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Assassin's Creed: Director's Cut Review

Review: Has the PC version been worth the wait?
There are times when Assassin's Creed feels like the future of videogames. It plays with heavy ideas and spectacular technology. It flits between questions on the nature of reality, and slapstick ragdoll animations of medieval goons plummeting to their death.

Yet there are also times when it feels like a huffing anachronism: a failure where the writing overrides play, and the rigorous structure overrides the player's instinct to explore and experiment. A game in which the high concept actively prevents you from grasping the fun. For its unparalleled highs, Assassin's deserves praise and more: it deserves to be played.

For the times when it falls flat on its face, Assassin's should be pointed and laughed at. And perhaps poked with a stick.

The high concept, then: you are Altair, an assassin stalking medieval Jerusalem, Acre and Damascus, knocking off high-profile leaders from both Richard the Lionheart's and Saladin's Middle Eastern campaigns. Each target must first be traced, enquiries made, and witnesses interrogated, before the hit takes place.

Some will be quietly knocked off: a slip of a dagger into an exposed back. Some will be messily slaughtered, after thrilling chases through cramped streets. Success comes from the willingness to adapt, and to utilise your surroundings. Altair is exceptionally nimble, able to clamber over the skyline, race up vertical walls, and blend into milling crowds.

But the high concept doesn't end there. You are also Desmond, in the near future, a direct descendent of Altair, reliving memories embedded in your genome through virtual reality and a sophisticated dentist's chair called the Animus. In the future, Desmond has been kidnapped by modern Templars, who believe somewhere in his DNA lies the location of a mystical blah blah blah OMG spoilerz etc.

One question has to be asked before we get to the meat of the game: why this tension between historical caper and science-fiction mystery? The first answer: to better create relevance. This is a brave game that offers perspective on today's hot-button issues: fanaticism, control, faith and nihilism.

In the game's version of the Holy Land, Christian, Muslim and agnostic are equally flawed, equally corrupt, equally stubborn, and equally liable. Assassin's asserts its relevance by providing a direct link from the events of yesterday, to the troubles of tomorrow. Brave, but flawed.

There is an issue with all the moralising: it's played out as a series of lectures from the recently deceased. As they lie dying, they'll chat with Altair about the causes of the conflict and the nature of reality like pretentious sixth-formers. Way to ruin the moment: the high of the kill followed by dreary philosophy.

There's another reason for the science-fiction. It provides the designers with a get-out clause for some ill-considered game restrictions. Not allowed to enter the old town of Jerusalem? Use the 'MEMORY NOT AVAILABLE' blue screen. Need a reason for Altair to climb the steeples and churches? How about the need to 'synchronise' your memories with those of your ancestors? Naughty player going round stabbing civilians in the throat?

Tell them that behaviour not consistent with their ancestor destabilises their connection to the Animus. This over-elaborate fiction is a solution to an unnecessary problem.

Once you're through the science and into the medieval simulation, Assassin's Creed can feel like a game without peer. It's a remarkable joining of technology and art. The cities go on and on, each distinct, each becoming familiar as you play. The draw distance feels infinite; you're able to pick out landmarks from miles away. Steeples tempt you to climb them. Markets draw you in with their thriving crowds.

Those crowds are your hiding places. Assassin's Creed is the first game I've played to explore the idea of social stealth: using people to mask your approach. It partly succeeds. The success: gently pressing into the throng - pushing beggars aside, joining in the crush - is a rare and novel thrill.

The problem: these crowds aren't actually used for hiding from your kills. Most of your targets are safe behind locked gates or indoors; they'll only appear once you've investigated their routine. These investigations take up far more play-time than the kills; so they had better be interesting.

Hmmpf. There are nine targets in Assassin's Creed (although some late-game shenanigans extend that number), and each requires investigation by the ludicrous Assassin's Bureau before you're given permission to strike. The problem: every investigation is basically the same.

Enemies of the target talking loudly on street corners can be eavesdropped upon. Servants or workers can be followed and pick-pocketed. Allies can be followed to a secluded alley and bullied until they cough up information. (The PC version offers a few, very minor, extra missions over the 360 and PS3 releases. Those who have already tried Assassin's on the consoles - don't feel obliged to buy this.)

