CRUNCH! The rim comes flying off of the back wheel of our armoured security van, burst by an eagle-eyed copper aiming from a pursuing cop car. We battle to control the battered van as it swerves across the Liberty City highway, with twenty police cars burning metal behind us, eager to ram us into the nearest lamppost.
The entire Liberty City SWAT team is on our case, after we managed to snatch a notorious criminal boss from their custody at the Francis International Airport. But it's only a short stretch across the city to sweet, sweet freedom, and the rendezvous point is in site...
Suddenly it looks like it's all over; two loaded-to-the-teeth attack choppers emerge above the sprawling concrete horizon, miniguns aimed and poised to turn us into a flaming chunk of twisted metal. Our task to escape with the NPC convict looks almost hopeless, until we realise that not all the helicopters in the sky are being flown by the police...
As the first police chopper falls flaming towards the road, the second player - with a third gunning from the back of the 'copter - lays down covering fire on the police convoy laying chase behind our van.
The fourth player is laying down covering fire from the passenger seat next to us. This is GTA IV multiplayer. And it's bloody brilliant.
Liberated City Just like the horribly overlooked Vice City Stories PSP multiplayer modes, GTA IV has fifteen different online games lined up, ranging from co-op shootouts with the police to mental 16-player shootouts across play areas the size of Hackney.
You could forgive the series' previous mammoth single-player games for lacking multiplayer action, but now GTA IV's gone and delivered both.
Starting off in the lobby menu, you can access the character customisation menu by pressing Y. From here you can switch between different player heads, torsos, legs, hats and glasses, and choose the sex of your character.
From the start there are only three or four different selections to choose for each option, but we're told more options unlock as you play through ranked online matches.
Gangster-ed up and ready to go, we hop straight into our first 16-player Team Deathmatch game, on a small cemetery island just off the coast.
Instantly, the GTA IV formula feels perfect for online carnage; players sprawl across the island, picking up guns and armour and staging their own one-on-one (and sometimes one-on-one-on-one) shootouts behind tomb stones and parked cars. Occasionally the odd brave soul will come tearing in from the street, gunning from the driver's seat of a saloon, only to get gunned down and used as cover.
Thanks to GTA IV's excellent cover mechanic and massively refined aiming controls, it's all a much more strategic - and less random - Deathmatch experience than Vice City Stories. In case you missed it, aiming and shooting has been handled in quite a unique manner in GTA number four; holding down the left trigger locks on to a target, and you can cycle through targets using the right stick.
From here you can shoot at an enemy's chest, limbs or head - but it's not totally automatic. The cursor is locked on to the centre of a target's chest, and from there you can move your aim with the right stick inside a small circle radius around the target - so there's still some skill. Free aim is also instantly accessible by holding the trigger half-way in, which works well.
Cover plays a prominent role in coming out on top, but this isn't Gears of War either. Aiming and where you hit your target also feels incredibly important to winning a shootout. Headshots always equal a one-hit kill, whereas body shots take a whole lot longer.
Of course, this all goes out the window when you kick off a rocket launchers-only match, when cars (and people) get flung kilometres at a time from the brunt of the carnage. This gave us a chance to try out another of GTA IV's new and tactically-pleasing features - the radar, which lets you see other players' locations at all times.
It works really well as Liberty City is a hell of a lot bigger than your average Call of Duty map. Even these slimmed down multiplayer chunks can take ten minutes to cross. So it's nice to be able to see where the carnage is going on via the blips on the radar.
This keeps the combat central and injects even more strategy into the sandbox shooting formula. If you crouch and creep around you'll disappear from your enemies' radar sights, allowing you to sneak behind cheeky rocket launcher campers and stab them in the back. We don't think we've ever cursed so much on Xbox Live.
Law in your own hands Liberty City Deathmatch is awesome, but our favourite of GTA IV's multiplayer modes are easily the team-based games such as Hangman's Noose and Team Mafiya Work. Just in our day's gaming session, these have provided some of the most memorable GTA moments we've ever had, and some of the most enjoyable online action of the year as well.
