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Darwinia+ XBLA

Inside the Live Arcade release of indie sensation Darwinia
Darwinia is a world where little computer people mine polygons to fuel their machines and soldiers fight a computer virus with space invaders providing the air strikes.

Ironically, it's a world which has undergone a gradual evolution over its three years on PC, only recently becoming a game developers Introversion are happy with. It's that version which will be the biggest Live Arcade release of the autumn, and the first console game from the tiny team working out of a house in London.

"Back in 2005, we talked a bit about trying to get Introversion games onto a console" says director Mark Morris, "but it seemed impossible due to the upfront royalty requirements. If you make a game for, say, Xbox then you need to pay Microsoft at the time you manufacture your disks, not when you sell them. To afford this we'd need a publisher, and you know what our views are on those guys!"

A truly independent operation, Introversion have made, marketed and sold their games from a house in London since releasing their first game in 2001, even when Darwinia overshot its planned three-month development time by three years and threatened to leave the team collecting benefits. Introversion released Darwinia on PC and Mac in March 2005 and shortly after met with Microsoft's Ross Erickson, then boss of what would become Live Arcade. As Mark explains, "Chris and I took the PC version of Darwinia and demoed it to Ross. He loved it and asked us to put together a document explaining how we could sex it up a bit for the 360 and how we would implement a 'multiplayer component'."

Evolution
The multiplayer component given life by Microsoft's interest in Darwinia accounts for the Multiwinia half of Darwinia+ on Live Arcade. The other half is the classic PC Darwinia RTS, now a very different game to the one released in 2005. "I suppose you could call it an (ongoing) experiment if you wanted to avoid the truth. The truth is we made some mistakes in the early days and really messed up the first version of Darwinia. That version opened with a view of the landscape and the player is expected to press ctrl+c, and then draw a triangle to make some mysterious "knights" appear. It was expecting far too much of people in the initial stages and it wasn't until we released Prologue that we really got the control system right."

The Prologue update added a new tutorial and controls based around old-fashioned icons and hot keys rather than mouse gestures. The evolution continued, and the Darwinia bundled in Darwinia+ is yet another step on from the latest Vista version, already modified to accommodate the 360's pad controls. Thanks to Darwinia's simple design which places only a few units under your command, it's the first strategy game to feel at home on a two-stick controller.

"We've worked hard with Darwinia+ to ensure that it's simple to pick up and play" says Mark. "I think that really good game design should be playable without reference to the manual. Often game designers are lazy and expect the player to understand a concept by explaining it in words or having boring tutorial missions. We've made those mistakes and we corrected them with Prologue."

The initial design showed faith in the player's ability to learn, but asked too much of newbies. The Introversion of today isn't trying to be so clever nor obtuse, offering simpler controls to console gamers without treating them like idiots.

"Are console players stupid?" asks Mark. "I don't think so, but I do think that Microsoft wants every game to be played by every 360 owner and so they ensure that your game is totally accessible. Some people may see this as dragging the game to the lowest common denominator, but I just see it as a usability design challenge."

Revolution
Plug a 360 pad into your PC right now and you'll be able to play Darwinia almost as it'll arrive on Live Arcade later this year, streamlined and easy to play - the result of a three-year iterative process and at last a game the team are happy with. The lessons learned in fixing Darwinia are the same lessons which have gone into Multiwinia, and the team aren't going at it half-arsed again.

"The original concept for Darwinia was of a multiplayer war game where you controlled enormous armies of Darwinians. Most of the networking code was in place and the original plan was to knock up a couple of quick multiplayer missions to keep Microsoft happy, but it wasn't long before the Curse of Darwinia struck us again," says Mark. "The original game had taken three years to develop and we had run out of cash in the process.

Despite our efforts for that not to be the case again, we just couldn't stuff in some (easy) multiplayer mode. After many headaches, (Lead Designer) Chris decided that we needed to do a full multiplayer treatment and this would become Introversion's fourth game. So we stayed up late, hired new staff, filed more paperwork and finally finished the game."
All that remains for the team is Microsoft's notoriously difficult certification process and the big autumn release. It's an important moment for Introversion and indeed an important moment for Xbox Live Arcade - the first game on the service born in the past which feels like a game from the future...

Xbox World 360 Magazine
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Read all 9 commentsPost a Comment
Loved this game but I think it would be more suited to the Wii, just because of the Wii remote. Can't wait to see how this pans out though. Very Happy
BYDO on 27 May '08
Stick to Steam lads. Don't allow MS to wield the illusion that they support indie devs and creative freedom - they really don't deserve it. F**king control freaks that rape you on royalties. Evil or Very Mad
Mogs on 27 May '08
I couldn't get into this on the PC when I tried it, I liked the premise and graphic style, there was just something lacking in the game play department.
minignaz on 27 May '08
This is great news!!

Plus with the new size limit I really hope that Introvision release DEFCON on XBLA next, that's an awesome game too!
apalmer28 on 27 May '08
Stick to Steam lads. Don't allow MS to wield the illusion that they support indie devs and creative freedom - they really don't deserve it. F**king control freaks that rape you on royalties. Evil or Very Mad

All the console makers rape you on royalties, it's how they make most of their profit, steam also takes about 50%

Great news though I haven't delved into Darwinia, if the controls are nice on the 360 i may buy it.
funkyjack on 27 May '08
I hope to god DEFCON will get the 360 treatment
MrEETFUK on 27 May '08
Fantastic game. Got better and better the more I played it. So atmospheric too. Too short though. I wanted more.

Any 360 owners really need to get this.
Max01 on 28 May '08
I remember playing this game a while back. Really fun, RTS-like. Graphics are also great, very retro-ish and the environemt was cool as hell too. I also like the interesting storyline behind. Would of made a cool cyber-punk sci-fi novel.
MarcuFenix on 29 May '08
Darwinina is incredible on PC, I played it for 6 hours straight...

It gets really good towards the end where you're battling the enemy with hundreds of Darwinians, guns turrets, squads and officers; there's a cool story to it too.

Can't wait for Multiwinia, may even top Company of Heroes for sheer RTS fun! Very Happy
microhenry on 29 May '08
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