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Mirror's Edge

From gritty, futuristic battlefields to a dazzling modern-day
Oi, Persia. Get out of it. Croft, skedaddle. All you acrobatic platforming types are all the same. Born with a silver spoon jammed right in your faces, and snooping around dusty, sandy levels like some kind of tourist. The heroine of Mirror's Edge is called Faith, and her world is a long sprint away from filth and privilege. She's a courier in a modern-day alternate world where the dazzlingly, clinically clean windows are just one symptom of a nanny government in overdrive.

It's a world approaching political satire - everything in Mirror's Edge is under surveillance. Every bit of information is monitored and controlled, and if you eat a bowl of Corn Flakes at breakfast, you'll be on the Kellogg Lovers' Register before lunch. Senior producer Owen O'Brien explains that it's not fanciful futuristic sci-fi. "It's a city that doesn't exist, but it's a contemporary city," he says. "We've taken things that are happening in the world - social, architectural, political - and we've combined it all in one place."

A new kind of courier
That's where your courier job - 'running' - comes in. You're paid to transport information that people don't want tracked by the government. You're hired for your ability to run across the city, to leap undetected across the skyline, and to risk your life for the freedom of shady information. But in the run up to an election, they're taking unusually strong measures to stop it, including abducting your sister. And sending bloody great helicopter gunships after you.

Although Faith has plenty of moves tucked away in her acrobatic arsenal, the methods by which you'll get to them will be surprisingly simple. It's all been boiled down to context-sensitive up and down. Up can be clambering, jumping and all the things that feel naturally attached to the direction 'up'. Down unsurprisingly will let you slide and parachute roll to reduce damage from a great fall.

The controls might sound rudimentary and overly simple when put like that, but it's what you can do, chaining them together with wall-walks, balancing and Faith's thundering sprint, that really makes you hold your breath when you're watching. Seeing Faith in action, your mouth goes pleasantly slack before you've even fired a bullet.

Subtle thinking
Nobody could accuse Mirror's Edge of trying to be Devil May Cry - guns are limited in availability and ammo and they're instantly encumbering. You'll find yourself better off relying on your gymnastic reflexes to navigate the levels, which are inspired by real places. Take one vast cylindrical underground silo: it seems like the stuff of Bond fantasy, but O'Brien assures me that it's modelled faithfully on a storm drain in Tokyo - all part of keeping the game shy of fantasy.

But the design is the key; the story is told in a combination of gameplay action, motion-captured sequences, and 2D comicbook-style that's difficult to fault. The clean simplicity of the in-game action is pulled off so well, you can understand why people reacted suspiciously to the first gameplay trailers.

Clinical city
Seeing Faith make those moves is pretty impressive, but it's the world she runs
in that slaps you on the face. Was this clinical city intended from the start? O'Brien explains that it was. "We had this visual idea from the outset... not only does it look great, but it's useful for the player. You only have to put a red door in, and players know where they have to go." Is this system is a little bit subtler than the massive blue grappling-hook rings of Tomb Raider, then? Yes, but O'Brien adds that players will be able to use the Runner's instinct, constantly risking
your life throwing yourself off skyscrapers gives you an instinct for which bits are jumpable and which will lead to a Wile E. Coyote death plunge.

Mirror's Edge looks incredibly gripping and has a beautiful heroine as its central character. This is a high-concept shooter that represent's a new EA, as the mega-publisher tries to reposition itself as a gamer's friend... and it's working. If the move-chaining system works well enough to reward persistent gamers and compensates for the simplistic heart of the control system, then this is going to make everything else out there look like it could do with a bit of polish. And don't worry, Lara Croft fan-fiction writers, it occasionally slips into third-person, so you will get to look at her bum from time to time as you prance around.

PlayStation World Magazine
// Interactive
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Read all 23 commentsPost a Comment
This sounds great and I'm really looking forward to it's release.

A breath of fresh air in an otherwise pretty stale genre (FPSs) AND you get to occasionally stare at her butt... Sounds like a winner to me.
_Marty_ on 21 Jul '08
It's definitely stylish and looks fantastic.
I'm really just wondering about the context-sensitive controls - will that make it boring to run around? If you can just jump in a direction and hammer a single button until you grab or kick or swing or something, it will take away from any strategy it might otherwise have.

I also wonder about how long running around will stay interesting. Even with unlimited freedom, one rooftop looks a lot like another.

So it's got my attention, now I want to see amazing things from it.
Dajmin on 21 Jul '08
Looks and feels amazing. It's the only game I'm interested in, now that I've finished MGS4.

However, I'm abit worried about the story, "they kidnapped my sister" makes it sound a bit cheesy.
dahsif on 21 Jul '08
Hopefully it will have a descent multiplayer game because i can't see this game having much longevity but it will be fun while it lasts.
Dark_Prophet on 21 Jul '08
Sounds more like a first person platformer than an FPS. He did say that you're better off jumping around the levels and so on rather than using your gun. Any platforming in FPSs has left me frustrated, so here's hoping it'll work here
spacelion on 21 Jul '08
online racing between 2 check points would be good. i can see that working well.

i do hope the route isn't too linear though a la heavenly sword.
Slacher007 on 21 Jul '08
looks great...
http://www.youtube.com/watch?v=Yg7-DDnRpXk
roger4000 on 21 Jul '08
Looks and feels amazing. It's the only game I'm interested in, now that I've finished MGS4.