Take, for example, a high-speed chase with an armoured van - driven by two real players - with our mate gunning from the passenger seat and us at the wheel. Speeding and smashing through busy traffic we're gunning like mad men at the van, but its armour's simply too thick to penetrate.
"Take out the tyres!" my comrade yells over his Xbox Live headset, just as we swerve to miss a grenade the players in front have dropped in our path.
It's as intense and fast-paced as any chase we've ever had in GTA's single-player, and the heat turns up a notch when the target player van swerves around a corner only to topple on its side, resulting in an on-foot shoot out on the street. Just like this, GTA IV multiplayer lets you play out your favourite GTA solo experiences with real people, which is simply brilliant.
This is exploited to the max in 16-player team mode Cops 'n Crooks, which pitches eight coppers against yes, you guessed it, eight crooks in a round-based setup. Cop players get the advantage straight away, starting off in a police car armed to the teeth with SMGs and grenades.
The crooks, meanwhile, start off on foot with one randomly selected VIP player who needs to be escorted to an evac zone at the other side of the city. The cops have to kill him. With the blues 'n twos blaring in the distance, the chase is on.
Playing on the cop team is a game of cat and mouse, thanks to the other little advantage they have in being able to see where the crook team is at any given time on radar (the crooks are totally radar-blind).
In our play session the law instantly then became all about stealth; turning off the sirens, sticking your best driver behind the wheel and coming at the enemy players from all angles.
The cops can also see which player is the VIP on their radar, so the other crooks serve merely as a nuisance in the inevitable high-speed city chase that ensures - just like the one we mentioned above.
The crooks in our session were far more enjoyable to play as (which isn't a problem because the teams are swapped after each round). The satisfaction of shooting out the tyres of a pursuing four-player cop car, and then watching it smack into the side of a bus stop as you speed off towards freedom, cannot and hasn't been matched in any game of this type we've played.
Another incredible, typically GTA moment happened when in the passenger seat of a player-driven Crook vehicle. My driving buddy escaped the chasing player's cops by nailing a hidden jump ramp, sending us flying over several walls and the Liberty City highway.
The two pursuing player cops scuffed it, span through the sky and landed upside down in a pile of sparks as we sped off to freedom. Just like in the movies.
Midnight Club Next we loaded up GTA Race, a frantic, incident-filled competition across one of Liberty City's many islands. At first glance it's a simple, Midnight Club-style race with waypoints pin-pointing the way ahead. But thanks to a number of subtle gameplay nuances it's a lot more enjoyable than we expected.
Weapons, for example, are laid out across the road Mario Kart-style, and you can only carry one at a time. This has you constantly choosing between Uzis to shoot out the tyres of the bloke in front, or grenades to decimate the guys behind you.
Realism is a much stronger theme in GTA IV's driving than before. It's much more difficult to simply right-angle around a corner at speed, and if you don't want to be sent into the side of a building by a bump in the road, you have to slow down. Damage as well makes a massive difference to your handling, and flat tyres resulted in us having to bail out more than once.
From our time, it felt a lot more about learning the streets than driving like a souped-up Saxo as well; in nearly every game we played the first corner resulted in a massive pile-up as everyone scrambled for the lead. Slowing down to hold back helped us avoid the chaos every time, even if it is a really cheeky tactic.
Thankfully though, this being GTA, taking a wrong turn or crashing into the scenery isn't an automatic game over. Thanks to the inevitable gun-crash-'n-explosion carnage up front, catching up with the pack isn't a difficult task. Especially because you can bail out of your starting car (which every player begins with) and hop on a bike or sports car laying around in the street.
Talking of bikes, one awesome GTA Race scenario had us weaving in an out of the Francis International Airport terminal on two-wheelers. Underneath moving 737s, around baggage carts and down the runway in high-speed SMG-blasting chaos; it's one of the few game modes that actually had us chirping, "Let's do that again!"