What sounds like variety, isn't. Every mission follows the same formula. Scout the city, climbing lookout points to spot sources of information. Get information. Report what you've learned to the Assassin's Bureau, and strike. This is fine the first few times. By the fifth or six, the formula is stale. By the ninth, rotten.

Open world games shouldn't be like this. The joy of an open world is in the chance for players to explore at their own pace. To go where they want, when they want, how they want. The giant hulking walls that prevent you from accessing portions of the cities are one failing. Worse is the absolute absence of player-decision in the planning stages. Assassin's Creed doesn't ask you to track your target. It asks you to follow blips on a sat-nav until something eventually happens.

Yet there is joy here. The cities are beyond beautiful. They're incredible. There are moments - whether you're in a back-alley, pale smog hanging a foot off the floor, or riding the rooftops at full sprint - when the sense of place is extraordinary.

More than any other open-world game, it asks you to sit back and enjoy the sights. Jerusalem isn't like Vice City or San Andreas, to be bombed through on a moped. It is a place to savour. Or to sprint through.

The real thrill of Assassin's Creed is in its many chases. There are predictable chases, such as after having killed the Lord of the Manor, and unpredictable chases where knocking over a jar-carrier alerts an already suspicious guard.

There are rooftop chases, where you'll finally escape by diving into a secluded garden, or street-level chases, where you can dive through stalls, bash through the crowds, and lose the pursuit by making sharp turns and then sitting quietly on a park bench, or blending into crowds of chanting monks.

There are even reverse chases - where your target escapes, and flees, you on his tail, guards on your tail. This is Benny Hill style madness, and glorious for it. Seriously. Grab the mp3 of the Benny Hill theme and play it while on the run. It's funny. All that's missing are the buxom wenches. Expansion pack, please.

You're aided by a smart control system that automates some of the finer details of movement. Rather than spotting a route up a wall - as in most platform games - you can usually point Altair at the problem and he'll find his own hand-holds. Instead of blindly trying to judge when to press the jump button as you leave a ledge, you don't. Altair has two modes of movement: high and low-profile.

In low profile, you can blend, languidly surfing the crowds. In high-profile, you'll start running and sprinting. In low profile, you'll have to get close to assassinate - driving a hidden blade into an exposed back and walking away from the still vertical corpse. In high profile, swords are drawn, and violence is committed without worry. Choosing between the two is a matter of pressing Space.

There is another way of ending a chase: to Errol Flynn your way out. Sword fighting in Assassin's Creed is as nuanced as free-running. Once trained, you can block, counter, dodge, grab and swing freely.

Timing your moves is the real challenge - particularly against the highly trained Templar Knights you face. Arrogantly swinging your sword will see your swipes repelled. Instead, if outnumbered, it's better to wait for the opponents to swing - you'll counter with brutal efficiency. It encourages subtle tactics: better to place your back to a wall, then lunge at a target. If he dodges, he'll swing back - opening himself up to an instant counter.

Assassin's Creed is at its best when you're flipping between all the options within a minute, from fleeing to combat, from stealth to violence. It fails when it defines your approach.

The final hours of the game prove my point. The targets taken down, the inevitable plot twist having occurred, the game abandons the freedom of the cities and turns into a two-hour combat gauntlet.

Stealth and free-running are jettisoned: all that is left is a constant barrage of swordfights. It's a disaster, a betrayal of everything the player has learnt so far. It abandons even the slim veneer of choice that the very best games offer us, turning into Double Dragon in a monk's robe.

It's a failure of confidence and of art; a damning end to what could have been the game of the year. I said that Assassin's Creed deserves to be played, and I believe it. Somewhere within this idea is an extraordinary game waiting to happen. A sequel is all but inevitable.

That sequel can avoid the pratfalls of the first by trusting players with the full scope of its cities from minute one, by offering a wider choice of who to kill and how to investigate. And by thinking of a good ending. Until then, do play it.

PC Gamer Magazine
// Overview
Verdict
Brave, ambitious, flawed
// Interactive
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Read all 35 commentsPost a Comment
Got it on Xbox 360. I completed it last week. My score: 6/10.

