Players will start off as a young Dragon Slayer who will ultimately become a Dragon Lord.
From what we've seen, an in-depth story will be complemented by a multi-faceted quest structure that offers a number of potential solutions to each mission.
So for example, in one village we visited our Dragon Slayer discovered that the local blacksmith was having an affair with a married woman.
When the woman asked us to take a letter to the smithy, we could do as she instructed, read it, take it to her husband, destroy it, or blackmail either of them.
The decision had a number of consequences too. The blacksmith would raise or lower his prices based on the outcome, future quests would be opened or closed to us and we were promised that we'd encounter one or both of them later if they ended up leaving town.
Divinity fans will be happy to know that composer Kirill Pokrovsky will be returning to create the soundtrack for the new game. Fans of The Witcher might want to keep an eye on this one.
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