Co-op carnage By far the most impressive section of our play date, in terms of sheer scale and spectacle at least, was the one mentioned in the opening of this article.
Hangman's Noose is a no-holds-barred, co-operative battle with Liberty City's entire police force. This is the real meat of GTA IV's co-op, which teams you up with three mates to protect NPC gangster lord Kenny Petrovic as hell breaks loose and the SWAT teams descend. Make it across the city to the rendezvous point with Kenny alive - and your three teammates - and you've won the game. Simple as that.
The opening section has you battling against the Liberty City police at Francis International Airport, which is just as impressive to have a shoot-out in as it is to drive through in GTA Race. Massive jumbo jets move around as you dash to and from baggage holds, and the scale of the airport buildings themselves is far more intimidating that anything in San Andreas.
Extra cops scream onto the scene in armoured cars from all sides, and can easily catch you off guard if you're too dazzled by the pretty planes. Kenny is held up inside his private plane at the rear of the terminal, and will refuse to come out until you've taken out all the police gunmen first.
With four guys covering the side of Kenny's private plane, the AI coppers admittedly don't provide much challenge (although you can turn off stuff like auto-aim in the host options). But Hangman's Noose is all about the spectacle; getting Kenny and a second player in an armed van and then sending off your mates to cover in a parked up attack chopper.
We always wondered where the limits - the invisible walls - were in GTA IV's gorgeous game world. But piloting a chopper over the top of the city centre, with the blinking lights of skyscrapers laid out beneath us, a mate in the back firing off rifle shots and the other two players outrunning 20 police cars on the road below, it didn't seem to matter.
The view from the back of the chopper is stunning - even if your puny rifle shots are useless compared to the pilot's beefy minigun.
Just like Crackdown before it, the sheer scale of the carnage you can cause with other players running together in Rockstar's sandbox is very impressive. Screaming our armoured van across the highway with Kenny in the driver's seat, the second player fired off pot-shots from the rear, nailing a cop car's front tyre and sending it tumbling across the tarmac, Bad Boys-style. The resulting copper pile-up isn't quite as satisfying as sending a player cop car hurtling into a lamp post, but it looks brilliant.
If you're driving skills are up to task it isn't much of a problem keeping the convoy of police cars behind you at bay. Especially if you've got a healthy stash of grenades; pressing the right trigger drops a primed one out the window, guaranteeing that anyone within a few metres behind you is going to need a new MOT.
With the police taken care of, us and our buddies finally reached the escape chopper on the other side of town - and it's game over. Hangman's Noose is definitely the most visual of GTA IV's multiplayer offerings, though because of its linearity it probably won't last as long as the others. It was a brilliant single ride, though.
Not even trying Rockstar didn't really have to try too hard to pull of GTA IV's multiplayer mode. It has, after all, all been about the city and the playground that the player makes their own fun in.
Deathmatch and Team Deathmatch thus feel like really obvious and immediately effective setups, while stuff like Cops 'N Crooks throws a genius premise into the toybox.
Other modes, such as Hangman's Noose and GTA Race are far more linear, and we reckon their shelf life will ultimately depend on exactly how much depth Rockstar's packed into each scenario - something we'll find out when we get the chance to have a more extensive play session.
Chasing down a car full of players, firing shots from the back of a mate's chopper and racing bikes across the airport are all standout moments in GTA IV multiplayer, and for most people it's these that've made the series worth checking out in the first place. So even as a one off, playing with friends looks like a terrific counterpart to Rockstar's already massive single-player campaign. More soon.
I've never had the urge to play online with my 360 so far (and I've had it for a couple of years now), but this may well be the game to make me buy a gold membership. Everything about this sounds fantastic.
excellent, was a tad worrying after reading on another forum microsoft only had the rights for online. i cannot see me completing single player at all, with all those multiplayer modes, its gonna be great fun.
I would have just been happy with more of the same single-player wise from this new GTA. But the more I hear and read of the multi-player side of things, it's shaping up to be an even more amazing game.