One minutes it is incredible and amazing. And the next it is so frustrating.
gbenlcfc on 10 Apr '08
Got this free with a new PS3 last week. Wasn't expecting all that much of it.

However I plugged it in and my jaw dropped and my eyes almost popped out (and I'm used to top end PC gaming). This game is absolutley fantastic to begin with, not only how it looks but the freedom of play is amazing. The fights are exceptional when it goes well (grabbing someone and slamming their face into a wall to finish them off was hilarious the first time) and the fluidity of battle was amazing, but I do have to agree with the reviewer. Having finished it the other day it just becomes the same thing over and over. The scouting bits in the whole were pretty tedious for the last few missions, countered by exciting and truely challenging assasinations.

Also, watch out for the interminable, poorly voiced cut scenes.

Definitely worth a look, but get ready for some frustration with it...
shadyMrPatch on 10 Apr '08
I just finished this on my 360 today and I have to agree with the review, once you've investigated and killed the first target, it's basically rinse and repeat a further 9 times...i too was very dissapointed with the long drawn out ending, fight after samey fight.

The game is breathtaking at times, and it has some of the best animation I've seen...but I feel it could learn a lesson or two from the Hitman series, when it comes to planning and executing assassinations which give players REAL choices.

This isn't a sandbox stealth game at all, its prince of persia on steroids.
funkyjack on 10 Apr '08
CVG,

I'm a bit confused. The title of the article is 'Was the PC version with the wait' ? Yet the actual article makes zero mention of how it works on PC as opposed to the console version ? How does the control system work compared to the consoles ? What do the graphics look like compared to the console ?

We've all read the reviews on this game already. It's been out for some time now. Why did you waste your time with this then and not simply copy and paste your previous review.

No mention of the hefty system requirements ? How it played for you in general ? Did you get slow down in a high end rig ? What ? A poor review in my opinion.
firc_ops_gordo on 10 Apr '08
CVG,

I'm a bit confused. The title of the article is 'Was the PC version with the wait' ? Yet the actual article makes zero mention of how it works on PC as opposed to the console version ? How does the control system work compared to the consoles ? What do the graphics look like compared to the console ?

We've all read the reviews on this game already. It's been out for some time now. Why did you waste your time with this then and not simply copy and paste your previous review.

No mention of the hefty system requirements ? How it played for you in general ? Did you get slow down in a high end rig ? What ? A poor review in my opinion.
firc_ops_gordo on 10 Apr '08
When I first seen AC advert I thought it looks fun but when I played it I thought this game is to repetative and all the missions are almost always the same style.(Very boring)

If the game wasn't so repetative, it would be very fun and it is the best free-running game made.(So far)
Kingsley_93 on 10 Apr '08
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scipio_CA on 10 Apr '08
CVG,

I'm a bit confused. The title of the article is 'Was the PC version with the wait' ? Yet the actual article makes zero mention of how it works on PC as opposed to the console version ? How does the control system work compared to the consoles ? What do the graphics look like compared to the console ?

We've all read the reviews on this game already. It's been out for some time now. Why did you waste your time with this then and not simply copy and paste your previous review.

No mention of the hefty system requirements ? How it played for you in general ? Did you get slow down in a high end rig ? What ? A poor review in my opinion.

It's a review from PC Gamer, I assume the title is just added on for the site. Myself and probably most other readers of PCG want to hear about the game itself rather than a comparison with the console versions. If there are control or performance issues I'd expect to hear about them, of course, but as I haven't played yet the game on any format I can't comment on the accuracy of the review.
White Thrall on 10 Apr '08
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humorguy on 11 Apr '08
Won't be getting this since Ubisoft deem that I may not buy from Steam or other digital sources.
Max01 on 11 Apr '08
re: controls

You all must have missed this paragraph:


You're aided by a smart control system that automates some of the finer details of movement. Rather than spotting a route up a wall - as in most platform games - you can usually point Altair at the problem and he'll find his own hand-holds. Instead of blindly trying to judge when to press the jump button as you leave a ledge, you don't. Altair has two modes of movement: high and low-profile.

