Celebrities get caught in a lot of ugly situations. Half naked on the beach. Wasted at an all-night rave. Dazed and confused during a police mug shot. Puffy and discoloured after a botched plastic surgery.
Nothing, however, compares to the horror and humiliation of appearing in a videogame. Beauty is destroyed in a vomit of sprites and mutated textures.
Talent is lost in the wasteland of two dimensions or the soulless, robotic modelling of three. Everything fans love and recognize is warped, stretched, melted, bloated... and then paraded on the screen for dozens of hours at a time.
Most of these would have been from pre-last gen titles, and in the case of the Jessica Alba pic, I wonder if the developers/publishers had the rights to use her likeness or whether they we put in a position of having to make the character different from the one in the film...
At the end of the day, these things come down to technology, licensing and the amount of care taken by the developers...
Some of them are a bit unfair, considering they're from 8-bit/16-bit machines. But that Jessica Alba one is quite atrocious, considering it's from a recent title.
Of more concern is when the developer can't afford/persuade, talent to provide the voice for their digital characters, and instead invest in cheap soundalikes. Yes, Lost: Via Domus, I'm looking at you!
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