Why do the graphics for GTA games never look anything special, including this one? How many polygons do they use, about 4? There are FPS games from a few years ago eg Max Payne 2, Perfect Dark Zero that look more timelessly good looking than this. Why does this series remain so interesting to people? Because it offers 'freedom'? (eg. freedom to beat bystanders to a pulp if you want). It's amazing how fashionable it still is to overlook the deficiencies of this series.
I think the graphics look fantastic - highly stylised in my opinion. Anyway, it's all about the gameplay - always has and always will be. And GTA has bucketloads, can't wait...
Why do the graphics for GTA games never look anything special, including this one?
A lot of people, myself included, aren't particularly concerned about the looks of a game as long as it plays well or has a good story. Personally, I think graphics are a dead end. We can't keep demanding increasingly impressive visuals and not expect the quality to drop elsewhere (or the development time to increase massively). If they can keep making great games with only 4 polygons they'll get my money.
I really really want this sooo bad, I even did a bit of a sŁx wii while I was reading that! COME ON GTA IV!
I'm never gona sleep on the 28th and even worse, I probably wont even speak to/see my misses for a good 2 weeks after this game comes out, I really hope she understands
Why do the graphics for GTA games never look anything special, including this one? How many polygons do they use, about 4? There are FPS games from a few years ago eg Max Payne 2, Perfect Dark Zero that look more timelessly good looking than this. Why does this series remain so interesting to people? Because it offers 'freedom'? (eg. freedom to beat bystanders to a pulp if you want). It's amazing how fashionable it still is to overlook the deficiencies of this series.
seriously what are you going on about GTA has never been about good graphics ever!!!!!! and it has never tried to be, have you ever played a GTA game and i mean completed one, your an idiot. Are you from the daily mail or moms united!!!
Is free roam still in there and could you clear the following paragraph up?
We always wondered where the limits - the invisible walls - were in GTA IV's gorgeous game world. But piloting a chopper over the top of the city centre, with the blinking lights of skyscrapers laid out beneath us, a mate in the back firing off rifle shots and the other two players outrunning 20 police cars on the road below, it didn't seem to matter.
So does that mean there are limits or is it completely open?
Is free roam still in there and could you clear the following paragraph up?
We always wondered where the limits - the invisible walls - were in GTA IV's gorgeous game world. But piloting a chopper over the top of the city centre, with the blinking lights of skyscrapers laid out beneath us, a mate in the back firing off rifle shots and the other two players outrunning 20 police cars on the road below, it didn't seem to matter.
So does that mean there are limits or is it completely open?
Shoud be good,San Andreas was good and hearing stuff about it will be online, just going to have to wait and see what it is like, the online may mess up the game, but hopefully not, should be good.
I'm not going to get it straight away though, I just like to wait let mates get it then decide if it is any good and if I should actually get it.
Why do the graphics for GTA games never look anything special, including this one? How many polygons do they use, about 4? There are FPS games from a few years ago eg Max Payne 2, Perfect Dark Zero that look more timelessly good looking than this. Why does this series remain so interesting to people? Because it offers 'freedom'? (eg. freedom to beat bystanders to a pulp if you want). It's amazing how fashionable it still is to overlook the deficiencies of this series.
Yeah because Max Payne 2 had a 16 multiplayer online mode set in a huge and detailed living city didn't it!?!
What is it with you graphics whores? Because it isn't Crysis or GoW you slate it. I think the graphics are very impressively detailed given the scale and depth of this game. Go and play your generic FPS games, same old, same old. We'll all be enjoying a AAA title... both single and multi-player!
OMG you can shoot as a pillion on a bike... SWEET! and finally we get to shoot out tyres.
Yeah because Max Payne 2 had a 16 multiplayer online mode set in a huge and detailed living city didn't it!?!
... There are lots of games that have more than 16 players in areas about the same size at GTA IV. Also, what the hell game are you looking at? GTA IV is far from a 'detailed living city'. It's average. Always has been. Great game to play, but amazingly average to look at.
