Cyborg Arm Games, an indie developer with the mission to "offer unique first-person shooter experiences for the hardcore gamer at low prices", has released a demo of its game Cry of the Infected.
It bigs up the FPS by declaring it a "unique twist on zombie games", by which it means players assume the role of a zombie - in fact a zombie called Robert. Robert's attempting to track down his wife in a zombie-infested city hit by a biological warfare experiment that's gone belly-up. Very traditional.
"The story is really told through two perspectives," says Luke Porter, creator of Cry of the Infected, "You experience this gruesome environment as a zombie, but you also find pieces of a letter from one of the soldiers assigned to contain the zombie outbreak."
The demo's available for download here, and if it catches your interest the full game - which contains 13 levels and around one to two hours of gameplay - can be purchased for about two quid.
But how can a zombie have the intelligence or capacity to search for his wife or perform simple tasks? A zombie in the traditional sense is nothing more then a lumbering eating machine, that can't be reasoned with or bargained, its like an animal. When i say traditionl sense I mean how zombies have always been potrtrayed not how they are in todays zombie films or remakes, i.e day of the dead remake or land of the dead where zombies sprint and have a higher intelligence (In day of the dead they can even cling to walls!)
Screens and a video Took me a min to find it on that site
I don't know whether thwe voice acting is supposed to be funny, or just terrible. But 4 bucks is not that bad. I might try it if by some weird chance it comes to Steam, by otherwise no thanks.
I'm going to give the demo a go, for an indie game I suppose it can't be that bad, but I've been surprised before. If it's any good and captures me I'll probably buy it, it's hardly going to break the bank.
Oh god, that's the worst thing I've seen. I started downloading, then watched the video, then immediately stopped downloading. Ł2 ain't bad, but I'd rather not waste my time. And how the hell is that a zombie? It picks up a knife for f**k's sake! I bet he gets a gun later. The zombie thing is just to excuse the godawful voice acting. Stubbs the Zombie played much better than this looks (I realise I should probably play it before passing judgement, but look at it!). And that was s**t!
Played the demo and it is as terrible as you think it is. The demo featured about 3 minutes of play with 3 people to kill but that is all you need to see how bad it is. On a more positive note though there is some laughs to be had from the the terrible cutscenes, like when the zombie picks up a gun pulls the trigger only to hear a click and says, in a broken zombie voice, "I... don't... know... why... it... isn't... working..."
As this is a one man project it is hard to be overly critical of it, and it is far better then I could ever do, but really it is really bad and I wouldn't bother if it was free let alone for 2 quid.
Hey guys, I am Luke Porter, the creator of this game. Yes, this work is largely the work of one person. Without a standard development team of over 100 people on a first person shooter, the graphics and gameplay are not going to be like Bioshock or CoD4. But I can promise a fun story that doesn’t take itself too seriously, and a game concept that hasn’t been visited too many times before.
Much respect for coming on and defending the game, and no offense intended by my comments (I just hope the voice acting was intended to be comical )
I don't have a problem with the graphics myself and wasn't expecting much from them, as you say one person isn't going to be making the next unreal engine. From the demo your game appeared to be a very straight forward shooter and with the, understandably, limited tech behind the game its the same shooter I played 10 years ago. Even worse, it had a very basic melee attack as the only way to kill people and I presume a melee attack is used throughout.
The beauty of indie games is not having the constraints of publishers forcing them to develop games that meet particular criteria. Clearly, you have the know how to make the games but a more original approach should be taken that makes your game unique. For example, in a zombie game how about an attack that turns others into zombies?
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