In low profile, you can blend, languidly surfing the crowds. In high-profile, you'll start running and sprinting. In low profile, you'll have to get close to assassinate - driving a hidden blade into an exposed back and walking away from the still vertical corpse. In high profile, swords are drawn, and violence is committed without worry. Choosing between the two is a matter of pressing Space.

re: system requirements - there are boxouts within the print review that cover the system specs and what we think about them. They're not reproduced here because that kind of stuff looks ugly as sin on the web.
pcg_tim on 11 Apr '08
Sorry, but the only PC-specific sounding part of that quote is "pressing space". But even that's countered by the use of the phrase "jump button". Since jump is most likely to be assigned to the keyboard, the word should be KEY.
nb_nmare2 on 11 Apr '08
I don't really understand the issue - I've described how the control system works mechanically. If you don't like the keybinds of the game, like almost any other game, they can be remapped. The jump button comment is in regard to OTHER GAMES - I'm explaining that there isn't one in AC.

So what's the problem?
pcg_tim on 11 Apr '08
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humorguy on 11 Apr '08

I swear more and more I think PC games originating from a console version are getting the console review edited rather than a standalone review too many times on too many sites. Therefore when we see reviews like this that are pretty generic we report on our findings in threads like this.

To assuage your fears a little - no-one I know reviews console ports of PC games based on the console version. I honestly believe, though, it only does the PC version a disservice if you concentrate on aspects of the port, rather than nailing the substantive issues that affect the game - of which, in Assassin's Creed, there are tonnes.

What I tried to do with this review was just touch on the stuff that you could worry about, and either put your fears to rest (i.e. the controls, nothing to worry about) or arm you with the information you need to do more digging when stuff may be a concern. It's annoying that the system spec box isn't part of what C&VG repost - it's a good reason to buy the mag, though.
pcg_tim on 11 Apr '08
I used to enjoy the old part in a PCG review that showed how the game performed on lower end systems.

Showing min-max requirements is fair enough, but we know the type of machines used in the reviews and not everyone has one.

I was lucky that mine ran Crysis on low / med detail at crap resolution and tbh I expected it. But no mention of stuff like that in reviews anymore.

Bringing that back would be the single biggest improvement to PCG ever imo. PC games are'nt a "one size fits all" review like console games are.

AC might be smooth and a cracking game on a dual core 8800GT setup but a stuttering pile of horses**t on 3gz P4 7600GT setup. Might be nice to know these things before buying it Wink
Stilgarr on 11 Apr '08
Installed this on my Dell XPS M1710 with a 17" (1920x1200)/Core 2 Duo T7600G @ 2.33 GHZ/2 GB Memory and a Go 7950 GTX Graphics Card and it runs fine with the auto detect settings on High (4-5 in game).
So don't beleive the min specs quoted.
jamkin on 11 Apr '08
It's definitely not a review, that's for sure.
I would have liked more comparisons though. Frame rates, the basic differences in appearance, etc.

But since there's so many console controllers available for PC now I hardly think it's surprising that a lot of people will play games on a joypad rather than the traditional M&KB. Some games might benefit from it, but I don't think this one really would.
Dajmin on 11 Apr '08
You know, the one thing I was really interested in was whether or not there was a first-person view option, as in Thief: Deadly Shadows...

Sad but true: a silly thing like that can sway my decision on buying a game. I don't really like third-person games usually, when sitting up at my PC I like to peer through the eyes of the protagonist... Smile
dogsolitude_uk on 11 Apr '08
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humorguy on 11 Apr '08
It's definitely not a review, that's for sure.
I would have liked more comparisons though. Frame rates, the basic differences in appearance, etc.

You seem to be missing the point here. It's a review of the PC version, you and half the other posters here seem to want a multiformat review telling you which version is best. I play games on a PC 99% of the time, I don't own an Xbox 360 or a PS3, so I read PC Gamer. In there I want to see reviews of PC games, I want to know what's good about the game and what's bad about the game. I don't want the reviewer to assume I've already read reviews of the game on other platforms and tell me which is best, because I haven't read other reviews and if I buy the game it will be on PC, even if the Xbox version is better.
White Thrall on 11 Apr '08
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humorguy on 12 Apr '08
Chief Wyrmskin's Super Fast Fantastic Video and Computer Game Merit Super Assessment That Is Shorter Than The Actual Article Title:

Feels nice controlling hood-man. Not enough for him to do. MMO-like repetition. Absurd plot. Still lots of fun.
Gorgeras on 12 Apr '08
Won't be getting this since Ubisoft deem that I may not buy from Steam or other digital sources.