I dont believe the excuse that 'the city is just too big' to pump up the visuals. The original Saints Row (imo) has better graphics in terms of polygon counts, building detail, effects and smoothness. So don't give me that crap.
I also find it stunning that people still have double standards when it comes to GTA. Why is it acceptable to say 'GTA is only about the gameplay, who cares about graphics?' yet those same people slagged off Halo 3 for looking like Halo 2.5, even though it is regarded as one of the best console shooters of all time?
Yeah because Max Payne 2 had a 16 multiplayer online mode set in a huge and detailed living city didn't it!?!
... There are lots of games that have more than 16 players in areas about the same size at GTA IV. Also, what the hell game are you looking at? GTA IV is far from a 'detailed living city'. It's average. Always has been. Great game to play, but amazingly average to look at.
Have you been looking at the same screenshots and reading the same reviews as the rest of us? All the pedestrians walking around doing their own business?
If i want to play a great game i'll play one with great gameplay. If i want to look at something with great graphics i'll watch a high def movie!
I also find it stunning that people still have double standards when it comes to GTA. Why is it acceptable to say 'GTA is only about the gameplay, who cares about graphics?' yet those same people slagged off Halo 3 for looking like Halo 2.5, even though it is regarded as one of the best console shooters of all time?
Regarded as the best shooter by who? Xbox owners? Completed it, traded it. Online was just boring. Thank heavens for COD4.
With regards to GTA4, the fact that the only moving footage we've seen is from cut scenes, it's a little harsh to cane the way it looks so soon. A few dozen stills don't do it justice. I would rather GTA heavily stylised shenanigans over, say Assassins Creed any day. What was it, 20 or so different character models in the AC 'crowds'? By all accounts the pedestrians in GTA4 are going to be varied beyond belief.
The difference in styles is what makes the industry so vibrant, if every game was running on the Unreal engine, for example, it would all get boring, very quickly.
My PS3 is refusing to work anymore 1st Contoller A refuses to charge any more...ok kool
then the second one loses the start button and X button functionality X now doing what square does and start doing what the middle button does.
bought a new one.
the PS3 then decides it doesnt want to connect to the internet anymore... "ok i lose GTA4 Mulipayer but i still got the main game right?" (i dont believe this but repeat it everyday before i go to work)
then for the last week it no longer displays clearly on my TV im getting a Blank/Fuzzy Screen re bought all the cables to no avail
2 WEEKS before GTA4!!!!!
just wanted to share my pain
Ps Pre prdered GTA back in october and booked the time off work in january...its like God hates me
Why do the graphics for GTA games never look anything special, including this one?
Is your girlfriend also just a pretty picture of a supermodel on a wall, or do you prefer her to actually do stuff, talk to you, and offer you something mentally?
You *do* realize that Max Payne (and so on) had *considerably* smaller levels than GTA, right? Would you prefer to play GTA IV and everytime you reach an intersection, the game has to load for 30 seconds?
I am sorry, but your comment shows a complete lack of understanding of how computers and graphics work, and it's hard to believe you're actually being serious!
First of all, graphics don't matter. They didn't start making better movies after HD-DVD and BluRay came out, did they? Second, you can't have *huge* environments (GTA, Flashpoint, Flightsims) and FPS-techdemo-showoff style graphics.
I think the graphics in this GTA are perfectly adequate for what it wants to achieve, nothing special but definitely not terrible. As others have said gameplay is paramount.
Pity that GTA has terrible gameplay.* Missions are very dull and the combat mechanics are terrible. The 'freedom' everyone goes on about only amounts to driving around the city, killing random people and getting into chases with cops, which becomes boring after 30mins.
The deathmatch modes sound like they won't be very interesting. 16 people in a city!! Everyone will be spending half the time walking around trying to find people to shoot. Perhaps this sounds amazing to those on consoles but as a PC player I know that big maps with that number of people will be insanely dull. Hopefully, when the PC version is released (if it is even made) they will up this considerably.
The other modes do sound more promising, but as the article says that is only if Rockstar provide a lot of variety to them.
