad, as with mouse and keyboard you always seem to need an extra finger (so it should sell well in Wales).

The antithesis of a stealth game, The Club is an unashamedly unsophisticated affair that scoffs at such notions as taking cover or assuming any kind of tactic other than running and gunning.

And in the short term at least, it's mildly compelling fare that certainly keeps you on your toes. Failing a level by a matter of seconds or points will have you frustratedly slapping the keyboard for another go, and - like a driving game - you do eventually learn the levels, knowing where each baddie is going to appear, where the health and ammo is stashed, and ultimately the most effective way to stay alive, even if that does involve standing in a corner and running the clock down.

Ultimately though, The Club is a puddle-deep affair that struggles to justify a full-price release. The console conversion is functional at best, with borderline suicidal AI, tricksy controls and no real sense of purchase or recoil from the limited range of weaponry.

With the possible exception of a largely unrecognisable Venice, the settings are fairly generic, and your choice of eight so-called gladiators ticks every cliché in the book, comprising the usual collection of Street Fighter refugees.

The Hard Russian, Smooth American, Dreadlocked Assassin and Speedy Oriental are all members of the club, running round in ever decreasing circles with their fingers on the trigger and an eye on the combo score.

But we won't be joining them, as we won't be renewing our membership.

PC Zone Magazine
// Overview
Verdict
Stick to what you know
Uppers
  Frenzied gameplay
  No stealth
Downers
  Absurd concept
  Irksome controls
  Obvious console port
// Screenshots
// Interactive
Share this article:  
Digg.comFacebookGoogle BookmarksN4GGamerblips
del.icio.usRedditSlashdot.orgStumbleUpon
 
No comments have been posted yet.Post a Comment
// Screenshots
PreviousNext3 / 5 Screenshots
// Related Content
Reviews:
News:
More Related
The Clubfrom £6.91
AsdaNo Information£6.91
PriceMinister UKIn Stock£8.99
Amazon.co.ukIn Stock£9.99
// The Best ofCVG
Click here to subscribe to PC Zone magazine.
News | Reviews | Previews | Features | Interviews | Cheats | Hardware | Forums | Competitions | Blogs
Top Games: Unreal Tournament III | Football Manager 2007 | Medieval 2: Total War | Final Fantasy XIV Online | Games of the Decade | Battlefield: Bad Company 2
Mass Effect 2 | Dawn of War II: Chaos Rising | The Witcher 2: Assassins of Kings | World of Warcraft: Cataclysm | Tiger Woods PGA Tour Online
Top Reviews: Tropico 3 | Football Manager 2010 | Borderlands | Risen | Operation Flashpoint: Dragon Rising | Street Fighter IV
LoTR Online: Mines of Moria | World of Warcraft: Wrath of the Lich King | Football Manager 2009 | Command & Conquer: Red Alert 3 | Warhammer Online: Age of Reckoning
Copyright 2006 - 2009 Future Publishing Limited,
Beauford Court, 30 Monmouth Street, Bath, UK BA1 2BW
England and Wales company registration number 2008885