How come? Isn't it supposed to be available from Steam?
sturdygurdy on 13 Apr '08
the system spec box isn't part of what C&VG repost - it's a good reason to buy the mag, though.

No! That's a terrible reason to buy the mag. It's the sort of thing that is essential in a PC review. I mean, we're talking about a PC game here. We all know how important performance is when playing a game on various systems.

Anyway, so, the game is basically a third-person platformer that looks really nice , has some great animation (as long as your PC is up to it), a jump key and the ability to change from walk to run mode by pressing the space bar. So apart from the graphics, animation and slightly-more-interesting-than-usual storyline. What's the game like?
Aircool_212 on 13 Apr '08
See my review dammit!
Gorgeras on 13 Apr '08
Well i've been playing this all weekend, i was'nt gonna buy it if did'nt score 85 or more but it looked to good to miss so i brought it anyway "im so weak". I am very glad i did just buy it, it's one of the best games i've played in a while i would say it's a masterpeice of gaming goodness 90+ game easily. Runs sweet on my rig max settings on 22" screen, that a core 2 2.1Ghz @ 2.4Ghz 3 gig o ram and a hd2900xt 1 gig. Anyone in two minds about it really should buy it truely a game not to be missed. Story's good if a little unexpected got me really interested and excited about the sequel, there's just so many possibilities for it can't wait. Im about to finish the third assasination and im only just starting to get in to the game, anyone saying it's repeteive obviously has'nt played an rpg before. The new extra investigation are only adding more goodness to what i simply a brilliant game. Controlling altair (Name of the main character)is almost sinfully pleasurable and ties a great game togeather perfectly. Im using a generic gamepad i might add if you have an xbox wireless thingy even better, its a little confusing but works.

Totally astonished Surprised
Dark_Prophet on 14 Apr '08
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humorguy on 14 Apr '08
...Or a Fallout 4, or an Oblivion 2, or a Far Cry 3, or any PC AAA title by 2010, unless a miracle happens in PC gaming..

Like, oh i dunno, the hardware on consoles not being good enough to play decent hi spec games, aka another 2004
chriz on 14 Apr '08
I have to say though the AI is fairly good and adapts to the situation, take for example THIS SCENE where in many other games the soldier on the block would simply loop endlessly as a game bug, after a few times the soldier learns that the route he chose is not working so takes an alternative route down. I really like that!

The combat and animation/model system is really nice too I must say.

Shame the gameplay could not adapt the same way ^_^
mrk on 15 Apr '08
Won't be getting this since Ubisoft deem that I may not buy from Steam or other digital sources.

How come? Isn't it supposed to be available from Steam?

Only in North America. Evil or Very Mad
kastanok on 15 Apr '08
i have a core 2 e6700 8800gtx 2gb of ram and at 1600x1200 with all settings at maxs the game runs great its smoother than the xbox version my e6700 was at 3.4 ghz also tryed it at stock 2.67 and was only a slight diff in frame rate. the mouse and keyboard is ok in this game but after an hr i was useing my 360 pad
obscured021 on 15 Apr '08
Well i unlocked the second third of the city's and now i see where all the memory is going started to crawl abit. Im gonna knock the res down i think plenty to choose from beween 640x480 & 1680x1050 so the razor blade proof glasses can stay in the draw for a bit, or knock the lighting effects down a notch that should do the trick. Smile
Dark_Prophet on 16 Apr '08
Won't be getting this since Ubisoft deem that I may not buy from Steam or other digital sources.

How come? Isn't it supposed to be available from Steam?

Only if you live in North America
Max01 on 17 Apr '08
This message is not being displayed because the poster is banned.
n0logo on 18 Apr '08
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