*this is only based on playing San Andreas, so sorry if this is not a good representation of the rest of the series.
Why do the graphics for GTA games never look anything special, including this one?
Is your girlfriend also just a pretty picture of a supermodel on a wall, or do you prefer her to actually do stuff, talk to you, and offer you something mentally?
You *do* realize that Max Payne (and so on) had *considerably* smaller levels than GTA, right? Would you prefer to play GTA IV and everytime you reach an intersection, the game has to load for 30 seconds?
I am sorry, but your comment shows a complete lack of understanding of how computers and graphics work, and it's hard to believe you're actually being serious!
First of all, graphics don't matter. They didn't start making better movies after HD-DVD and BluRay came out, did they? Second, you can't have *huge* environments (GTA, Flashpoint, Flightsims) and FPS-techdemo-showoff style graphics.
thank god for that, at least someone knows how things work. i dont know how people expect massive free roaming levels and top notch graphics. i for one thinks it looks pretty good all things considered.
Disclaimer: My above post is an opinion. Many opinions can existed together in harmony. Thank you for your time.
I feel the main problem with the GTA games is they attempt to be the jack of all trades and the master of none.
Hope you aren't trying to suggest, for example, that the third person shooting sections of GTA are the best the games industry has to offer.
your entitled to your opinion and im entitled to find your opinion laugh out loud funny
im not claiming the shooting sections are the best but i am claiming that
the cut scene + the jacking a car + buying the correct guns + Driving to the Mark + the Excellent soundtrack for the journey + the resulting Gun Fight/car chase + another Cutscene + the Humour + the randomness of the possible events that can take place is the best the gaming industry has to offer...thats just my opinion
"Randomness of possible of events"??? Now that is laugh out loud funny. You clearly have never played Stalker.
As for the other things you consider to be best in the industry:
Jacking a car: Huh? Pressing use when next to car, is original and fun gameplay?
Buying correct guns: Again not new, and is simply a list of guns to spend money on, not really sure how this constitutes as an impressive aspect of the game.
car chase: Fair enough this is probably the best part of the game, but still feel they could of handled much better, for example why can't I aim and shoot whilst driving. Mafia (much better game) let me do that.
Soundtrack: As I said before, only played SA which was mostly Hip-hop soundtrack. Not my kind of music but I'm sure it was good for those that like that kind of stuff, and being able to play your own music was a nice feature.
Humour: Reasonably good humour but much better in other place (Psychonauts, Grim Fandango, Monkey Island, No One Lives Forever, etc.)
Shooting sections: Now these are the weakest part of the game. The AI runs around aimlessly and there is very little challenge to it. Playing on PC, these sections really stand out as the runt of the litter.
Like I said before, attempts to mix all these together and doesn't master any of them, only achieving adequate at best. If I want to play a shooter I'll play a shooter, if I want to play a driving game I'll play a driving game. GTA fails to improve on games that focus on the single area and so holds no interest.
I've never had the urge to play online with my 360 so far (and I've had it for a couple of years now), but this may well be the game to make me buy a gold membership. Everything about this sounds fantastic.
i think you miss understand me...its the combonation of all those events in one mission that make it great
to me anyway
Plus san andreas has. house music, rock (classic and new) country, funk, chat radio etc...
LOL @ "walk up to a car and press use" its more like
"nah that cars to slow, that car is not strong enough...errmmm, ok this cars perfect...oh' s**t the feds cant do it now....ok coast clear...GT turbo perfect..omg wtf!?!?!? he pulled a gun on me"
... There are lots of games that have more than 16 players in areas about the same size at GTA IV. Also, what the hell game are you looking at? GTA IV is far from a 'detailed living city'. It's average. Always has been. Great game to play, but amazingly average to look at.
Have you played GTA IV? Then how can you announce that it's not a 'detailed living city'? I can understand criticism, but wait until you've actually played the game first before making ridiculous assertions based upon nothing more than a couple of trailers and a narrow mindset.
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