However, I'm abit worried about the story, "they kidnapped my sister" makes it sound a bit cheesy.

Well even if the story is cheesey can't be worse than MGS2's story lol man inside an arm changes personality and accent of old dude lol

As long as its fun to play (like MGS2) then it's worth playing...Don't worry so much about the story.
Zedfragg on 21 Jul '08
All that running around back and to sounds a bit like Crazy Taxi in mid-air, but an FPS. And a bit of a platformer. In a sandbox.

Okay, I've no idea what to expect from this, but I'm keeping a beady little eye on it. Could be a surprise hit.
Mappman on 21 Jul '08
I must admit, this game looks utterly brilliant.

Shame I shun Sony though Sad

I do hope this comes to the PC... I loved UT2003 for trickjumping (I know it's a far cry from it but still).

/me = trickjumping fan
MPH on 21 Jul '08
I must admit, this game looks utterly brilliant.

Shame I shun Sony though Sad

I do hope this comes to the PC... I loved UT2003 for trickjumping (I know it's a far cry from it but still).

/me = trickjumping fan

It's coming to the PS3, 360 and PC.
SoulChimera on 21 Jul '08
I must admit, this game looks utterly brilliant.

Shame I shun Sony though Sad

I do hope this comes to the PC... I loved UT2003 for trickjumping (I know it's a far cry from it but still).

/me = trickjumping fan

Your in luck then as its coming to all platfroms, including pc Very Happy
Robm612 on 21 Jul '08
It looks good, but that's not EA's doing.

Swedish DICE started work on this title even before being bought by EA, and they deserve the credit. EA is just the publisher.
Marcus Clifford on 21 Jul '08
It looks good, but that's not EA's doing.

Swedish DICE started work on this title even before being bought by EA, and they deserve the credit. EA is just the publisher.

It is the same for everything EA publishes. They are in a lose-lose situation with the majority of "forum posting gamers". If it's crap it's EA's fault and if it's good, people point out that EA didn't have anything to do with development.
SoulChimera on 21 Jul '08
Looks and feels amazing. It's the only game I'm interested in, now that I've finished MGS4.

However, I'm abit worried about the story, "they kidnapped my sister" makes it sound a bit cheesy.

Well even if the story is cheesey can't be worse than MGS2's story lol man inside an arm changes personality and accent of old dude lol

As long as its fun to play (like MGS2) then it's worth playing...Don't worry so much about the story.

speakin on this ur probably still high from the MGS4 storyline, play sumthing simple to help you bring urself back down u will have to soon or later admit, its goin to be a long while before you play any other game with a story like MGS4

want me to simplify further? try this

MGS4:a full gram cocaine
Pimp my ride: a grain of sugar
mol_e on 21 Jul '08
Looks and feels amazing. It's the only game I'm interested in, now that I've finished MGS4.

However, I'm abit worried about the story, "they kidnapped my sister" makes it sound a bit cheesy.

Well even if the story is cheesey can't be worse than MGS2's story lol man inside an arm changes personality and accent of old dude lol

As long as its fun to play (like MGS2) then it's worth playing...Don't worry so much about the story.

speakin on this ur probably still high from the MGS4 storyline, play sumthing simple to help you bring urself back down u will have to soon or later admit, its goin to be a long while before you play any other game with a story like MGS4

want me to simplify further? try this

MGS4:a full gram cocaine
Pimp my ride: a grain of sugar

Would that be cut or uncut?
lonewolf2002 on 21 Jul '08
Shocked
gonna have to buy a ps3 now.
stuart.p. on 22 Jul '08
Shocked
gonna have to buy a ps3 now.

as stated above it is also out on 360 and PC.
Johnny_5 on 22 Jul '08
Shocked
gonna have to buy a ps3 now.

as stated above it is also out on 360 and PC.

or a 360, or a decent PC Laughing
i reckon it would be best on a ps3 anyways. Smile
stuart.p. on 22 Jul '08
I liked the trailer, this game looks cool.
justd on 23 Jul '08
Shocked
gonna have to buy a ps3 now.

as stated above it is also out on 360 and PC.

or a 360, or a decent PC Laughing
i reckon it would be best on a ps3 anyways. Smile

I think it will be best on PC. Better looks and mouse and keyboard combo! PC FTW
Johnny_5 on 23 Jul '08
I must admit, this game looks utterly brilliant.

Shame I shun Sony though Sad

I do hope this comes to the PC... I loved UT2003 for trickjumping (I know it's a far cry from it but still).

/me = trickjumping fan

It's coming to the PS3, 360 and PC.

Cool! Thanks Soul and Rob ^^
MPH on 23 Jul '08
Shocked
gonna have to buy a ps3 now.

as stated above it is also out on 360 and PC.

or a 360, or a decent PC Laughing
i reckon it would be best on a ps3 anyways. Smile

I think it will be best on PC. Better looks and mouse and keyboard combo! PC FTW

Totally agree. FPS games only work (for me anyways) on the PC.

I hate not being in total control.
MPH on 25 Jul '08
Read all 23 commentsPost a Comment
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