Randy Pitchford, Gearbox president, hammers home the importance of destructible environment cover.
"In Brothers in Arms Hell's Highway, being able to shred the kinds of things soldiers hide behind is a big deal. Yes, it does look awesome to see bullets tear apart a wooden fence splinter by splinter, but it is about more than just looking amazing. You see, if the cover that the enemy is protected by is invulnerable (as it is in just about every game you've played before), then your only option is to wait them out or charge up on them.
BIA destructible
Gameplay footage
0:48Hiding behind wood is no longer an option, even though it should never have been in the first place...
BIA destructible
Gameplay footage
0:48Hiding behind wood is no longer an option, even though it should never have been in the first place...
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BIA destructible
Gameplay footage
0:48Hiding behind wood is no longer an option, even though it should never have been in the first place...
"Brothers in Arms has always been about suppression and looking for flanks (like real combat), but now it's also about combined arms and volume of fire. It's intense and the feature takes Brothers in Arms Hell's Highway to a new level of authenticity."
There's more: "Wood can be shredded splinter by splinter and hard cover emplacements, like sand bags, can be blown away with high explosives (grenade and bazookas). It's amazing to watch and great fun to play with. I can't believe we're actually doing what we're doing because no game I've ever played feels this cool with destructible environments.
2Having destructible environments/destructible cover changes the decisions that are made on the battlefield and the options for winning. It changes the game quite a bit. And there's a lot of variety too, not just in the gameplay but also in the background, in the level design and the ways that you progress through these environments and the tactical encounters you run into."
Take a look at the new footage in our movie player on your right.
Couldn't you shoot through walls in Call Of Duty 4? Stop sensationalising CVG, we're not stupid. Sure fences didn't splinter and sand bags didn't break, but it was the same result in the end.
Couldn't you shoot through walls in Call Of Duty 4? Stop sensationalising CVG, we're not stupid. Sure fences didn't splinter and sand bags didn't break, but it was the same result in the end.
I am guessing you have not played a Brother in Arms game before. Trust me its very different game play to Call of Duty. Both games are great in their own ways.
I've played both of the previous iterations and enjoyed them. But that's not the point I'm making. The point is Call Of Duty has done shooting through walls and cover. Just because the graphics didn't allow for visual representation of the degradation doesn't make Hell's Highway more innovative.
I'm sure the sequel will be great but my argument is that you don't need to instantly forget other games to make a new one sound more amazing.
Just a few days away from Battlefield: Bad Company where the bar will be raised re. destructible environments. Even though I'm in the minority who still likes WWII games, the idea of splintering fences and sand bags sounds a little anemic. Wake me when we can destroy buildings, terrain, foliage, etc. in a Brother in Arms shooter.
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